
Game Developer Podcast
The official podcast of GameDeveloper.com, hosted by senior editor Bryant Francis. It features interviews and commentary from professionals in the video game industry, exploring how video games are made. New episodes are published every other Friday, with music by Mike Meehan.
Episodes

#74 - How Jackbox Games navigated the post-pandemic sales slump ft. Mike Bilder
This week on the Game Developer Podcast, Jackbox Games CEO Mike Bilder joins senior editor Bryant Francis to discuss how the makers of the Jackbox Party Pack series survived the—in hindsight—inevitable decline of sales after the end of the 2020 COVID-19 pandemic lockdowns. It’s a trend that’s battered game developers all over the industry, and if Jackbox had overexpanded after its success, things

#73 - NexusMods CEO digs into the dynamics of video game modding ft. Victor Folmann
This week on the Game Developer Podcast, NexusMods CEO Victor Folmann joins senior editor Bryant Francis for a conversation about the unique and fascinating world of video game modding. For years, players have used the site as a platform to host a bona fide treasure trove of creative modifications to their favorite games. Now, Folmann believes the company can evolve from a file-hosting company to

#72 - Inside Skybound’s video game strategy ft. David “DA” Alpert and Jon Goldman
This week on the Game Developer Podcast, Skybound Entertainment CEO David “DA” Alpert and co-chairman Jon Goldman join senior editor Bryant Francis to explain the company’s future video game strategy following the successful release of Quarter Up’s Invisible VS. Even in a tough economic environment for the video game industry, Alpert and Goldman are bullish on the company’s strategy and its ambiti

#71 - The art of game writing in “non-narrative” games ft. Emma Kidwell and Harrison Pink
This week on the Game Developer Podcast, senior editor Bryant Francis sits down with narrative designer Harrison Pink and game writer Emma Kidwell for a conversation about the craft of creating narrative content in games that don’t strictly have a narrative focus. Between Pink’s work on Diablo VII and Kidwell’s work on Sid Meier’s Civilization VII, the pair both have plenty of experience crafting

GDC Side Quest - Crafting Clair Obscur: Expedition 33’s mournful tale ft. Jennifer Svedberg-Yen
GDC Side Quest returns to the Game Developer Podcast Feed, with the first of many interviews recorded live from the GDC Festival of Gaming show floor. This month, GDC Content Marketing Manager Beth Elderkin chats with Sandfall Interactive lead writer and localization producer Jenniver Svedberg-Yen about the creative decisions that went into Clair Obscur: Expedition 33, easily one of the most-talke

#70 - Stories from making Marvel Rivals ft. Danny Koo and Yachen Bian
This week on the Game Developer Podcast, we conclude our run of episodes recorded from the show floor of the 2026 GDC Festival of Gaming with a conversation about NetEase Games’ Marvel Rivals. The 2024 hero shooter defied the odds to become one of the most successful multiplayer games of the decade, with hundreds of thousands of players logging in each day and chatting on “the largest gaming Disco

#69 - We tested the Steam Controller ft. Alessandro Fillari
This week on the Game Developer podcast, we’re diving into Valve’s newest piece of hardware: the Steam Controller. The company behind Steam provided Game Developer with a pair of controllers to stress-test their capabilities, so we recruited regular contributor Alessandro Fillari to help us analyze the new device.
We stress-tested the controller on first-person shooters, triple-A action games, col

#68 - Supporting juniors and sharpening your creativity - ft. Alexa Ray Corriea
This week on the Game Developer podcast, writer and self-avowed former theater kid Alexa Ray Corriea joins Bryant Francis live on the show floor at the 2026 GDC Festival of Gaming for a conversation about the craft of writing, how juniors can build their skills entering the game industry, and how the industry needs to better support rising developers.
Corriea has spent her career learning not jus

#67 - Laptop mishaps and a GDC chat with Owlchemy Labs CEO Andrew Eiche
This week on the Game Developer Podcast, Owlchemy Labs Chief Executive Owl Andrew Eiche joins Bryant Francis for a fly-by-the-seat-of-your-pants interview from the show floor of the 2026 GDC Festival of Gaming. There was only one slight issue involving a forgotten laptop.
Who among us hasn’t forgotten the recording device they need for the first-ever podcast in a brand new podcast booth at a huge

