Home Podcasts UIBuzz - Software and game development
UIBuzz - Software and game development

UIBuzz - Software and game development

Peter Witham 82 Episodes Jun 9, 2026

I love making software. I also love sharing that experience with others. I explore it all in this Podcast, from apps to games and in between. From developers just getting started to professionals. We all have something to learn and share with others on our journey.

Episodes

Apple WWDC 26 Keynote reactions Jun 9, 2026 2339 I sit down with my good buddy Leo G. Dion from the EmpowerApps show to discuss Apple's WWDC 26 developer conference. We cover the announcements and where we think this year will go for developers and users.Support this Podcast by buying me a coffee ★ Support this podcast ★
Blender and Anthropic: Funding and Fallout May 3, 2026 427 This week, I'm diving into the recent announcement that AI company Anthropic is financially supporting Blender, the beloved open-source 3D modeling tool. Anthropic pledged 240,000 euros as a corporate Patron member — but the community pushback was swift.Blender responded transparently, apologized to the community, and agreed to seek broader input going forward. The arrangement was also re
What to do when you make a feature in a game too good? Apr 25, 2026 471 In this episode, I dive into a fascinating challenge with my hacking game, Project Hack.A developer played it, wrote a script that instantly hacked all available server money, and exposed a major design problem I hadn't considered. Now I'm wrestling with how to reward skilled players without breaking the early game experience.Play the game now on early pre-release on itch.ioI'd love your
My Godot 3D experiences and Unity China Packages Apr 11, 2026 446 In this episode, I share my surprisingly positive experience diving into 3D game development with Godot.Despite what I'd read online, performance has been more than acceptable for my current project.I also walk through my mixed results exporting 3D assets from Unity into Godot — models come in fine, but texturing can be a mess.I'm seriously considering a ~$30 plugin to streamline the work
Back it up off site! Because you should! Feb 16, 2026 436 I'm sharing a crucial reminder about data protection: automate your offsite backups now. I've seen too many drives fail over the years.Whether you're using GitHub, cloud services, or your own home lab, make sure you have encrypted remote backups.One day, it might save everything you've created. ★ Support this podcast ★
Pivot to Web-based Tech for Scripting in Project Hack Feb 1, 2026 809 I'm pivoting my hacking game Project Hack from Unity to web technologies—React, TypeScript, and Vite.This shift lets players write JavaScript scripts to hack in-game, using the Monaco editor and a custom terminal. I'm building for desktop with Tauri and adding D3.js for network visualizations.The game now supports multiple playstyles: click-based or code-based hacking. It's live on itch.i
My experiences with AI-assisted Android porting of iOS apps Jan 10, 2026 683 Hey everyone! In this episode, I'm sharing my journey of converting my iOS apps to Android using AI assistance—and honestly, I didn't expect it to work this well.What I Covered:I've been getting constant requests to bring my Job Finder Tracker and Sub Radar apps to Android, but learning Kotlin from scratch wasn't realistic with my limited time outside the day job. So I decided to try a di
My thoughts on the 2025 game awards Dec 14, 2025 506 In this episode, I share my thoughts on the 2025 Game Awards, celebrating indie developers and questioning the hype around AAA game trailers with distant release dates. I discuss the rising costs of games, shifting audiences, and why smaller, more creative titles are winning my attention. Please tune in for my honest take on where the gaming industry is headed! ★ Support this podcast ★
Game balancing is hard Nov 30, 2025 695 Game Development Challenges and InnovationsI've been busy with my game project, Project Hack, making significant UI changes and integrating new features like a leaderboard. Balancing gameplay is a major challenge, but I've devised strategies to keep it fair. Looking forward to sharing more progress and insights with fellow developers. Follow for more updates on my game and app projects!Me
AI for Unity game development, my experiences Sep 3, 2025 800 In this episode, I share my journey of using AI tools like Claude Code and Bezi to solve real-world Unity game development problems—cloud saves, player management, and handling large numbers. I discuss what worked, what didn’t, and why specialized AI tools can make a significant difference. If you’re a game dev hitting roadblocks, check this out and let me know your thoughts in the commen
My experiences with Cursor for creating applications Nov 10, 2024 951 In this UIBuzz episode, I discuss using Cursor, an AI-enhanced IDE based on Visual Studio Code, to build a React app and then a SwiftUI app. Despite some issues, Cursor efficiently handled tasks, proving to be a valuable tool for developers.Reach out to me at PeterWitham.com ★ Support this podcast ★
The Pros and Cons of using Prebuilt Assets Oct 13, 2024 460 Here are some thoughts on using prebuilt assets to build your games and apps. Personally, I think it's fine to use them, but I want to offer both sides for consideration.(00:00) - Introduction (01:14) - The Pros (03:47) - The Cons (06:55) - Contact me on X (07:25) - Support the Podcast Support the Podcasthttps://peterwitham.com/bmcContacthttps://peterwitham.com/contact ★ Support this p

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