
Make the Game with Matt Hackett
The podcast teaches listeners how to create and market their own indie video games. Host Matt Hackett shares insights from his experience writing the book 'How to Make a Video Game All By Yourself.' Each episode offers practical advice for aspiring game developers, covering everything from design to sales. The show aims to demystify the process of making games independently.
Episodes

Pixel Washer Launches October 15 Into Early Access
Thanks for listening! More info: https://www.valadria.com/pixel-washer-launch-october-15-ea/🎬 TIMELINE0:00 Intro1:06 About Pixel Washer4:30 Development13:36 How to support indie games20:40 Where does the time go?30:34 We're all tired34:36 Content-ready game dev39:00 Outro❤️ SUPPORT THIS CONTENT* Buy How to Make a Video Game All By Yourself: https://www.amazon.com/How-Make-Video-Game-Yourself/d

Learning VS Doing
📝 Show NotesBoy I sure do mention a lot of things in 42 minutes:Pixel Washer📙 How to Make a Video Game All By YourselfAcclaimAlessandro MaraniCharlie DeanGeoff BlairA free tip from Miyamoto: Make your first level lastSongs of SyxSequelitis - Mega Man Classic vs. Mega Man XHow to Market a GameIndie Game ClinicObsidian📈 The Steam Dev Cheat Sheet⏱ How long should your game be?How limitations set you

Acclaim, Side Projects, and Content Marketing
🔗 Show NotesAcclaim / Pixel WasherWashlist Pixel Washer on Steam🔥 Acclaim is publishing my game Pixel Washer🕹️ How I got a publisher for my indie game📺 Video: Publishing with AcclaimDiggy, an open source JavaScript game engine (with example game)Onslaught! Arena by Lost Decade GamesOnslaught! ArenaBacon and GamesGame Dev Comics by Matt HackettBuffer (for scheduling posts)Matt's Canon EOS M50 G

🎙️ Sprint Planning, Complexity, and Marketing
Links and more: https://www.valadria.com/sprint-planning-complexity-and-marketing/🎬 Time Codes0:00 Intro0:23 Work schedules / time tracking / sprint planning4:28 Game architecture complexity8:50 Splitting time on indie game development / other stuff14:09 Marketing / promotion21:08 A challenge for you23:40 Ramble on34:06 Promoting games on social media37:20 Outro

🛠️ How to get BACK into game development
Links and more: https://www.valadria.com/how-to-get-back-into-game-development/

Marketing and PR with Robby Bisschop of PiratePR
Article: https://www.valadria.com/robby-bisschop-piratepr/🎬 TIMELINE0:00 Intro0:13 Marketing and PR35:37 How to get wishlists49:32 How long to market a game?59:17 Marketing beats1:07:05 Keyscammers1:25:40 Outro🏴☠️ Hire Robby: https://piratepr.com/📙 Buy my book: https://www.amazon.com/How-Make-Video-Game-Yourself/dp/1736576208/🐷 Washlist Pixel Washer: https://store.steampowered.com/app/2572060/Pix

Webbiness and Refactoring
See valadria.com for more info!
📋 Show Notes
A Wizard's Lizard
From Quake mods to game director with Jon Hackett
🐷 Pixel Washer
PowerWash Simulator
Dr Wahwee
Tiled (map editor)

Playtests, Prototypes, and Permission Games
https://www.valadria.com/playtests-prototypes-permission-games/
Show Notes
📙 How to Make a Video Game All By Yourself (Gumroad, Itch, signed copies)
Pixel Washer
How to make a good Steam page
Pixel Washer: 3-day devlog
Lost Decade Games
Steam Hardware & Software Survey
Game Tester
💰 The Money Episode
The illusion of skill: how to make a better game in less time
Production P

Godot and YouTube with Sean McKenzie (Bacon and Games)
🔗 Show Notes
Bacon and Games
How to Make a Video Game All By Yourself
Steam Dev Cheat Sheet
How to Find a Video Game Publisher (Tips for Indie Devs)
Armor Games
Valadria Discord
10 Godot Features Hidden in Plain Sight 👀
🚫 No Stacking | Make the Game
Heartbeast
🔥 Steam Game Promo Art - Photography and Fire
Making Big Indie Games
Game Maker's Toolkit
Cursor Adventure
Kenne

