
Video Game Newsroom Time Machine
Karl Kuras 227 episodes Nov 5, 2026
Video Game Newsroom Time Machine is a monthly podcast that revisits video game news headlines from 30, 40, and 50 years ago. It looks at how games were reported around the world and traces the industry’s history through old news items. The show is hosted by Karl Kuras and points listeners to its Twitter account and Patreon for support.
Episodes
Paul Schindler - The Computer Chronicles, Byte.com
Few TV programs have as thoroughly catalogued the history of the computer industry as The Computer Chronicles did. Paul Schindler was the show's software reviewer. We talk about his path to becoming a reviewer and what life was like after the show, including his time at Byte.com Recorded: July 2025 Video Version: https://youtu.be/sg-V5z-xDIY?si=19tIb5_hIHq5Q5m7 Get us on your mobile device: Andro
Juan 'Juanete' Jose Muglia
Juan 'Juanete' Jose Muglia As microcomputers opened up a world of programming, digital art and games to kids in North America, Europe and Japan, the developing world was left out of the plans of most software developers. Crackers and software pirates filled this void creating future generations of talented coders and artists, to say nothing of legions of computer game fans. Juan 'Juanete' Jose Mu
Marylou Badeaux - Warner Records, Computer Entertainer, Video Game Update, Video Take-Out
The history of video game magazines have given us some amazing publications that have helped historians understand the past in ways we otherwise would never be able to. One publication, a newsletter produced by mail-order retailer Video Take-Out, has emerged as probably the most significant source for information about the industry in the 80s, Video Game Update and Computer Entertainer. Marylou B
November 1994
Video Game profits collapse, PC sales boom & The Next Gen battle begins in Japan These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in November 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create World
November 1984
Comdex belongs to IBM Xmas sales outlook dismal Games get protected in Japan These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in November 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is
Gary Bracey - Part 2 - Ocean, Telstar, Digimask
For computer gamers in the 1980s and 90s, few companies were more ever-present than Ocean, a powerhouse in publishing, through their massive ad campaigns and amazing film licenses and coin-op conversions. Our guest today, Gary Bracey, was the VP of Development at Ocean and oversaw the production of many a classic, such as Batman, Green Beret and Robocop, to say nothing of being their in-house go-t
Gary Bracey - Part 1 - Ocean
For computer gamers in the 1980s and 90s, few companies were more ever-present than Ocean, a powerhouse in publishing, through their massive ad campaigns and amazing film licenses and coin-op conversions. Our guest today, Gary Bracey, was the VP of Development at Ocean and oversaw the production of many a classic, such as Batman, Green Beret and Robocop, to say nothing of being their in-house go-t
Phil Adam - Spectrum Holobyte, SPA, Interplay, Amico
Phil Adam's career has spanned more than 40 years, from pioneering work marketing titles for Spectrum Holobyte, playing a pivotal role in bringing Tetris to the West, working at Interplay during the RPG renaisance and his current work as head of Amico. Highs and lows in a career that has seen gaming grow up and maybe, find its youthful core once again. Recorded May-July 2025 Video Version: https:/
October 1994
Japan goes after arcades, Nintendo's Famicon gets its first licensee & Gamers come together online These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in October 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of
Tom Kalinske - Mattel, Sega, Leap Frog
Few events in video game history are more legendary than the Console War between Sega and Nintendo. Our guest today was one of the generals of that war, the head of Sega of America, Tom Kalinske. Tom's story is not just a story of Sega though, he started out in advertising, helping create the still iconic Flintstone's vitamins, he redefined Barbie's image, helped save Mattel from bankruptcy aft
October 1984
Japan goes after arcades, Nintendo's Famicon gets its first licensee & Gamers come together online These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in October 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of
Richard Bartle - Part 2 - Designing Virtual Worlds
