
The Slaywrights
A D&D podcast created by a group of friends who love storytelling and crafting lore. They enjoy defying tropes and adding laughter and chaos to their adventures. Every other week, they explore original worlds and put their own spin on familiar realms. Listeners can follow along as they weave tales and adventure into the unknown.
Episodes
Session 153: Open Mouth, Insert Potion
In which everything goes sideways, everything falls apart, and only Finch succeeds 100% at their role as BAIT in the exciting conclusion to the wild, high-speed assault on the Bones of Vokka.
Session 152: Mad Maxing It
Finch explains what they suspect Cyric is really doing, and after an afternoon of scavenging for supplies in the ruined city of Aposa, the Fellstar Pirates and their Mammon Machine cohort begin their assault on the bones of Vokka.
Session 151: Homegrown Friends
Olihara shows the Fellstar Pirates a little more of what she’s been dealing with for the past few months, and reconnects them with an old friend. After that, they move into the planning phase of this giant skelly rodeo.
Session 150: Here Lies, The Fallen
After over four months of staying in one place, the Fellstar Pirates are finally back in space, en route to the place where it all began: the planet Doth.
Session 149: Beginning Again
The final repair has been completed on the Reliable. Now it’s time for the Fellstar Pirates to say goodbye to family and friends, and return to space.
Bridge: Fellstar
It’s been four months since Tiamat’s defeat and MUUT’s noble sacrifice. Zellias reflects on the key events of those months which have lead him to where he is now.
Bridge: Deathsong
It’s been four months since Tiamat’s defeat and MUUT’s noble sacrifice. Finch reflects on the key events of those months which have lead them to where they are now.CONTEXT: Tholg is Scott’s half-orc fighter from a 3.5 campaign we played together back in the early 2010s
Bridge: Breaker
It’s been four months since Tiamat’s defeat and MUUT’s noble sacrifice. Eo reflects on the key events of those months which have lead her to where she is now.
Bridge: Magnus
It’s been four months since Tiamat’s defeat and MUUT’s noble sacrifice. Galva reflects on the key events of those months which have lead her to where she is now.
Session 144: All That Remains
With Tiamat vanquished, the Fellstar pirates have a lot of picking up to do.
Session 143: Divine Demolition
With the aid of the metallic dragons from Asgorath’s Pinnacle, the Fellstar Pirates rush to their final showdown against the goddess Tiamat.
Session 142: The Death Squire & The Dragon
Zellias tries not to have an emotional crisis while the girls definitely do not rob the bank, and Finch has an uncomfortable theory about Sweet Summer Child Prince Eldrax which they are able to assess nearly as soon as they have it.
Session 141: Vaudeville Mercenaries
The Fellstar Pirates and Koltesh make their way to Rumbletums’ bar, but encounter the man himself before arriving at their destination, which is just as well, because keeping Rumbletums company is the white dragon Nomboc.
Session 140: Koltesh & Gaaldrith
The Fellstar pirates rush to aid Amontia, and face a tough fight against Larhiss, the red dragonborn barbarian turned adult red dragon. But that isn't the only fight they have to win.
Session 139: The Divine Dragon War
Bolstered by the blessing of Bahamut, the Fellstar Pirates face down the draco lich and her death knight consort.CW for NPC eye injury
Session 138: Dark Sun Rising
The necromancer has revealed herself, and locked the Fellstar pirates in a small burial chamber with two very large, very nasty undead. And that's just the start of this very bad day.CW for Dismemberment, zombies, zombie-typical body horror, NPC eye injuryWe're switching back to a bi-weekly release schedule for the foreseeable future.
Session 137: The Three "C's"
Quiet, Cautious, and Careful - The Fellstar Pirates deal with Boneclaw, and finally uncover the face of the necromancer behind the horrors. Content warning: Emetophobia, zombies, and zombie-typical body horrorANNOUNCEMENT: Beginning this week, we will be returning to a bi-weekly release schedule! We hope you have a wonderful season and a safe end to 2025! See you in 2026!
Session 136: Crypt Crawling
The Fellstar Pirates enter the royal crypt of the Goldendrake family, and gain an even better understanding of just how deep the rot goes.Apologies for hiccups with Anthony’s audio. Content warning: zombies and zombie-typical body horror
Session 135: Become A Problem
The Fellstar pirates have no plan to get their captain back, and no way to come up with one, but they rush headlong to the castle anyway.
Session 134: Seeing Red
Zellias has finally told his sister who he is, which sparks a much more intimate discussion about the king’s behavior. After finally leaving Amontia and Mrs. Drowfire, however, Zellias breaks off from the crew to take a walk and clear his head. Finch asks him to stay out of trouble before he goes, but as usual, he doesn’t listen.