What's the best thing you ever made?
https://www.valadria.com/the-best-thing-you-ever-made/
0:00 Intro
0:23 What's the best thing you ever made?
3:28 You didn't miss the boat
5:11 Three hours is all you need
9:48 Breaking down hard problems
19:37 Outro
📙 https://www.amazon.com/How-Make-Video-Game-Yourself/dp/1736576208/
#gamedev #creative #podcast

How to do GDC
We're talking about:
Preparing for GDC
Getting a badge (or not)
Lodging around GDC
A tour of Moscone Center
Navigating GDC parties
General tips & advice
🔗 Show Notes
Game Developers Conference
Making a mobile video for quick, in-person demonstration
🐷🫧 Add Pixel Washer to your Steam washlist
Bay Area Rapid Transit
Yerba Buena Gardens
gdcparties.com
hbomberguy
T

Don't Stop Posting
We cover a lot in this episode! Look at all these links:
Amazon wishlist (thanks!)
📙 How to Make a Video Game All By Yourself
Game Marketing GOLD with Chris Zukowski
Twitter: @richtaur
Podcast: Make the Game
📺 YouTube: @Valadria
RedLetterMedia
SEA (space videos)
Join the Valadria Discord
YouTube: @richtaur
Steam: Witchmore, Pixel Washer
The Clark Tank!
Game Maker's Too

No Stacking
More info: https://www.valadria.com/no-stacking/
🔗 LINKS
Book: https://www.amazon.com/How-Make-Video-Game-Yourself/dp/1736576208/
Coaching: https://www.valadria.com/game-dev-coaching-consulting/
🎬 TIMELINE
0:00 Intro
1:05 GDC 2024
7:27 No Stacking
25:21 Goals
34:51 Outro
🎹 MUSIC
Electro Breaks Loop: https://teknoaxe.com/Link_Code_3.php?q=749
Phantom Anthem Wubs: https://teknoaxe.com/Link_Code_3

Seeing Things in Steam Next Fest
Links galore: https://www.valadria.com/seeing-things-steam-next-fest-greg-love/
🎬 TIMELINE
0:00 Intro
4:14 Story Machine
11:50 Seeing Things
19:26 Steam Next Fest
36:30 Live streams
42:20 What's next?
45:59 Release after SNF?
49:39 Multiple demos
55:19 Outro
📙 SOLO DEV BOOK: https://www.amazon.com/How-Make-Video-Game-Yourself/dp/1736576208/
#gamedev #steam #podcast

The Money Episode
Links & more: https://www.valadria.com/the-money-episode/
🎬 Timeline
0:00 Intro
1:36 User Interface (UI)
10:32 Configurable input
21:10 Climbing the wall
26:40 A "game shell"
37:48 The Money Part
43:02 Kickstarter(s)
50:35 Coaching
53:06 Outro

My 2-year indie postmortem
Article: https://www.valadria.com/my-2-year-indie-postmortem/
🎹 Music
https://teknoaxe.com/Link_Code_3.php?q=879
https://stevenmelin.itch.io/lo-fi-atmospheres-music-pack
https://teknoaxe.com/Link_Code_3.php?q=1601

Gamedev Bosses & Coping with Solodev
Show Notes
The Early Days of id Software
How to Make a Video Game All By Yourself
🐷 Pixel Washer (Steam page)
Silver, a font for games by Poppy Works
Jeremy Jackson
Performative Game Development: The Design and Marketing of Nuclear Throne
Music
Frozen Karma
SuloSounds
Phantom Anthem Wubs
I Am a Monster Sans Vocals

Pixel Washer devlog: introduction
Pixel Washer: http://www.pixelwasher.com/
0:00 Intro
0:17 What's Pixel Washer?
1:44 Why's Pixel Washer?
5:22 What's cool about it?
7:11 State of the game
8:57 Outro
#gamedev #devlog #solodev

Make the Game with Geoff Blair
https://www.valadria.com/make-the-game-geoff-blair/