#66 - The GDC 2026 wrap-up show
This week on the Game Developer podcast, our whole team—editorial director Alissa McAloon, editor-in-chief Danielle Riendeau, and news editor Chris Kerr—join senior editor Bryant Francis for a wrap-up conversation about the 2026 GDC Festival of Gaming.
What were the vibes like? What were the coolest games we saw? Is this the first-ever appearance of a sound board on the Game Developer podcast? The

GDC Side Quest - The craft of voice acting with Jennifer Hale
It’s time for another episode of GDC Side Quest! This month, GDC Festival of Gaming content marketing manager Beth Elderkin sits down with the legendary actress Jennifer Hale, best known for work in the Mass Effect trilogy, Star Wars: Knights of the Old Republic…and the cult animated show Totally Spies?
Today Hale is swinging by the show to discuss the modern landscape of voice acting, how develop

#65 - How publishers can do better by devs (and still profit) - ft. Tim Bender
This week on the Game Developer Podcast, Hooded Horse CEO Tim Bender joins us to discuss his journey into the world of video game publishing, what he’s learned, and why he feels many publishers aren’t doing right by developers (in a way that ultimately hurts their own business).
The landscape of video game publishing has changed immensely since the heydays of companies like Electronic Arts a

#64 - Can co-development save the game industry? ft. Kim Belair, Rory McGuire, & Mitch Patterson
This week on the Game Developer Podcast we’re diving into the world of co-development. Co-development is the practice of hiring external companies to support a game project.
Sometimes described as “outsourcing” or “external development,” co-development is increasingly becoming a more integrated practice, helping developers collaborate while distributing risk across different corporate entities.
A

#63 - Analyzing the 2026 GDC State Of The Industry Report ft. Chris Kerr & Nicole Carpenter
The Game Developer Podcast is back for 2026! We’re kicking it off this week with an analysis of the 2026 GDC Festival of Gaming State of the Industry Report. This annual report surveys several thousand developers to gather data on the video game marketplace, workplace overtime, layoffs, and other topics.
This year marks a major transformation for the report, which includes more robust data and se

#62 - Are these the 100 most influential games of all time? ft. Tanya Short
This week Kitfox Games founder and CEO Tanya Short swings by the studio to unveil the latest output from game design retreat Polaris: an expert-led list of the 100 most influential video games of all time.
Any such list is purely subjective, but unlike those made by sites like IGN, this one is assembled from the perspective of professional game designers. Today Short discusses the process of assem

#61 - Dispatch devs share storytelling and co-dev secrets
This week Nick Herman and Dennis Lenart, two of the co-directors of Adhoc Studio’s Dispatch, swing by the Game Developer Podcast to talk about the processes for telling great stories in games, the process of collaborating with animation shop Igloo Studio, and surviving the rollercoaster process of studio funding in 2025.
Dispatch is the surprise smash hit narrative game of 2025. Adhoc Studios, wit

#60 - Analyzing the game industry’s woes and AI's potential with former Nexon CEO Owen Mahoney
Former Nexon CEO Owen Mahoney has been on a blogging tear lately, calling out industry execs for boneheaded fad-chasing, breaking down the economics of game development, and, yes, singing the praises of generative AI.
His posts have rumbled across LinkedIn and through the private chats of industry executives. This week, we’re sitting down with Mahoney to ask about what game companies can do to sur

GDC Side Quest - Bekah Saltsman breaks down indie biz essentials
Welcome to GDC Side Quest, our new monthly podcast project produced in partnership with GDC Festival of Gaming. On this show content marketing manager Beth Elderkin will travel the broader B2B ecosystem of the video game industry, seeking more insights from the many talented individuals who make great games come to life.
In this premiere episode Elderkin quizzes Finji CEO Bekah Saltsman not just a

#59 - Creating the card-based RPG Battle Suit Aces
And now for some indie game appreciation. This week Trinket Studios’ Tom Eastman and Ben Perez join us to discuss the development of the anime-inspired, card-based role-playing game Battle Suit Aces, with tales of cooking up card games and racing to save their intellectual property from the sinking of Adult Swim Games.
Learn more about Battle Suit Aces: https://battlesuitaces.com/
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The Game