After spending almost 2 decades trying to make MUD a viable commercial project, Richard returns to academia after publishing his seminal book, Designing Virtual Worlds, and begins teaching and researching game worlds and player behavior. We delve deep into the study of games, talk about why it's important and the future of virtual worlds, the morality of being a god, both as a designer and a gamer
Richard Bartle - Part 1 - MUD (Multi User Dungeon)
While there are many founders of the video game industry writ large, the dawn of multiplayer gaming is a much more select group of luminaries and our guest today, Richard Bartle is most definitely one of them. He cocreated MUD1, the first Multi User Dungeon game as a college student and has gone on to help shape the academic view of gaming ever since. Recorded: January 2025 Video version: https
John Wood - Sally Dark Ride
Mechanical amusements have long been a mainstay of theme parks and travelling fairs. In the 1980s, this technology entered the realm of the arcade, most notably through Chuck E. Cheese and since then, has merged with the traditional dark ride to become the interactive dark ride, a mixture of animatronics, motion, lightguns and video games. Our guest today, John Wood is the head of Sally Corpora
September 1994
Nintendo owns CES, The future belongs to the internet & EA disses Sega These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in September 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our
Jeff Johannigman - Part 2 - Origin, Dynamix, Microprose
From a bedroom coder to Game Developer's Conference OG to the creator of one of the greatest one-on-one action strategy games of the 8 bit era, Jeff Johannigman worked for some of the most legendary companies of the 80s, Epyx, Electronic Arts, and Origin and beyond. In Part 2, we talk about working on Ultima for the Gameboy, porting Dynamix titles to the Amiga, rediscovering his strategy roots
Jeff Johannigman - Part 1 - Atari PE, Synapse, Epyx, Electronic Arts, Origin, GDC
From a bedroom coder to Game Developer's Conference OG to the creator of one of the greatest one-on-one action strategy games of the 8 bit era, Jeff Johannigman worked for some of the most legendary companies of the 80s, Epyx, Electronic Arts, and Origin. In Part 1, we talk about those early days, including the making of games such as G.I. Joe and Savage Empire and working with important figures
September 1984
PCs get upgraded, MSX comes to Europe & Coinop goes cartridge These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in August 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Che
Graeme Bayless - Part 5 - E-Line Media, Fireforge, Netherrealm Studios
Few developers have had as long and prolific a career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios. In Part 5, we talk about Graeme's winding up of Fierce Wombat, looking for a new position and being offered a
August 1994
30 years ago: Computer industry booms as consoles slump, Nintendo announces Ultra64 & The internet gets scary These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in August 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex
Graeme Bayless - Part 4 - Crystal Dynamics, SCi, Namco, Fierce Wombat
Few developers have had as long and prolific a career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios. In Part 4, we talk about the decade that Graeme spent in the wilderness of the game's industry, during which
August 1984
Commodore buys Amiga Jack Tramiel declares war on competition Nintendo announces US NES launch plans These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in August 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith o
Graeme Bayless - Part 3 - EA, Tiburon, Madden
Few developers have had as long and prolific a career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios. In Part 3, we talk about job hunting in the games industry at the end of the 90s and his time at EA's Tiburon
July 1994 - Part 2
Sega's Saturn premiere flops Nintendo goes for cheap VR Commodore bankruptcy gets messy These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in July 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Wo
July 1994 - Part 1
Sega's Saturn premiere flops, The Game Industry ditches CES for E3 & Nintendo goes for cheap VR These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in July 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They C
Graeme Bayless - Part 2 - Dynamix, Sierra
Few developers have had as long and prolific career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios. In Part 2, we talk about his time at Dynamix, a Sierra subsidiary. We find out how he met his wife in the early
July 1984
Jack buys Atari Imagine goes belly up Nintendo's Famicom gets Zapped These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in July 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost.