Main Project Syndrome with Ben Anderson (HeartBeast)
4 main topics in this fun chat with Heart Beast (Ben Anderson):
📙 Ben's solo developer book Production Point
🛠 When to pivot projects?
🚒 GameMaker VS Godot
🎮 Ben's new game WASarD
BOOKS!
🛠 Ben's book Production Point: https://courses.heartgamedev.com/p/my-downloadable-87616
📙 Matt's book How to Make a Video Game All By Yourself: https://www.amazon.com/How-Make-Video-Game-Yoursel

The Unity Debacle
Unity, owning your tools, JS GameDev Summit, Pixel Washer, & Game music: https://valadria.com/the-unity-debacle/
📝 Show Notes
Unity Leadership
Unity and ironSource’s $4.4B merger is now complete
Game developers are furious about Unity's new installation-based fees
Devs discovered that Unity removed GitHub repo to track license changes and updated its TOS be retroactive
Witchmore

Ignore the Great Attractors
Time for another game dev podcast! 🎙
You've been so kind & encouraging about last week's episode that I just had to keep talking. Let's do this. We're discussing:
On loving & hating marketing
Ignore the "Great Attractors"
Failing to follow your own advice
Your tools serving you VS getting in your way
Thoughts on crowd-funding
🎸 Music
Simple but Effective

Getting back to my roots
It's time for a podcast-style podcast (if that makes sense). A long conversation that rambles & goes off on tangents, but delivers an honest deep dive into my process & what I'm working on.
Topics
🛠 What I'm working on
🎮 Refocusing on game development
🧪 Concept development
😀 I hate marketing (jk, let me explain)
🪑 Being authentic online
💰 (Bonus: Making Big Indie Ga

Making great game trailers with Derek Lieu
https://www.valadria.com/game-trailers-with-derek-lieu/
Does anybody read the text that I type into this box? I have no idea.
Anyway here's a timecode dump from my notes, maybe this is helpful:
0:16: getting into game trailers
4:40: overflow work
5:15: charging not enough, less agency / more indie
5:15: undercharging
8:00: make fan trailers
11:00: where to post trailers / content
13:0

Witchmore devlog: Introduction
🦇 Add Witchmore to your Steam witchlist: https://store.steampowered.com/app/2289580/Witchmore/
📙 Read more: https://www.valadria.com/witchmore-devlog-intro/
TIMELINE
0:00 Intro
1:15 Why Witchmore?
2:47 Eggspansion
5:37 Scratch your itches
7:58 What's cool about it?
10:59 What's next?
MUSIC
* Electro Breaks Loop Remastered: https://teknoaxe.com/Link_Code_3.php?q=749&genre=Electro
* Ph

Steam Game Marketing GOLD with Chris Zukowski
Learn Steam game marketing from expert Chris Zukowski!
Find resources & more: https://www.valadria.com/steam-game-marketing-with-chris-zukowski/
0:00 Intro
0:15 Critical Steam dev marketing advice
1:51 Reliable Steam dev strategies
3:38 Translating your page
6:28 Interest-first dev
9:48 Outro

Fruit Ninja designer Luke Muscat talks going solo dev
Join me on today's Make the Game as we talk going solo with Luke Muscat, designer of mobile hits Fruit Ninja and Jetpack Joyride.
Luke's fascinating journey through games includes going from leadership roles to learning programming & art. Particularly fascinating to me is Luke's usage of YouTube to prove prototypes before committing fully to a concept.
Join 10,000+ subscribers on

Pro tips from 2 indie game devs with Thomas Stewart
Come hang out with me and @ThomasStewartDev on today's Make the Game! We're talking about indie game dev, video creation, and how to balance these complicated things.
0:00 Intro
1:16 Game dev book
4:08 Monetized GOT
5:36 Consumer VS creator
7:24 YouTube tips
8:44 Delivering on promises
11:15 Game dev tiers
14:21 Work/life balance
18:50 Tanks, but No Tanks
21:57 Outro
https://www.valadr