#58 - Midwest Games CEO Ben Kvalo’s vision for a more sustainable game industry
Midwest Games CEO Ben Kvalo—an alumni of 2K Interactive and Netflix—sits down to discuss how “regionalism” can bring developers together from different parts of the industry, and how smaller companies that combine their powers may be a better fit than studios that tackle all ends of development.
Learn more about Midwest Games: https://www.midwestgames.com/
Learn more about the Wisconsin Games Alli

#57 - Leadership lessons from Mark Darrah’s days at BioWare
Former BioWare executive producer Mark Darrah discusses the complex challenges of leadership in the game industry, reflecting on what worked and what didn’t work during his days at BioWare. Also, what’s up with running his own YouTube channel now that he’s done making titanic role-playing games?
Learn more about Mark Darrah’s YouTube channel: https://www.youtube.com/@MarkDarrah
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The Game De

#56 - Spooky MMORPG networking stories from Guild Wars and Guild Wars 2
ArenaNet game director Stephen Clarke-Willson and server programmer Robert Neckorcuk discuss the realities of keeping ArenaNet’s Guild Wars and Guild Wars 2 up and running—with some spooky horror stories as well.
Learn more about Guild Wars and Guild Wars 2.
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The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as d

#55 - Making a gargantuan game like Borderlands 4
This week on the Game Developer Podcast, Gearbox creative director Graeme Timmins and global creative executive Andrew Reiner swing by for a chat about what goes into the big picture of making a game like Borderlands 4, the team’s relationship with Unreal Engine 5, and offer their thoughts on Gearbox boss Randy Pitchford’s frequent public posts.
Learn more about Borderlands 4.
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The Game Deve

#54 - Digging into the combat design of Cronos: The New Dawn
This week on the Game Developer Podcast, Bloober Team lead combat designer Shamil Yanbukhtin and senior game AI programmer Dennis Pauly share insights from making a new kind of survival horror combat system for Cronos: The New Dawn.
Learn more about Cronos: The New Dawn.
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The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-b

#53 - Revisiting The Door Problem With Liz England
This week on the Game Developer Podcast, System Era Softworks design director Liz England joins us to look back on her famous 2014 blog post “The Door Problem,” discuss her evolving game design career, and explain her antagonistic approach to organizing books by color on her bookshelf.
Follow Liz England on Bluesky: https://bsky.app/profile/lizardengland.bsky.social
Read The Door Problem: https://

#52 - What Makes Ambrosia Sky So Unique?
This week on the Game Developer Podcast, Soft Rains creative director Joel Burgess and narrative director Kait Tremblay discuss the development of Ambrosia Sky, a cosmic science fiction game where players uncover the mysteries of a lost colony by cleaning up an alien mold and burying the dead. It’s the most interesting game you’ll hear about in 2025.
Check out the Ambrosia Sky demo on Steam: https

#51 - Digging into SAG-AFTRA’s Stellar Win With Sarah Elmaleh
This week on the Game Developer Podcast, actor and SAG-AFTRA Interactive Media negotiating committee chair Sarah Elmaleh stops by to discuss the success and strategy behind the union’s year-long strike.
Follow Sarah Elmaleh on Bluesky at @selmaleh.bsky.social
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The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as

#50 - Exploring Sabotage Studio’s Strategy For Balancing Creativity And Sustainability
This week on the Game Developer Podcast, Sabotage Studio president and creative director Thierry Boulanger discusses the company’s approach to building a business off of retro-themed indie games. It's a journey into how to make retro games stand out in a crowded market, and also how to set up your business to last beyond a single shipped game.
Learn more about Sabotage Studio: https://sabotagestu

#49 - Mike Bithell’s Journey From Auteur To Studio Boss
This week on the Game Developer Podcast we quiz Bithell Games CEO and Disney TRON: Catalyst creative director Mike Bithell about his journey from small-time indie to head of a successful game development studio. In this episode, Mike breaks down his creative influences and leadership lessons from over a decade of making commercial games, and what his experience means for developers trying to survi

#48 - Snapping Your Career into Place with Ben Brode
In this episode fresh from the GDC Showcase archives, Bryant sits down with Ben Brode, Chief Development Officer at Second Dinner (Marvel Snap) to discuss the importance of expertise in your own game, exploring the limits of your design space, striking the balance between "functional" and "understandable," thinking like a game designer, and much more.
More From Ben Brode: https://www.youtube.com/w