Graeme Bayless Part 1 - Accolade, SSI, Sega, Hyperbole Studios
Few developers have had as long and prolific career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios. In Part 1, we talk about his early years, the evolution of the industry, moving from computers at SSI
June 1994
Hollywood welcomes Siliwood, Saturn and Playstation begin fight for Japanese consumers & 3DO declared DOA These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in June 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith
Raymond Yap - Wong's International, Mondex
The boom of home computers and electronics in the 1970s and 1980s was as much a success of entrepreneurial endeavor and technological innovation, as it was of the blossoming worldwide supply chain. One of the company's that made it all possible was WONG's International and our guest today, Raymond Yap was their representative in the UK. He helped make sure that the BBC Micro got into UK schools an
June 1984
The home computer market implodes, Atari announces 7800 & Console software dries up. These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in June 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worl
Larry J. Dunlap - The Games Network, Imperial Wars
The dawn of the home computer seemed to usher in the death of computing's networked past dominated by dumb terminals connected to mainframes, but a few visionaries foresaw a world in which the microcomputer technology invading millions of homes could be connected and the data networks already in consumer hands, such as cable TV and telephones, could usher in a new way of connecting people and dist
May 1994
Nintendo and Sega financials dissapoint Sony gets ready for NextGen Venture money goes ga-ga over silliwood These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in May 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smit
May 1984
Sinclair ships QLs, Atari looks hopeful & Jack is BACK! These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in May 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his
Jay Balakrishnan - HESWare, Radical, Dynamics, Solid State Software
In the earliest days of the gaming biz, Human Engineered Software was a trailblazer, bringing big names like Jeff Minter to the US. The company's founder, Jay Balakrishnan, is a serial entrepreneur who not only would help create the mass market for software at retail but would also have a long and storied career in games beyond Hes ware with such companies as Radical Entertainment and Dynamics.
April 1994
Nintendo bows to Blockbuster, Commodore enters liquidation & Acclaim-Midway divorce gets messy! These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in April 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.
Joneva Barry - Chuck E. Cheese, Kadabrascope
Nolan Bushnell, the PT Barnum of games, left indellible marks on the industry, some greater than others, and among the big hits like Atari and Chuck E. Cheese, were also many misses and could-have-beens. Our guest, Joneva Barry, was witness to one of them, Kadabrascope, an attempt to use computers to bring down the cost of traditional 2D animation. An accomplished artist and educator, Joneva tel
April 1984
Acorn and Commodore soar, as Coleco and Atari falter Software takes center stage in PC clone world UK game prices hit rock bottom These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in April 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a
March 1994
Sega previews Saturn at CES, Commodore warns of bankruptcy & Doom brings corporate networks to their knees These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in March 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual e
March 1984
Pizza Time goes bust, Amiga announces a computer & Nintendo launches the VS These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in March 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They C
Michael Hengst Part 2: Trickwerk, Jowood, Retro Gamer, Flying Fishkopp
The history of 80s and 90s game magazines is filled with big names like Computer Gaming World, Weekly Famitsu, Computer and Video Games, Micromania, and, a name that makes German speaking gamers of a particular vintage extremely nostalgic, Power Play. In this second part of our interview, Michael tells us how he left Power Play to join a major German games publisher, founded a hint guide and magaz
February 1994
The world goes ga-ga over game violence; Sega reports horrible losses & Doom redefines PC gaming! These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in February 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of T
Michael Hengst - Part 1: Power Play
The history of 80s and 90s game magazines is filled with big names like Computer Gaming World, Weekly Famitsu, Computer and Video Games, Micromania, and, a name that makes German speaking gamers of a particular vintage extremely nostalgic, Power Play. Michael Hengst was a mainstay at the mag and gives us a fascinating insight into how the business worked, how games were reviewed, and sets up a car
February 1984
Famicom rules Japan, Bushnell leaves Chuck E Cheese & Vectrex put to rest These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in February 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is ou
Julian 'Jaz' Rignall - ZZAP!64, Virgin, IGN, Mean Machines, Future Publishing