Session 133: The Prince & His Nan
The day after the disastrous royal gala, the Fellstar pirates regroup to search for Koltesh, and wait for their next summons to report to the princess.CW for surgery & necrosis
Session 132: Don't Fart the Reaper
Zellias and Finch share a magical ballroom dance, and an ill-timed fart from an individual who shall remain nameless ruins the party for literally everyone.CW for necrosis
Session 131: Packing the Powder Keg
The princess’ plan goes into action as Zellias and Finch navigate the tension-filled royal gala while Eo, Galva, and Koltesh explore the castle unsupervised.
Session 130: Mrs. Drowfire
Mrs. Drowfire has a foolproof plan to smuggle the Fellstar Pirates into the Royal Palace. All it’s going to take is a little elbow grease, a tarp, and a cart of dubious workmanship.
Session 129: Crashing with Koltesh
Koltesh invites the Fellstar Pirates to crash at his place while Amaranzia’s resistance waits to see how the king will respond to their treasonous bell-ringing.
Session 128: For Whom the Bell Tolls
Finch wants to try diplomacy, but Mirror!Eo and Galva just want to fight. After solving the final dragon tower puzzle, the Fellstar Pirates are at long last able to commit a bell treason, and finally meet their mysterious employer, Amaranzia.
Session 127: Now Is No Time For Joke!
The Fellstar Pirates are tasked to defend their actions and character to a pedantic silver dragon. Then they have to figure out the trick to the test administered by the gold dragon. Then they have to solve a nasty burn injury puzzle. It’s an eventful session for our heroes!
Session 126: Asgorath’s Pinnacle
Combining expert misdirection along with some strategically-placed fourth-level spells, the Fellstar Pirates make it to the base of their goal - the first floor of Asgorath’s Pinnacle. But getting here was just the easy part, as Zellias belatedly remembers upon ascending to the tower’s first level.
Session 125: Teine Breith
The Fellstar Pirates try to gather information on the current political climate of Ziltroma, and wind up offending the nicest man on the planet with their rude questions. After that, they feel they have enough information to justify doing the Nightshade’s requested crime, so they proceed to get that underway.
Session 124: The Nightshade Conspiracy
Once Galva shares that she spotted Bor - one of the five members of the Veda Force - Zellias lays down the law: He needs everyone to don’t. No fun allowed at this week-long dragon party. But once the mysterious “Amaranzia” gets in touch, things really start to fall apart; at least for the captain.…Let’s be real, he wasn’t holding his shit together very well to begin with.
Session 123: Fortunate Suns
The message from Zellias’ dead woman is revealed, and the crew have some decisions to make. Before they follow that lead, though, they have to figure out what to do with their unexpected stowaway and with their kidnapped shard mind.
Session 122: Death & Life
Before the Fellstar Pirates and their new shard mind buddy can escape the facility at Penjara-9, they have to play a real-life game of Five Nights at Froggy’s.CW for NPC body horror
Session 121: Wake Up and Face the Dawn
With the Zirconium Alloy defeated, the Fellstar Pirates can finally rescue Mystra and Lathander, but this tiny crew of four pirates still has a pretty big hurdle to accomplishing that…
Session 120: Shatter the Servant
The final obstacle between the Fellstar Pirates and Mystra is one of the Adamantine Authority’s finest soldiers: The Zirconium Alloy. There is no Power of Friendshipping this man; his only loyalty is to his evil god, and his end goal is the destruction of all life in the name of that god.
Session 119: Into the Depths
The Fellstar pirates and Dr. Gelko press onward, deeper into the facility, and finally make it to their ultimate destination.
Session 118: The God That Never Was
The Fellstar Pirates and Dr. Xalbar Gelko. make it to the labs in Penjara-9, where they learn even more than they bargained for.
Session 117: Heads Will Roll
The Fellstar Pirates proceed to act more like pirates in this one single session than they have in the entirety of their adventures so far. Sneak attacks, surprise rounds, and subterfuge abound as they sow chaos through the massive mining facility on their way to Xalbar Gelko’s laboratory.
Session 116: Infiltrating Penjara-9
The Fellstar Pirates have a rough start on their raid of the Penjara-9 mining facility, and things quickly go from bad to worse when they finally encounter the creatures stalking the actual mines.
Session 115: Krannath Mindeye Navarro
The crew meet the head of the Dark Matters for breakfast at True Neutral ground: The Space IHOP. After a very tense meeting, they make their way to the black hole and Penjara-9 to finally begin their raid of the place.
Session 114: Nokio, Boba King, & Hot Tonic
After acquiring a fresh set of clothes for Dr. Gelko, the crew of the Reliable have a lot to discuss with regard to their plans of infiltrating and destroying Penjara-9. But before they can get started, they have to humor the Dark Matters man.
