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The So Many Games Podcast

The So Many Games Podcast

So Many Games 18 episodes Nov 2, 2026

A monthly podcast where the So Many Games writers discuss indie gaming through deep discussions, developer interviews, and crew catch-ups. Each episode explores different formats to provide varied perspectives on the indie gaming scene.

Episodes

#24 | Okomotive & PinKeep with Fabio Baumgartner and Philipp Stern
#24 | Okomotive & PinKeep with Fabio Baumgartner and Philipp Stern Nov 2, 2026 59:57 Episode 24 of the podcast brings a conversation with the co-administrator of Okomotive, Fabio Baumgartner, and the project lead and game designer of PinKeep, Phiipp Stern.While we talk about Okomotive's game design philosophy and touch on the FAR games and Herdling, the main topic of the conversation is Okomotive's upcoming pinball roguelike, PinKeep.We discuss the reason for this sudden c
#23 | The Denshattack! Soundtrack with Andrew One
#23 | The Denshattack! Soundtrack with Andrew One Oct 1, 2026 1:04:50 For our second Denshattack episode, we happily greeted one of the game's composers, Andrew One, to the show.It was a blast talking with Andrew, and we delved into many of the creative processes of not only how the vast group of composers were handled, how they were assigned the tracks and how the tracks themselves were created, but we also tangented to recognition for music composers, chiptune
PAX West 2026 Extravagansa!
PAX West 2026 Extravagansa! Sep 17, 2026 1:22:58 PAX West 2026 promised a celebration of gaming, and it delivered!We sent So Many Games writer Elizabeth to the show to find out what amazing games she could find, and she came back fully loaded with 23 amazing games to highlight.In this episode we find out Elizabeth's overall impression of PAX West before reporting on two evening events she attended: the Sonic 35th Anniversary Art exhibit and
#22 | Denshattack! with Julian Bird
#22 | Denshattack! with Julian Bird Sep 1, 2026 56:02 Episode 22 brings the first in a double Denshattack double bill where we had the wonderful opportunity to chat with the game's lead producer and music supervisor, Julian Bird.We learn much about Julian and his role at Fireshine Games before we delve into the intricacies of Denshattack, including its mechanics, tricks, music, and much more!We would like to thank Julian for spending some of his
#21 | The Incident at Galley House with Robin Ward
#21 | The Incident at Galley House with Robin Ward Aug 21, 2026 1:02:40 The Incident at Galley House really caught our attention not only for its mysterious plotline, fun and involving mechanics, and tremendous hint system but also for the history behind it, so when we had the chance to speak with Evil Trout founder and lead developer Robin Ward about the game's development, we jumped at the chance.In our conversation we delve into many of these subjects, The Root
#20 | Feed the Scorchpot & QA in Gaming with Jakub Pernes, Josh Chiodo & Paul James
#20 | Feed the Scorchpot & QA in Gaming with Jakub Pernes, Josh Chiodo & Paul James Aug 10, 2026 1:33:11 Episode 20 brings two interviews in one episode.Firstly, we speak with Josh and Jakub on the upcoming Balatro-like game, Feed the Scorchpot. This is Jakub's first game, and from what we have heard so far, it sounds like he has really captured the magic of Balatro with new mechanics and an engaging hook.People involved in QA in gaming are unsung heroes, carrying out such incredible work for gam
#19 | Phonopolis with Lukáš Kunce
#19 | Phonopolis with Lukáš Kunce Jul 1, 2026 59:38 The puzzle narrative game Phonopolis was released earlier this year and showcased a dictatorship-led world shown through gorgeous stop-motion visuals and movements that were made with real cardboard and paints.This artistic choice created a truly unique game with a populated world full of charm and mystery. The puzzles also showed originality through clever use of the environment and fun alternati
#18 | Adorable Adventures with Steven ter Heide
#18 | Adorable Adventures with Steven ter Heide Jun 2, 2026 58:39 Adorable Adventures is a recently released indie game where you take control of a boar called Boris. The aim of the game is to run around to find your sibling and free your mom by following scents.Steven ter Heide is the creative director for the game, and we had a great conversation on the game's development from its initial concept to its scent mechanic through to why the narration was added
#17 | Mina the Hollower with Yacht Club Games
#17 | Mina the Hollower with Yacht Club Games May 22, 2026 1:07:14 In a major pinch-me moment, we welcomed Sean Velasco and Alec Faulkner to the podcast to discuss their newest game, which isn't Shovel Knight.Their Zelda-like, Game Boy Colour-styled game, Mina the Hollower, is due to be released next week, and we get the lowdown on its development from the idea behind it, the limitations of making such a game, the reasons behind its heavy delay and much, much
#16 | London Games Festival with John Rogers & James Bruce
#16 | London Games Festival with John Rogers & James Bruce May 1, 2026 1:30:45 The London Games Festival was held between the 13th and 19th of April 2026, and New Game Plus, the festival's indie game showcase event was held on the 16th and 17th of April.We managed to attend New Game Plus on the 17th, and it was a fun, full day of talking with developers, trying out new games, and meeting familiar faces for the first time.One of those faces was John Rogers from Gaming in
#15 | Concept Art in Video Games with Shaun Mooney
#15 | Concept Art in Video Games with Shaun Mooney Apr 1, 2026 1:17:50 Concept art has been used in video game development for years and years, and yet we don't really know much about the role it plays in game development.It may seem like a question that answers itself, but I asked veteran game developer and concept artist Shaun Mooney to dive more into its role.While Shaun was here, I took the opportunity to discuss some of his past projects, including his time
#14 | Planet of Lana I & II With Wishfully Studios
#14 | Planet of Lana I & II With Wishfully Studios Mar 5, 2026 1:16:23 This month we had the opportunity to talk to Adam Stjärnljus & Klas Eriksson, the creative director and main writer of Planet of Lana and the sequel Planet of Lana II: Children of the Leaf.The conversation was delightful, full of interesting factoids on the development of both games and their many features, including how the idea came to be, the struggles of getting the game noticed, the amazi

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