In the early 80s, glory could be won in the arcades by those intrepid youths capable of garnering high scores. One such teen, Julian 'Jaz' Rignall, turned that skillset into a career, first as a strategy tip writer for UK mags like Personal Computing and Computer and Video Games, before becoming a founding writer for ZZAP!64, Mean Machines, Mean Machines Sega, and Nintendo Magazine System. His c
January 1994
Commodore hits the skids, Sega bets big on entertainment centers & The emulation revolution is born! These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in January 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smi
January 1984
Jack Tramiel leaves Commodore, Apple advertises the Mac & Amstrad enters the home computer market These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in January 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith
William Volk - Avalon Hill, Activision, Lightspan, PlayScreen
Few developers can boast careers spanning more than 4 decades, but today's guest, William Volk has developed games for virtually every platform released, covering every genre, including strategy, RPG, adventures, educational titles, puzzle games, and more. Sit back and enjoy the insights, memories, and experience of a true legend of the industry! Recorded October 2023 Get us on your mobile device:
December 1993
Night Trap gets Lieberman's panties in a bunch, Id unleashes Doom & Apple II is no more These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in December 1993. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create
December 1983
Toys push games off of shelves, GUIs vie for supremacy & Coinops' laserdisc dreams dashed These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in December 1983. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They
The Computer Chronicles - 40th Anniversary with S.M. Oliva
40 years ago, American television saw the dawn of a nationwide show updating viewers on the latest developments in the exciting world of computers, The Computer Chronicles. We dive into the history of this show with blogger S.M.Oliva, author of The Computer Chronicles Revisited, to find out what it was, what it achieved, and how it left us an invaluable record of the early consumer computer indust
November 1993
Next gen trash talk heats up, Nintendo and Sega trapped by strong yen & CDROM can't pay the rent These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in November 1993. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith
Ray Thackery - Daterbase, DEC
November 1983
IBM introduces the PCJr Coleco ships the Adam Infocom disses graphics These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in November 1993. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is ou
Gregg Barnett - Beam Software, Discworld
Gregg Barnett is a 40 year veteran of the gaming industry, having started with porting The Hobbit to the C64, developing the legendary Way of the Exploding Fist, bringing Discworld to computers and today working on high tech VR based training gear for firefighters. Gregg opens up about all the massive shifts in the industry he has witnessed, as well as the good and the bad involved with being a g
October 1993
Nintendo profits crash, Next gen console battle begins & Arcades go 3D These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in October 1993. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our
October 1983
The Boom is over, Texas Instruments is out & Nintendo becomes stock market darling These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in October 1983. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Wo
September 1993
Mortal Monday, F-15 Strike Eagle saved by Falcon, Sega announces Saturn These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in September 1993. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is o
5th Anniversary Interview
After 5 years of asking the questions, the tables get turned and Karl finally has to get grilled. You, the listener (or at least some of you) asked for it, so by multiple demand, the Karl interview! Recorded: November 2023 Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.ap

September 1983 - 7 Minutes in Heaven segment - Complete
This is the full 7 Minutes in Heaven clip for the September 1983 episode covering Battlezone on the Atari 2600. An error in the edit of the full episode cut it short, so I decided to upload it to the feed as its own file. Remember, you can also watch Alex and my commentary on his actual 7 minutes of gameplay by becoming a patron: https://www.patreon.com/posts/92412140/1722295006633795944?s=20mcg
September 1983
Atari dumps product in the desert Commodore and Sinclair revenues sore The Vic20 is no more These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in September 1983. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of The
Brent Naseath
At the height of the arcade boom, two young entrepreneurs wanted to take arcade gaming higher, creating a unique, immersive cooperative experience combining computer game tech with the latest laser disc audio visuals. Simutron promised gamers an immersive experience, in the Star Trek universe no less, at dedicated game centers. Sadly it would not come to pass. Brent Naseath, cofounder of the ve
August 1993
7-11 drops coinop Nintendo disses Sega's rating system Commodore premieres Amiga CD32 These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in August 1993. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Wo