How to make a good Steam page
How do you make a good Steam page?
0:00 Intro
0:20 Summary
0:28 Assets
2:46 Short description
4:00 Long description
5:04 Screenshots
5:34 Trailer
6:57 Resources
7:17 Outro
Notes, links, & attributions:
https://www.valadria.com/how-to-make-a-good-steam-page/

Pancakes & the secret to making good things
How making pancakes can make you a better game developer:
0:00 Intro
0:25 Topics
1:20 Pancakes as creative works
1:49 Why pancakes?
2:32 How I make pancakes
3:43 Iteration is key
4:31 A tight feedback loop
6:29 Making a pancake machine
7:07 Ready to automate?
8:45 Handmade VS procedural
11:08 Outro
https://www.valadria.com/pancakes-equal-excellence/

From monster horde to charcuterie board
https://www.valadria.com/from-monster-horde-to-charcuterie-board/

Designing a great player experience with Coraly Rosario
https://www.valadria.com/ux-design-with-coraly-rosario/

Game launch success: treat your release like hosting a holiday feast
https://www.valadria.com/game-launch-feast/

Witchmore direction discussion: let's go to (bullet) hell
https://www.valadria.com/witchmore-direction-discussion/

How to feel GOOD about your unfinished games
https://www.valadria.com/feel-good-about-your-unfinished-games/

The appeal of making an auto shoot 'em up game like Vampire Survivors
https://www.valadria.com/appeal-of-vampire-survivors/

How to handle the DEATH of a platform?
https://www.valadria.com/death-of-a-platform/

Scratch your itch with ChuyPlays
https://www.valadria.com/scratch-your-itch-with-chuyplays/

Making Airships: Conquer the Skies with David Stark
https://www.valadria.com/making-airships-with-david/

My next game is called Witchmore
https://www.valadria.com/my-next-game-is-called-witchmore/

Making your first game with ChuyPlays
https://www.valadria.com/making-your-first-game-with-chuyplays/

Making Midautumn with Sherveen Uduwana
https://www.valadria.com/making-midautumn-with-sherveen/

All about Making Big Indie Games
Let's make big games!
I just launched an advanced guide for indie game developers who are ready for the next level.
Let's talk all about it.
Show notes
How to Make a Video Game All By Yourself
Making Big Indie Games
Super Hackett Bros

From Quake mods to game director with Jon Hackett (part 2)
Thanks for listening! Show notes at valadria.com

From Quake mods to game director with Jon Hackett
https://www.valadria.com/make-the-game-with-jon-hackett

Make the Game: How limitations set you free
How development limitations like palettes and strict architecture help you make decisions faster!
Show notes:
* https://www.youtube.com/watch?v=YaUdstkv1RE
* https://store.steampowered.com/app/1258220/Song_of_Iron/
* https://discord.gg/9mmt67HaTA
* https://junkfort.itch.io/plane-puncher
* http://www.indiegamesim.com/
* https://joshuamorse.bandcamp.com/
* https://help.steampowered.com/en/faqs...
*

Make the Game: 5 ways to take your creative side seriously right now
Want to level up your creative self? These 5 things helped me become an artist and make video games by myself. (Technically there's 6 but 1 of them is a secret sssshhh let's be silent like the snake.)
READ: https://www.valadria.com/5-ways-to-take-your-creative-side-seriously-right-now/
LISTEN: https://www.valadria.com/make-the-game/
BOOK: https://www.valadria.com/how-to-make-a-video-game-all-by-yo

Make the Game: Unlock your game's hidden potential with a saturation analysis
Let's talk about a saturation analysis, which is a tool you can use on your game design to see what all it can do.
Examining the game of chess, what all is it capable of? There's an 8x8 board, pieces can be moved, removed, or modified, but what else? How would you get ideas if you were working on chess but with a new twist? This tool shines a light on where your design could go.
See also Into the

Make the Game: Building a career's worth of games industry knowledge
Welcome to the first episode of Make the Game! We're going to make video games together and it's gonna be a blast.
I'm Matt Hackett and for this first episode let's start with a ton of great places online to gear up your games industry knowledge. Heard of Gamedeveloper.com, Game Maker's Toolkit, Sequelitis? If not you are in for a TREAT and if so let's talk about how great they are and give you ev
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