Home Podcasts UIBuzz - Software and game development
UIBuzz - Software and game development

UIBuzz - Software and game development

Peter Witham 82 Episodes Oct 14, 2026

I love making software. I also love sharing that experience with others. I explore it all in this Podcast, from apps to games and in between. From developers just getting started to professionals. We all have something to learn and share with others on our journey.

Episodes

Protecting your app from repo dependency failure
Protecting your app from repo dependency failure Oct 14, 2026 524 It is very hard to avoid using some kind of 3rd party dependency these days, most often this takes the form of a repository somewhere. So do you have a plan for recovery/protection should something happen to it? What if it is beyond your control, there is always a plan B.Some suggestions in this episode to avoid the problem you didn't know you have.Support this Podcast by buying me a coff
Saving your career today to live tomorrow
Saving your career today to live tomorrow Sep 30, 2026 355 Software development of any kind is in a difficult place right now. We all have those times we would love to say screw it and move on, but is that really the answer? Probably not, at least not right now. Some thoughts in this episode.Support my content by buying me just once coffee (or more) to help me survive my Podcasting career :)https://peterwitham.com/bmcContact mehttps://peterwitham
The advantage of shorter games for players and developers
The advantage of shorter games for players and developers Sep 17, 2026 396 Why Short Games Feel So Satisfying (for Players and Developers)In this episode of the UI Buzz podcast, host Peter Witham reflects on the satisfaction of short games compared to long-running open-world experiences like World of Warcraft. He explains how shorter games—often idle or progressive titles found on places like itch.io—can be completed in a few hours or days, letting players finis
Development exercises, game updates, hot stuff!
Development exercises, game updates, hot stuff! Aug 26, 2026 585 Peter returns after a busy summer with a catch-up episode covering two main topics:Concept driven mini projects: Instead of building full games or apps, Peter has been creating small, focused projects to explore specific mechanics (like player tracking and object movement in idle/progressive games). These serve as both livestream content and a reusable reference library of techniques.Proj
AI usage, do users care? And thoughts on mental health and my latest game release
AI usage, do users care? And thoughts on mental health and my latest game release Jul 13, 2026 737 In this episode of UIBuzz, I reflect on a busy month away, share the release of my game MooFO on Itch.io, and discuss my take on AI declaration of use in game development. Including why I think the "AI used" checkbox needs more granularity.I also open up about intentionally stepping back from side projects, the mental health benefits of that break, and why, honestly, evaluating your numbe
Apple WWDC 26 Keynote reactions
Apple WWDC 26 Keynote reactions Jun 9, 2026 2339 I sit down with my good buddy Leo G. Dion from the EmpowerApps show to discuss Apple's WWDC 26 developer conference. We cover the announcements and where we think this year will go for developers and users.Support this Podcast by buying me a coffee ★ Support this podcast ★
Blender and Anthropic: Funding and Fallout
Blender and Anthropic: Funding and Fallout May 3, 2026 427 This week, I'm diving into the recent announcement that AI company Anthropic is financially supporting Blender, the beloved open-source 3D modeling tool. Anthropic pledged 240,000 euros as a corporate Patron member — but the community pushback was swift.Blender responded transparently, apologized to the community, and agreed to seek broader input going forward. The arrangement was also re
What to do when you make a feature in a game too good?
What to do when you make a feature in a game too good? Apr 25, 2026 471 In this episode, I dive into a fascinating challenge with my hacking game, Project Hack.A developer played it, wrote a script that instantly hacked all available server money, and exposed a major design problem I hadn't considered. Now I'm wrestling with how to reward skilled players without breaking the early game experience.Play the game now on early pre-release on itch.ioI'd love your
My Godot 3D experiences and Unity China Packages
My Godot 3D experiences and Unity China Packages Apr 11, 2026 446 In this episode, I share my surprisingly positive experience diving into 3D game development with Godot.Despite what I'd read online, performance has been more than acceptable for my current project.I also walk through my mixed results exporting 3D assets from Unity into Godot — models come in fine, but texturing can be a mess.I'm seriously considering a ~$30 plugin to streamline the work
Back it up off site! Because you should!
Back it up off site! Because you should! Feb 16, 2026 436 I'm sharing a crucial reminder about data protection: automate your offsite backups now. I've seen too many drives fail over the years.Whether you're using GitHub, cloud services, or your own home lab, make sure you have encrypted remote backups.One day, it might save everything you've created. ★ Support this podcast ★
Pivot to Web-based Tech for Scripting in Project Hack
Pivot to Web-based Tech for Scripting in Project Hack Feb 1, 2026 809 I'm pivoting my hacking game Project Hack from Unity to web technologies—React, TypeScript, and Vite.This shift lets players write JavaScript scripts to hack in-game, using the Monaco editor and a custom terminal. I'm building for desktop with Tauri and adding D3.js for network visualizations.The game now supports multiple playstyles: click-based or code-based hacking. It's live on itch.i
My experiences with AI-assisted Android porting of iOS apps
My experiences with AI-assisted Android porting of iOS apps Jan 10, 2026 683 Hey everyone! In this episode, I'm sharing my journey of converting my iOS apps to Android using AI assistance—and honestly, I didn't expect it to work this well.What I Covered:I've been getting constant requests to bring my Job Finder Tracker and Sub Radar apps to Android, but learning Kotlin from scratch wasn't realistic with my limited time outside the day job. So I decided to try a di

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