Session 113: Dr. Xalbar Gelko
It’s the Ultimate Showdown Round 2 between the Fellstar Pirates and the Shade of Myrkul - the TRUE Shade of Myrkul, this time.CW: Zombies
Session 112: Run Out the Clock
Between fighting off the undead hoards and learning more deeply troubling things about what’s gone on in this facility, things aren’t looking great for our heroes. Regardless, all four crewmates press grimly onward, determined to confront the Shade of Myrkul and leave with his prisoner.CW: Zombies, Body Horror, Disfigurement
Session 111: Welcome to Necrotic Park
With no other choice, the Fellstar pirates press deeper into the derelict research facility that is crawling with undead. If they had a nickel for every time this has happened, they’d only have two nickels, but it’s weird that it happened twice.CW: Zombies
Session 110: Defying Gravity
Eo asks if the crew should possibly make use of that business card she got from Auntie Sage several chapters ago, the mystery of Kong Maat is solved, and the crew dock at their next destination to attempt to save the life of one Dr. Xalbar Gelko.
Session 109: Order & Chaos
In addition to finding the Divine Rune, the Fellstar Pirates also have the opportunity to awaken Mielikke, Lady of the Forest - which, naturally, they jump at. Once Mielikke is taken care of, the crew wrap things up in the Feywyld and take off, leaving behind a host of new allies and a grateful, chaotic planet.CW for substance use
Session 108: Fateful Recollection
The Fellstar Pirates have finally acquired the Divine Rune, and Galva and Finch have gained a bonus session of mind-fuckery. Now it’s time to wind down in the aftermath of the Ascension Ceremony assault, and make plans for the crew’s unexpected diplomatic meeting with Eclipse Lightwave, the Platinum Alloy.
Session 107: The Revolution Will Be Televised
The Fellstar Pirates complete their assault on Tassarion Sunhold’s Ascension Ceremony, setting the stage for a truly shocking plot-twist.
Session 106: Storming the Castle
With a very short time between the announcement and the Ascension Ceremony to officially place Tassarion Sunhold in the most powerful seat in the Feywyld, the Fellstar Pirates get in touch with their few allies and make plans. and Galva and Eo make a friendly suggestion to an unlikely ally.
Session 105: Concluding the Investigation
In which the Fellstar Pirates are caught red-handed by Amaryllis Bri, Zellias is mean to Wilhelm, and the crew finally begin the Ultimate Heist, AKA ransacking Tassarion Sunhold’s hotel room.
Session 104: The Thick Plottens
Continuing their investigation, the Fellstar Pirates uncover what appears to be the smoking gun, but something just doesn’t add up.
Session 103: Punch Cosmic & Lady Swyl Tyr
With the Platinum Alloy closing in, the Fellstar pirates only have a few precious minutes to make their escape from Vulparia’s slumber party. It’s lucky for them they brought along Eo’s friend, regular Human Man David Cosa!
Session 102: Party Crashers
The first part of the Fellstar Pirates’ clever plan to solve the murder mystery goes into full swing - at a spoiled sorority girl’s fanclub slumber party. Featuring a special guest appearance of Maarg the Mad as played by Dr. Finch Okafor. Absolutely nothing could go wrong with this plan!
Session 101: The Road to Maer Ghains
The Fellstar Pirates have been given a map and directions to solve the assassination of the Titania, so that’s what they’re going to try to do! First stop: Grandma's House!
Session 100: Dinner Murder Mystery
In which the Fellstar pirates must solve a murder before they’re accused, themselves.
Session 99: Winning Big at the Slot Machines
The Fellstar Pirates just clown it against a pack of horrifying slot machine chimeras for the amusement of the fae aristocracy. After the fight, and surprising absolutely no one, they learn that their elaborate disguises and perfectly convincing fake names were ultimately pointless, but hey, at least they’re getting a banquet thrown in their honor. They’ve got this whole “private audience with the
Session 98: The Feywyld
Now that he finally has his prosthetic, Zellias returns to the Black Bazaar to update his wardrobe. Once that’s taken care of, and Finch receives their promised gift from Dr. Knight, the Fellstar Pirates finally travel to the Feywyld, where they are faced with an obscene amount of paperwork.
Session 97: Arm Day
Finch shares the absolutely mind-blowing information they received at the end of last week’s session with the rest of the crew. Zellias has some things to do before going under the knife, and then…It’s surgery time. We’ve got to get this boy a new arm before our next adventure. Also, Galva calls her little brother Col to see how he’s been.
Session 96: Knowing is Half the Battle
The Fellstar Pirates finally get answers to some of their most burning questions, but there’s no good news.
Session 95: The Gilded Way
After surmounting far too many obstacles, the Fellstar Pirates are finally able to see what The Resonance is all about.
