Home Podcasts A Game Dev Podcast With Jonas Tyroller
A Game Dev Podcast With Jonas Tyroller

A Game Dev Podcast With Jonas Tyroller

tyrollerjonas 19 Episodes Dec 12, 2025

A podcast where game developer Jonas Tyroller shares insights, experiences, and tips about game development. The show covers topics such as design, programming, and the indie game industry, aimed at aspiring and experienced developers alike.

Episodes

0$ Marketing, Steam Demos & Custom Game Engine Dec 12, 2025 8418 This is a conversation with the Australian game developer Tommy, co-creator of the tower defense game Gnomes. Thy made it in a custom Rust Engine with just 10 months of time and 0$ marketing budget. It looks like a game anyone could make, but is it? I was curious to learn more. Links to my Guests ➤ Gnomes on Steam: https://store.steampowered.com/app/3133060/Gnomes/ ➤ Sea of Survivors on Steam
Industry Veteran About Coding for Games Dec 4, 2025 7110 This is a conversation with Ricard Pillosu, an industry veteran with over 20 years in both AAA and indie teams, currently working as Co-Founder at Epictellers a 30+ head team working on the CRPG Starfinder: Afterlight. Links to my Guests ➤ Starfinder: Afterlight on Steam: https://store.steampowered.com/agecheck/app/3245640/ ➤ Epictellers Website: https://www.epictellers.com/ Listen to the
You (Probably) Can’t Trust Game Dev Formulas Nov 27, 2025 6591 This is a conversation with my game dev friend and former collegue Friedemann Allmenröder. We created ISLANDERS together, he then went on to make many more fantastic indie games such as Pizza Possum, Summer House and recently Slots & Daggers. In this conversation with dive into the philosophy of game dev creativity and I try to understand more about how Fridemman's process for making hit games
How to Make Brilliant Games With 0 Combat Nov 20, 2025 9532 This is a conversation with Danny Weinbaum from @EastshadeStudios, the creators of one of my favorite roleplaying games, Eastshade, currently working on a new game called "Songs of Glimmerwick". How do you make successful adventure game? What makes for good quests? How to write peaceful games and bring them to satisfying conlcusion? How to craft beautiful environments? Links to my Guests ➤ On
This Young Solo Dev Built a Steam Hit in 4 Months Nov 13, 2025 5831 This is a conversation with @zoroarts8930, a young solo dev who managed to land an indie hit with his co-op game Paddle Paddle Paddle. We talk about that success, how to potentially replicate it and also about the role of luck. Links to my Guest ➤ YouTube Channel: @zoroarts8930 ➤ Paddle Paddle Paddle on Steam: https://store.steampowered.com/app/3570070/Paddle_Paddle_Paddle/ ➤ Makis Adventur
Grow Your Game Dev Success Gradually Nov 6, 2025 7591 This is a conversation with Stephen Huang from @isto_inc. They made games such as "Get to Work" and "Atrio: The Dark Wild", each game more successful than the last. Sptephen tells his story and shares his best advice on how to grow your game dev success long term. Links to my Guests ➤ On YouTube: @isto_inc ➤ Get to Work on Steam: https://store.steampowered.com/app/2706170/Get_To_Work/ ➤ Atr
Their Second Game Did Worse, Now What? Oct 30, 2025 7963 This is a conversation with Julian Colbus from DigiTales Interactive, the creators of Lacuna and Between Horizons. We talk about regrets from their last game, how to succeed with story based games and how to make it as an indie game developer. Links to my Guest ➤ Lacua on Steam: https://store.steampowered.com/app/1364100/Lacuna__A_SciFi_Noir_Adventure/ ➤ Between Horizons on Steam: https://sto
Making a Cozy Game Hit in 5 Months Oct 23, 2025 5194 This is a conversation with Kathrin Radtke from Spellgarden Games, the tiny development team behind Sticky Business and Ritual of Raven. We talk about making successful cozy games, scope, marketing and more. Links to my Guests ➤ Sticky Business on Steam: https://store.steampowered.com/app/2303350/Sticky_Business/ ➤ Ritual of Raven on Steam: https://store.steampowered.com/app/2066520/Ritual_of
Tiny Team, Huge Sales (Dorfromantik & Star Birds) Oct 16, 2025 7489 This is a conversation with Timo Falcke and Zwi Zausch, two of the devs at Toukana Interactive, the developers of Dorfromantik and Star Birds. This is a game dev success story with some theory crafting about how to potentially reproduce an outcome like this. Links to my Guests ➤ Star Birds on Steam: https://store.steampowered.com/app/2719750/Star_Birds/ ➤ Dorfromantik on Steam: https://store.
Min-Maxing Your Steam Launch Oct 2, 2025 6271 This is a Game Dev Podcast with my guest Cory Darby, a indie games strategist / profissional min-maxer and the co-creator of Click & Conquer, a game that with just 400 hours of work managed to turn over 100K in profits. We talk about how to optimize your Steam launch for maximum visibility and where the indie games industry on Steam is going. Links to my Guest ➤ No cost 30-Minute consultat
Build an Online Game In a Simple Database Sep 26, 2025 6173 This is a Game Dev Podcast with my guest Tyler F. Cloutier, co-founder and head of Clockwork Labs, who are building their MMO, Bitcraft Online, entirely in a database. They are making this database available for other developers under the name SpacetimeDB. It's a real time relational database that promises to massively simplify infrastructure required for both applications and games alike, almost
Marketing Indie Games as a Developer vs. Publisher Sep 18, 2025 6351 This is a Game Dev Podcast with my guest Phiomena Schwab, co-founder/CEO of Stray Fawn Studio, the creators of The Wandering Village, Dungeon Clawler, Nimbatus and Niche. She's the head of Stray Fawn's new publishing branch and she co-founded the Swiss Game Hub, a co-working space for game developers. We talk about what it takes to make successful games, community building, early access, publishin

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