#47 - Carving out a Creative Career with Deborah Chantson
Danielle is joined by Deborah Chantson, Writer and Narrative Designer at Sticky Brain Studios Inc., to discuss her multifaceted career writing for games, interactive media, TV and short films, as well as her gorgeous forthcoming folklore adventure game, Rooster.
Wishlist Rooster on Steam: https://store.steampowered.com/app/1834220/Rooster/
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The Game Developer podcast is a bi-weekly podcast ch

#46 - Preserving the Past With Charles Cecil
Danielle sits down with legendary adventure game designer Charles Cecil, cofounder of Revolution Software, to discuss the upcoming remake of Broken Sword - Shadow of the Templars, the difference between classic and modern adventure game players, the infamous "goat puzzle," finding that hint system sweet spot, and a lot more.
Learn more about GDC Showcase: https://showcase.gdconf.com/
Check out Br

#45 - On the Unionization Frontlines with Autumn Mitchell, Emma Kinema and Chris Lusco
Hot off the heels of major unionization wins at Blizzard Entertainment and Bethesda Game Studios, Senior Editor Bryant Francis is joined by Emma Kinema of the CWA, as well as Autumn Mitchell and Chris Lusco of Bethesda Softworks, to discuss the ongoing surge of organizational efforts sweeping the video game industry.
Read more about the new unions at Blizzard and Bethesda: https://www.gamedevelope

#44 - Be like Obsidian: Key Takeaways from Summer Game Fest 2024
With Summer Game Fest 2024 and its commingling events safely behind us, it’s finally time for everyone’s favorite part of video game announcement season: the post-show analysis!
Danielle is joined by Senior Editor Bryant Francis and News Editor Chris Kerr for an in-depth discussion of everything that Sony, Microsoft and Geoff Keighley brought to the table, as well as our favorites from Day of the

#43 - Behind the GDC Scenes With Beth Elderkin and Sam Warnke
Danielle is joined by GDC Content Marketing Manager Beth Elderkin and Conference Producer Sam Warnke to discuss the secret, year-round work that goes into orchestrating everyone's favorite developer-focused conference.
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The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share

# 42 - What to do about Game Engines with Rez Graham and Bryant Francis
In this two-part episode of the Game Developer Podcast, Editor in Chief Danielle Riendeau finds the answers to these questions (and others!) by speaking with Rez Graham, senior AI programmer and Director of Game Programming at the Academy of Art University’s School of Game Development, as well as Game Developer Senior Editor Bryant Francis.
Find Rez on Twitter at https://twitter.com/rezibot
Peep

#41 - Road to the IGF 2024 With Joel Couture
Danielle is joined by veteran indie beat journalist Joel Couture to discuss his annual "Road to the IGF" series. With every 2024 Independent Games Festival finalist interviewed, which conversations stick out the most? And how can you, our beloved developers, best prepare for an interview? Find out!!
Complete Road to the IGF coverage can be found at https://www.gamedeveloper.com/keyword/road-to-the

#40 - Accessibility and Fancy Footwork With GLYDR’s John Warren
Danielle is joined by John Warren, CMO of hardware startup GLYDR, to discuss accessibility in video games, GLYDR's new foot-based controller, the hardware Kickstarter meta, filming fake VR accidents with your wife, weathering a tumultuous industry, and of course, Peanut Butter the Speedrunning Dog.
For more on GLYDR, check out http://www.feetlegal.com/
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The Game Developer podcast is a bi-wee

#39 - Trends and Takeaways from the 2024 State of the Game Industry Report
On Episode 39 of the Game Developer Podcast, we’re digging into this year’s GDC State of the Game Industry Report. Join host Danielle Riendeau and a rotating cast of editors, analysts, and experts as they share the key takeaways from the 2024 report and discuss how those factors will impact the game industry moving forward.
This month we’re joined by senior editor Bryant Francis and community edit

#38 - (Very Casual) GOTY 2023
The GameDeveloper crew sits down to discuss its favorite games of 2023, including Alan Wake 2, Dredge, Immortals of Aveum, Forspoken, El Paso Elsewhere, Baldur's Gate 3, and a lot more. Happy Holidays, y'all!
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The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons an