Session 94: The Unending Cyclone
The Fellstar pirates and Tempus take on Helsif, the Unending Cyclone in the penultimate fight to recover Oghma and the Gilded Way. But just when things seem to be winding down, an old foe makes a surprise reappearance.
Session 93: Wavebog
The fight with Wavebog the Maelstrom Knight is a rough one.
Session 92: The Knights of the Maelstrom
Galva’s first encounter with a real giant does not go her way, in any capacity. The Fellstar Pirates and Tempus clown their way through the underwater caverns of Galla’na in their quest to unseat Umberlee.
Session 91: The Shifting Expanse
The Fellstar pirates and Tempus make the perilous trek over the crumbling, dangerous natural bridge known as The Shifting Expanse.
Session 90: Cream of Captain Soup
The final challenge at the top of the obelisk is a fight with Tempus himself. Once that’s sorted out, the Fellstar pirates share their discovery with Elder Atsu, and a feast of celebration is prepared.
Session 89: The Trials of Tempus
Locked inside the obelisk to Tempus, the Fellstar pirates enter a gauntlet of themed fights designed to test the might of those who wish to ascend to the top.
Session 88: The Path to Zoashell
The intrepid adventurers ignore the DM’s hints that a long rest would be in their best interest and press onward to look for a less wet place to camp. Instead, they find more trouble. But they also find a very nice man named Yokoze, who is gracious enough to guide them to his settlement of Zoashell.
Session 87: 20,000 Crises Under the Sea
After being knocked completely off course by the deep sea turbo kraken, the Fellstar Pirates gather their wits about them and venture forth, into a luminescent and statistically improbable system of deep-sea caves filled to bursting with dark, gloomy water and the monsters that lurk therein.
Content Warnings for thalassophobia and bathophobia
Session 86: Depths of Knowledge
With the shockingly specific prophecy fresh on their minds, the Fellstar pirates have a mandatory team-building meeting initiated by Zellias. After that, they finally confirm what they plan to do next. They need to start getting the prophecy into the hands of the people who are best positioned to help get the Clockwork Nebula on their side, and they need to get in touch with Novaguard to learn whe
Intermission 7: Saving the Clubhouse
The gang take Bunga’s siblings shopping for costumes, then swing by the graveyard for a little playful grave robbing before returning to the clubhouse to set their plans into motion.
Intermission 6: Mayo Bob
After spending the night and eating breakfast, the outlaws head into town to chat with the mayor and to run some errands for Bunga’s mom. Meanwhile, the kiddos head out to their clubhouse, and encounter some strange men.
Intermission 5: Trick or Train
Scott once again takes up the DM reins to give Anthony a break, and we return to the Fantasy Wild West to check in with our four outlaws. It’s been six months since Clair and Co. stole the Radiant Empress. They’ve been driving it through the countryside ever since.
Session 85: Look For Your Next Treasure
In which Dakka and the crew hold a funeral for a legendary adventurer, Finch makes a deal, Eo & Dakka have a rematch, Galva rolls the world’s greatest Nat 20, and Zellias puts on his captain pants. Also, MUUT is blossoming into a beautiful and snarky badass.
Session 84: Fullbarrel Fight
In which the crew wind down from the Talos fight with some social links and testing their might against an Alloy.
Session 83: Everything Everywhere All At Once
Galva has unwittingly unleashed the Shade of Talos onto her crew, so that needs to be dealt with. After that, our heroes finally discover the secret Giga stole from the Aether Council that they desperately want back.
CW for emetophobia
Session 82: Legend of the Gondian Temple
The crew and Dakka square off against a pack of metal-eating earth elementals, and discover the guardian of Gond’s inner sanctum, who puts them through a gauntlet of tests.
Session 81: I Need You to Pet This Table
Finch grabs a moment to prod at Galva’s frustration, and the crew finally learn some of their awkward fighter’s core memories and trauma. Wilhelm and Finch have a heart to heart, and the crew finally step foot into the temple of Gond.
Session 80: Gunswitchblade
After being explicitly warned not to make any deals with the Gondian Fae, Galva does an oopsie.
Session 79: The Construct's Cloister
In which Eo rolls a lot of 0s, 1s, and 2s, Khardak tips his hand and reveals his big secret, Finch shares their water phobia with Galva (who takes entirely the wrong message), and the crew finally make it to the Construct’s Cloister.
Session 78: Beware - Ruin Grinder
It’s a rock ‘em sock ‘em beatdown featuring the Fellstar Pirates, their buddy Khardak, and the aptly-named Ruin Grinder!
Session 77: Gond With the Wind
The crew and Khardak wind down after a rough fight. Galva tries to get Khardak drunk while Finch tries not to doom spiral. After a restful break, the gang venture forth into the abandoned town they have discovered, and incidentally learn something very interesting about fairies.
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