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The Video Game Composer Podcast

The Video Game Composer Podcast

Tyson Cazier 64 Episodes Sep 9, 2025

The Video Game Composer Podcast provides advice and insights for aspiring video game composers. Host Tyson Cazier shares tips, strategies, and personal experiences from his own career. The show covers successes and failures to help listeners navigate the path to becoming a full-time composer.

Episodes

What Stepping Out of Your Comfort Zone Means for Your Game Composition Career
What Stepping Out of Your Comfort Zone Means for Your Game Composition Career Sep 9, 2025 00:14:11 Growth never happens in the comfort zone. In this episode, I share stories from my own career as a game composer—times when I stepped into unfamiliar, uncomfortable situations and how those moments led to real breakthroughs. If you’re looking to grow your game composition career, this episode will challenge you to embrace risk, push past fear, and recognize that the opportunities you’re seeking of
Don’t Sign That Yet: What Game Composers Need to Know About Deals with Noa Beazley
Don’t Sign That Yet: What Game Composers Need to Know About Deals with Noa Beazley Aug 19, 2025 00:54:23 What should you charge to score a game? Should you sign an exclusive contract—or not? How do you protect your creative rights without burning bridges?In this episode, I sit down with Noa Beazley, a Boston-based composer and multi-instrumentalist whose game scores span genres—from the Latin-metal fusion of Protodroid DeLTA to the orchestral fantasy of A Token War. Noa teaches game scoring at Berkle
Is Your Music Satisfying To Listen To? w/ Jason Walsh
Is Your Music Satisfying To Listen To? w/ Jason Walsh Jul 29, 2025 00:53:09 How does your music sound? Maybe the notes are good, but the recording sounds like General MIDI from 1991. Maybe the production is good, but your music sounds like everyone else. Maybe you have no idea how your music stacks up.Today's guest, Jason Walsh, has worked for over a decade on some of the largest projects in the game industry. Jason's high level of expertise comes in part from wearing man
Stop Chasing Gigs: How Chris Rickwood Built a Career Where Work Finds Him
Stop Chasing Gigs: How Chris Rickwood Built a Career Where Work Finds Him Jul 15, 2025 00:50:54 At the start of your game audio career, you’ll need to grind. A lot. Finding consistent work means meeting people, stepping out of your comfort zone, and spending an inordinate amount of time on business activities—not just writing music.But over time, your career can pivot. Opportunities begin to flow to you, and your days become more focused on the creative work you love.Chris Rickwood has made
Essential Questions To Ask Developers When Planning a Games Soundtrack w/ Gina Zdanowicz
Essential Questions To Ask Developers When Planning a Games Soundtrack w/ Gina Zdanowicz May 27, 2025 01:01:58 Gina Zdanowicz, Founder and Audio Director of Serial Lab Sound, has cultivated a dynamic career spanning over two decades in the game industry, leaving an indelible mark on titles such as Eternights, Paladins, Just Cause 3, Bioshock 2, and numerous indie, e-Learning and midcore games. Gina has been instrumental in shaping the future generation of game audio professionals. Her impressive tenure inc
Creating Streams of Income As A Game Composer w/ Megan McDuffee
Creating Streams of Income As A Game Composer w/ Megan McDuffee May 13, 2025 00:41:21 Megan is primarily a video game composer. She did the music for River City Girls 1 & 2, the Halloween and Ash vs Evil Dead games from Retro Realms, and I believe she composed most of the music for the Atari Recharged games.Not only does Megan do a ton of custom work for games, but she also earns income by licensing her music for TV and releasing her own music as an artist. I brought Megan on t
Developing the MIndset of a Pioneering Game Composer w/ Olivier Deriviere
Developing the MIndset of a Pioneering Game Composer w/ Olivier Deriviere May 6, 2025 01:07:39 Today you’ll be listening in on a conversation with lifelong gamer, composer, and music designer Olivier Deriviere. He has created the music for games such as A Plague Tale: Innocence, A Plague Tale: Requiem, Dying Light 2, Streets of Rage 4, and, most recently, South of Midnight.Equally impressive to his composing skills are Olivier’s talents in music design. He is a leading voice in pushing the
Becoming Known As A Composer with Tobi Weiss
Becoming Known As A Composer with Tobi Weiss Dec 16, 2024 01:08:27 Tobi Weiss is a video game composer who has amassed a following of over 120K on Instagram. He emphasizes the importance of being genuine with your audience and staying true to yourself while working hard to become known and find more work. This is a value-packed conversation for anyone looking to become more visible as a composer in a genuine and authentic way. Follow Tobi on Instagram:https://www
Two MUSTS If You Are Going To Make It As A Video Game Composer with Brendon Williams
Two MUSTS If You Are Going To Make It As A Video Game Composer with Brendon Williams Dec 11, 2024 00:45:06 There is a lot to do and learn as a freelance game composer and it can be hard to figure out what activities are most important to focus on, what skillsets are most important to develop, and how a composer needs to think to make this career happen. This episode will help you get inside the head of professional composer Brendon WIlliams. He has composed for major franchises such as League of Legend
The Top Skills Composers Must Have with Robbie Dolan
The Top Skills Composers Must Have with Robbie Dolan Jul 23, 2024 01:05:30 Game composer, sound designer, and audio engineer Robbie Dolan talks about the top handful of skills that are essential for composers in order to carve out a career in today's marketplace. Robbie wasted no time establishing a strong career in the game industry and the knowledge and experience he shares are invaluable.
7 Must Know Building Blocks of Interactive/Adaptive Music with Michael Sweet
7 Must Know Building Blocks of Interactive/Adaptive Music with Michael Sweet Jul 2, 2024 00:58:17 Michael Sweet is a video game composer, sound designer, audio director, and all around audio pro. He has also been teaching game audio at two of the top music programs in the world. He has worked on over 100 award-winning games and has basically done it all in the world of game audio. In our conversation, we talk in-depth about what interactive or adaptive music is, the fundamental building blocks
How To Write Music That Gets You Gigs
How To Write Music That Gets You Gigs Mar 12, 2024 00:05:58 Today's episode is taken from module 3 of the START course. Module 3 is all about how to write demos that can help you find video game scoring work. This episode discusses the how and why of creating targeted demo music, and how targeted music is different than making music as an artist in general. If you are interested in taking the START course head to thevideogamecomposerhq.com/start and

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