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They Create Worlds

They Create Worlds

Alex Smith, and Jeffrey Daum 269 episodes Nov 1, 2026

They Create Worlds is a podcast about the people, technology, business decisions, and cultural forces that built the video game industry. Through historical research, it traces how games were made and why they turned out the way they did across companies, platforms, and decades. Hosts Alex Smith and Jeffrey Daum explore where games came from, who made them, and how creative and commercial choices shaped what appeared on screen. The show also examines how new documents and conflicting memories keep video game history unsettled.

Episodes

Mortal Kombat
Mortal Kombat Nov 1, 2026 1:44:53 TCW Podcast Episode 269 - Mortal Kombat   What began as a stopgap project at Williams/Midway became one of the defining fighting-game franchises of the 1990s. Warren Davis returned to rebuild Williams’ video game division with a belief that 256-color hardware and digitized actors could give games a new level of visual realism. Truevision’s TARGA board made true-color image capture dramatically
Dragon Quest Part 2
Dragon Quest Part 2 Oct 15, 2026 1:40:29 TCW Podcast Episode 268 - Dragon Quest Part 2   Yuji Horii continued developing adventure games after The Portopia Serial Murder Case, but his growing interest in Ultima and Wizardry led him to incorporate role-playing elements into his work. Karuizawa Yūkai Annai combined adventure-game investigation with Ultima style overworld exploration and a climactic fighting sequence that included leveli
Dragon Quest Part 1
Dragon Quest Part 1 Oct 1, 2026 1:15:48 TCW Podcast Episode 267 - Dragon Quest Part 1   Kazuhiko Torishima is not well known outside Japan, especially in relation to video games, but the Weekly Shōnen Jump editor was instrumental in bringing together many of the people behind Dragon Quest. He encouraged Akira Toriyama early in his career, helping him develop the work that led to his first major hit, Dr. Slump. Torishima’s friendship
The 10 Best Selling Atari Games
The 10 Best Selling Atari Games Sep 15, 2026 1:53:27 TCW Podcast Episode 266 - The 10 Best Selling Atari Games   An internal Atari document visible in the background of the documentary Once Upon Atari provides a rare look at the company’s best-selling VCS games during the years leading up to, and just after, the video game crash. The Atari VCS was designed around just two player graphics, two missile graphics, and a ball, yet its most successful
Hasbro Interactive
Hasbro Interactive Sep 1, 2026 1:39:28 TCW Podcast Episode 265 - Hasbro Interactive   Hasbro began as a family business selling textile remnants and pencil boxes before expanding into school supplies, children’s art products, and toys. Innovations such as Mr. Potato Head established the company as a toy maker, while G.I. Joe became a major success before the Vietnam War damaged its popularity and left Hasbro in a precarious position
Knights of the Old Republic
Knights of the Old Republic Aug 15, 2026 1:27:25 TCW Podcast Episode 264 - Knights of the Old Republic Knights of the Old Republic did not simply bring Star Wars to the role-playing game format. It was BioWare’s effort to build a cinematic RPG in a part of the galaxy far enough from the films to tell a new story, while drawing on decades of Expanded Universe worldbuilding, tabletop systems, and the storytelling model popularized by Timothy Z
Howell Ivy
Howell Ivy Aug 1, 2026 1:27:36 TCW Podcast Episode 263 - Howell Ivy   Howell Ivy had a knack for taking familiar arcade ideas and pushing them somewhere new. He discovered video games through Computer Space while serving in the Air Force, and in his off time he built a ball-and-paddle game that led to a position at Ramtek. Clean Sweep gave the ball-and-paddle format a new twist and helped inspire Atari's Breakout. Ramtek Bas
Vectrex
Vectrex Jul 15, 2026 1:33:16 TCW Podcast Episode 262 - Vectrex   The Vectrex came with its own screen, plastic color overlays, and roots in the aerospace industry. GCE brought Smith Engineering in to design and develop digital watch games, then calculator games, before the two companies set their sights on a full home console. That console had to include its own display because home televisions could not support vector gra
Starfox
Starfox Jul 1, 2026 1:12:59 TCW Podcast Episode 261 - StarFox   Before Star Fox, there was a developer in Britain building copy protection tools, a dinner party that opened the right door, and a Game Boy prototype game that could do something it was never supposed to do. Jez San's Argonaut Software caught Nintendo's attention at CES and was invited to Japan. The meeting led to a two million dollar deal to build a custom c
Vivendi Electric Boogaloo
Vivendi Electric Boogaloo Jun 15, 2026 1:10:19 TCW Podcast Episode 260 - Vivendi Electric Boogaloo   How does a Canadian liquor company end up owning Universal Studios and, eventually, help create Activision Blizzard? Seagram chased diversification as liquor sales softened, tried to take over Conoco, and instead wound up with a 25% stake in DuPont that generated most of its earnings. Edgar Bronfman Jr. sold that stake to buy MCA from Matsus
A Cendant to Vivendi
A Cendant to Vivendi Jun 1, 2026 1:28:53 TCW Podcast Episode 259 - A Cendant to Vivendi   CUC International looked like a company that never missed. Quarter after quarter, just barely beating estimates, right up until the moment Henry Silverman got access to their books and found out why. When a new customer signed up, CUC booked a full year of revenue immediately, even though billing was monthly. If that customer left before the year
The Shenanigans of CUC Software
The Shenanigans of CUC Software May 15, 2026 1:22:35 TCW Podcast Episode 258 - The Shenanigans of CUC Software   Walter Forbes built CUC International from Comp-U-Card, a phone-in discount shopping club that cut out the middleman with a small markup and annual fee, not unlike a proto-Amazon Prime. As computer networks like CompuServe, Prodigy, and GEnie rose, CUC pivoted online and Forbes set his sights on the games business, joining the Sierra O

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