Owen Rowley
Starting out as a signals decoder for the air force, through to working for Nolan Bushnell's Chuck E. Cheese Pizza Time Theatre on its ill-fated Kadabrascope animation initiative, Autodesk, VRML and so many others, Owen Rowley is a man of a thousand lives in tech. Heck, he may have even helped invent the mousepad. Listen to some amazing stories, from the dawn of the computer age through to the rou
August 1983
Dragon's Lair takes arcades by storm, Commodore rules the computer roost & Video game makers pivot to micros These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in August 1983. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex
July 1993
Sega introduces ratings Nintendo beats Tengen Sony buys Psygnosis These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in July 1993. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. C
Bruce Nesmith - TSR, Bethesda
In the history of pen and paper role playing games, no company name looms larger than TSR, creators of Dungeons and Dragons, and in the realm of computer role playing games one of the greatest publishers has been Bethesda. Our guest today, Bruce Nesmith, worked for both of these company's in their hay day, first as a programmer for TSR on their ill-fated venture into software publishing in the e
Ed Pearson - Seattle Funplex
After the crash, a new type of venue emerged as the dominant force in coin operated video games, the family entertainment center. No longer just video games, but a mix of mini golf, redemption games, food counters and more, this new destination would prove an ever evolving type of business very much at the whims of a fickle public. Our guest, Ed Pearson, navigated these tempestuos waters for almo
July 1983
Atari axes Ray Kassar, Nintendo launches the Famicom & Commodore's Jack Tramiel delivers the killing blow to Texas Instruments These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in July 1983. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actu
June 1993
Street Fighter movie is a go Traditional computer game makers falter Sega's Battle with Nintendo heats up These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in June 1993. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith
Gary Brose - Seattle Funplex
After the crash, a new type of venue emerged as the dominant force in coin operated video games, the family entertainment center. No longer just video games, but a mix of mini golf, redemption games, food counters and more, this new destination would prove an ever evolving type of business very much at the whims of a fickle public. Our guest, Gary Brose, navigated these tempestuos waters for almo

June 1983
40 years ago: TI reports huge losses, Sega gets out of the arcade business in the US & Nintendo prepares to launch the Family Computer These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in June 1983. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind
May 1993
Super Mario Brothers hits theatres, Blast Processing brings sega to the next level & Id shows off Doom These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in May 1993. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of
May 1983
The Supreme Court comes to the aid of video games Commodore's Vic20 drops below $100 Electronic Arts ships its first games These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in May 1983. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual ev
OpenGL vs. Direct3D with Servan Keondjian and Casey Muratori
At the dawn of 3D acceleration a battle was fought over who would control the APIs that would allow programmers to unlock the power of this new type of PC hardware. Would it be an open source community effort born of Silicon Graphics tech or would the industry juggernaut Microsoft win the day? Our guests today, Servan Keondjian, lead architect of Direct3D and game development veteran Casey Murato
April 1993
Street Fighter 2 merch goes into overdrive, Nintendo neuters Mortal Kombat & The World Wide Web goes open source These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in April 1993. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Jo
March 1993
Nintendo leaks SNES CD specs Sega touts Genesis VR Mortal Kombat coming to consoles These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in March 1993. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create World
Servan Keondjian
The modern world of gaming revolves around designers and programmers being able to harness the raw power of today's high end GPUs. APIs make this task manageable and no API set has been more important in the tradition from software rendered graphics to the age of the GPU than Direct3D. We speak with one of its original architects, Servan Keondjian, about is initial work on machines like the ZX81,
March 1983
Commodore goes portable IBM introduces the XT Nintendo shows off Game and Watch These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in February 1983. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds
February 1993
Video game violence begins to make operators uneasy 3DO plans to shake up console biz Federal investigation into Nintendo dropped These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in February 1993. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind t
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