#37 - Phantom Inspiration and the Ethical Auteur With Xalavier Nelson Jr.
Strange Scaffold founder Xalavier Nelson Jr. sits down with Danielle to discuss his company's ongoing efforts to operate ethically, how said efforts impacted the creation of El Paso, Elsewhere, and how he handles life and leadership in a tumultuous industry.
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The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as de

#36 - Inserting Coins With Josh Debonis and Nik Mikros
Arcade evangelists Josh Debonis and Nik Mikros of BumbleBear Games join Danielle to discuss the unlikely origins of their modern coin-op classic, Killer Queen. [Our apologies for the audio quality on this one, folks! We think the discussion is still worth it!]
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The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as

#35 - Living Your Life With Rod Humble and King Choi
Rod Humble and King Choi of Paradox Tectonic join Danielle and Alissa to discuss their enormously ambitious upcoming life sim -- Life by You -- as well as their approach to flat hierarchies, empowering mod communities, balancing feature creep in an inherently sprawling project, and a lot more.
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The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastroph

#34 - Marketing Your Indie Game With Chris Zukowski
Danielle and Alissa sit down with Chris Zukowski of How to Market a Game to discuss the ins and outs of marketing an indie, including when to launch your game's Steam page, how best to utilize alternative platforms like itch.io, the many perils of Early Access, and a lot more.
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The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everythin

#33 - Iterative Prototyping and Tabletop Transposition With Charlie Cleveland
Unknown Worlds CEO and co-founder Charlie Cleveland joins Alissa and Danielle to discuss Moonbreaker's miniatures, Subnautica's scares, the importance of gaining creative momentum, integrating community feedback while maintaining design cohesion, the elegance gained by eschewing grids, and a lot more.
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The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, ca

#32 - Dredging Up Design with Black Salt Games
Danielle takes a brief voyage with Joel, Alex and Mikey of Black Salt Games to discuss the process and priorities behind their debut horror/fishing game, DREDGE.
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The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone

#31 - Accessible Complexity in Narrative Tools with Jon Manning
Yarn Spinner lead developer and Secret Lab co-founder Jon Manning shares the secret trick to teaching writers to code, sings the praises of good documentation, and explores game dev lessons learned from tool development. And a special thank you to Dove for sponsoring today's episode!
Dove is on a mission to challenge and change female representation in video games through the global launch of its

#30 - Remasters, Remote Teams, and Returning to Game Dev with Ken and Roberta Williams
On Game Developer Podcast episode 30 we have KEN AND ROBERTA WILLIAMS, cofounders of SIERRA ON-LINE and the legendary minds behind games like KING'S QUEST and MYSTERY HOUSE, discussing their RETURN TO GAME DEVELOPMENT after 25 years and their recent REVIVAL OF A TEXT-BASED CLASSIC.
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The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and ever

#29 - Production, Career Paths, and Community Building with Maxis’s Lyndsay Pearson
LYNDSAY PEARSON, VP of franchise creative for THE SIMS at MAXIS joins us to talk about her career spanning 20 years with THE SIMS franchise, touching on lessons learned in QA and PRODUCTION, building games that thrive on COMMUNITY INVOLVEMENT, and advice for people taking their first steps into game development.
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The Game Developer podcast is a bi-weekly podcast chronicling game development t

#28 - The ”Missing Money Problem” with Funding Pro Jason Della Rocca
A hands-on early-stage GAME INVESTMENT GURU in more than 20 independent game studios, game biz vet JASON DELLA ROCCA shares how to PITCH to publishers, venture capitalists, and when you should pitch your project to one or the other (but not necessarily both!).
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The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as

#27 - Bringing NPCs To Life With Naughty Dog’s Bryan Collinsworth
BRYAN COLLINSWORTH, game designer at THE LAST OF US PART II developer NAUGHTY DOG, joins us to chat about his philosophies on GAME DESIGN, and how he helped bring outstanding performances to NPC allies in TLOUII.
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The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lesson

#26 - Puzzles, Collab’ing, and Creativity with Chicory’s Greg Lobanov
On GDC Podcast episode 26 we have INDIE MAVERICK GREG LOBANOV, writer and director on the fantastic IGF finalist CHICORY: A COLORFUL TALE. He talks about making Chicory, PUZZLE DESIGN, and bringing CREATIVITY out of players.
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The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry

#25 - Writing Disco Elysium with ZA/UM’s Justin Keenan
JUSTIN KEENAN, writer and narrative designer on ZA/UM's instant classic DISCO ELYSIUM talks about writing interesting characters, choice design, and the team writing process at ZA/UM.
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The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game

#24 - Super Practical Indie Game Marketing with Chris Zukowski
Indie game marketing consultant CHRIS ZUKOWSKI joins us to offer practical tips when MARKETING YOUR INDIE GAME. We talk about EMAIL MARKETING, super effective STEAM PAGES, building your game's COMMUNITY, and more.
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The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lesso

#23 - Strategy Game Hustle and Diversity Overhaul with Mohawk Games
We're joined by game industry power couple SOREN and LEYLA JOHNSON of MOHAWK GAMES who share their experiences in developing and releasing strategy games like OFFWORLD TRADING COMPANY and the new Civilization-meets-Crusader Kings strategy game OLD WORLD. The pair also get candid about DIVERSIFYING their (formerly) homogenous studio.
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The Game Developer podcast is a bi-weekly podcast chronicli

#22 - Spelunky, Indie Life, and Finding Success with Derek Yu
On GDC Podcast episode 22 we welcome SPELUNKY developer DEREK YU. We chat about the development and design of his fantastic SPELUNKY games, how INDIE GAME DEVELOPMENT has changed over the years, and how game development is an EXPLORATION OF IDEAS.
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The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all

#21 - Academia and the Black experience in Games with Prof. Lindsay Grace
LINDSAY GRACE is Knight Chair in Interactive Media and an associate professor at the University of Miami School of Communication. He joins us to chat about GAMES AND ACADEMIA, games with SOCIAL IMPACT, and the BLACK EXPERIENCE in game development.
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The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all

#20 - Bugsnax, and Making Weird Games with Young Horses’ Phil Tibitoski
PHIL TIBITOSKI, the TWO-ARMED president of OCTODAD and BUGSNAX developer Young Horses joins us to talk about making wonderfully WEIRD video games, the dev process at Young Horses, PRICING YOUR INDIE GAME in today's market, and what it was like pitching a WILD GAME like Bugsnax to PlayStation.
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The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophe

#19 - Narrative Design and Indie Life with Oxenfree Dev Night School Studio
We're joined by indie ROLE MODELS ADAM HINES and SEAN KRANKEL, cofounders of Night School Studio, developers of games such as Afterparty and the ABSOLUTELY ICONIC indie game OXENFREE. We talk narrative design, Oxenfree after five years, and FOCUSING your talents.
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The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between,

#18 - Hitman, Work-Life Balance, and Game Production with IO’s Forest Swartout Large
FOREST SWARTOUT LARGE is executive producer at IO Interactive working on the HITMAN franchise. We talk design philosophies behind the STEALTHY Hitman series, BURNOUT and WORK-LIFE BALANCE, and what makes for an effective VIDEO GAME PRODUCER.
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The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides

#17 - Special: The Texas Winter Storm Episode
LARS DOUCET, co-founder of Level Up Labs and recently a contributor to Valve's Steam Labs project, joins fellow Texan Kris Graft to talk about the BRUTAL WINTER STORM that left many without access to heat, power, water, and food for days.
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The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of

#16 - Welcome to Hades: Roguelikes and Narrative Design with Supergiant’s Greg Kasavin
A-1 class act GREG KASAVIN, creative director at HADES developer SUPERGIANT GAMES talks narrative design, his journey from game journalist to game developer and the allure of the ROGUELIKE GENRE.
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The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies

#15 - Inside the New Xbox Series X|S with Microsoft’s Jason Ronald
JASON RONALD is the director of program management for the Xbox Platform Team, leading development of the Xbox Series X and S. Learn more about the years-long process of creating these NEXT-GEN BEASTS.
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The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strat

#14 - Understanding Workplace Toxicity with Double Loop Games’ Emily Greer
FABLED industry veteran EMILY GREER, co-founder of KONGREGATE and most recently founder of DOUBLE LOOP GAMES joins us to talk about toxicity in the workplace and the role power dynamics play when people act terribly. We also wax nostalgic about Flash and take a look at the mobile game market!
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The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophe

#13 - Data-Driven Indie Publishing with No More Robots’ Mike Rose
Indie publishing DREAMBOAT Mike Rose with No More Robots talks about his approach to data-driven indie marketing and publishing, what he looks for when signing new games, and the daring practice of gaming the Nintendo eShop.
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The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry

#12 - Breaking Misconceptions About Accessibility with AbleGamers’ Greg Haynes
Greg Haynes, lead games user research at AbleGamers breaks misconceptions about game accessibility and explains what accessibility *really* means. Recorded LIVE during GDC Summer 2020!
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The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game

#11 - Landing Venture Funding for Your Game with LVP’s David Gardner
On this episode of the GDC Podcast we have DAVID GARDNER, a 30 plus-year game industry professional who now runs venture capital firm London Venture Partners. He tells us how you can secure funding for your game project and what to look for in an investor. He also knows how to fly planes!
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The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, a

#10 - Making Emotional Games with thatgamecompany’s Jenova Chen
Indie game dev original JENOVA CHEN of Journey developer thatgamecompany explains why he's drawn to designing EVOCATIVE games like Flower, Journey, and the studio's latest game Sky: Children of the Light. Meanwhile, Alissa finds an excuse to talk about Hitman and Kris professes his love for ugly electronics.
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The Game Developer podcast is a bi-weekly podcast chronicling game development trium

#9 - Working and Playing from Home with Jackbox Games’ Mike Bilder
With shelter-in-place orders in...place, lots of people are jumping on Zoom and playing Jackbox Party Packs. Mike Bilder, CEO of Jackbox Games, joins us to talk about designing for humor, how stay-at-home has affected his studio, and scaling for record-breaking traffic spikes for Jackbox's catalog of hilarious games.
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The Game Developer podcast is a bi-weekly podcast chronicling game developm

#8 - Games, Psychology, and UX with Celia Hodent
On GDC Podcast episode 8 we have CELIA HODENT, a user experience consultant, psychology PhD, and author who'll get us LEARNED about cognitive science, UX, and how our brains process something as complex as a video game.
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The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share

#7 - Job Stability, Quality of Life, and the Mafia with Iron Galaxy’s Dave Lang
Dave Lang, the super snazzy founder of Iron Galaxy Studios, joins the GDC Podcast to talk about creating a studio that's built to last, quality of life in the game industry, and old rumors about Midway Games and the mafia.
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The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry sh

#6 - Dealing with Burnout and Making Art with Drinkbox’s Gabby DaRienzo
On the latest episode of the GDC Podcast, Drinkbox Studios sr. artist and FABULOUS Forbes 30 under 30 game developer Gabby DaRienzo talked about art, creativity, burnout, and of course, death. Also starring: her cats.
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The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share l

#5 - Indie Game Marketing Tips with Failbetter’s Hannah Flynn
Hannah Flynn has overseen the marketing of successful games like Fallen London, Sunless Sea, and Sunless Skies as communications director at Failbetter Games. On this episode, learn practical tips on how to be a more effective game marketer!
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The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides

#4 - Writing Great Video Game Characters with Brandon Sheffield
Brandon Sheffield is lead writer on Lab Zero's excellent action RPG platformer Indivisible. Find out how he injects humor, emotions, and personality into Indivisible's dozens of characters.
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The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow

#3 - Making Personal Games with Nina Freeman
Indie game dev SUPERSTAR Nina Freeman is a designer at Tacoma developer Fullbright, and is also known for making intensely personal games like Cibele and How Do You Do It? She joined us to chat about her process for digging deep into autobiographical material, and turning that into evocative - and brilliant - games.
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The Game Developer podcast is a bi-weekly podcast chronicling game developme

#2 - Choice Design with Zachtronics’ Matthew Burns
Following years of working on Halo, Call of Duty, and other triple-A franchises, Matthew Burns went the independent route and has now, with Zachtronics, released the arresting visual novel Eliza, a story about the ethical conflicts surrounding an AI therapy program. Find out how a game with so little room for choice was brilliantly designed to say so much about player agency.
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The Game Develo

#1 - Great Game Production Tips with Grant Shonkwiler
Grant Shonkwiler is a rising star of video game production, having worked on games including Doom, Wolfenstein: The New Order, and Fortnite. He joined Gamasutra editor-in-chief Kris Graft and news editor Alissa McAloon on the newly-minted GDC Podcast.
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The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from
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