
Game Dev Unchained
Game Dev Unchained breaks the mold of the video game industry's 'don't ask, don't tell' culture. Each week, host Brandon Pham interviews professional and indie developers, discussing jobs, studios, salaries, and crunch horror stories. The podcast provides an inside look at what it's really like to be a game developer.
Episodes
GDC 2026: Day 1 | It's not all up in Flames
Day 1 summary on the floor, reporting on what the buzz is.
0370: Roundtable News | High Guard's Downfall, Marathon's Release, Xbox's Future
Starting with Wildlight’s HighGuard, which drew heavy criticism for inconsistent art direction, weak gameplay choices, lack of public playtesting, poor performance, and rapidly shrinking player counts, leading to major layoffs and a much smaller remaining team. We argue modern live-service shooters face intense competition and need earlier public feedback, noting broader post-COVID overfunding has
0369: Roundtable News | EA Goes Private and Playstation State of Play Review
In this episode, we discuss EA going private and potentially some major layoffs before end of Year. Before deep diving in the state of play from the PlayStation conference.Connect with us:• 🖥 http://gamedevunchained.com• 🎞️ https://www.youtube.com/c/GameDevUnch...• ✉️ info@gamedevunchained.com• 💰 https://anchor.fm/gamedevunchained/su...•📸
0368: Small Teams Turn Passion into Project Grail with Malte and Rufino
https://www.project-grail.com/https://www.linkedin.com/in/iammalte/https://www.linkedin.com/in/ta-roy/Malte and Roy to discuss their journey developing "Project Grail," a retro-inspired first-person shooter. The conversation covers their backgrounds in AAA studios, the influence of classic games like Doom and Wolfenstein, the challenges of balancing side projects with full-time jobs, and the evolv
0367: Games Recap | Crunch Deaths, Mass Layoffs, Political Firings, and Global Shifts
In this solo episode, I address three significant topics in the game development industry: backlash from social media posts following the assassination of conservative activist Charlie Kirk, the tragic death of Microsoft engineer Pratik Pandey linked to crunch culture, and the broader industry shakeout leading to significant job losses. The discussion covers the impacts of public comments by game
0366: Alien: Rogue Incursion | Bridging VR and Flat Screen Experience with Ross DeVito
Alien: Rogue Incursion - Evolved Edition | Coming Soon to PS5, PS5 Pro, Steam, Xbox, and EpicRoss De Vito | LinkedInIn this episode we have Ross DeVito, a gameplay programmer at Survios, a VR studio. Ross shares his journey from studying mechanical engineering at Cal Poly San Luis Obispo to finding fulfillment in virtual reality game development. He discusses the development of 'Alien: Rogue Incur
0365: Roundtable News | AI, Remote Work and Industry Layoffs
In this episode, we discuss the recent layoffs in the game industry and the economic challenges faced by game studios, focusing on the long development cycles and mismanagement in AAA studios like Cloud Chamber's BioShock project. We examine the role of AI in game development, highlighting its potential to assist with asset creation and coding while noting its current limitations. The conversation
0364: The Challenges of Finishing a Game with Drew Smith
In this episode we sit down with longtime friend and industry veteran Drew Smith for a candid conversation about the evolving landscape of game development. Drew shares his journey from hustling his way into Take-Two, producing at 2K, and working on iconic titles like Bioshock and Destiny, to navigating the challenges of remote work, starting his own studio, and adapting to a rapidly changing indu
0363: Roundtable News | Marathon, Mayhem, and the State of AAA
In this roundtable episode, the crew dives into Bungie’s upcoming "Marathon," dissecting its art style, gameplay, and what it signals about the state of AAA game development. We discuss industry layoffs, the decline of Western studios, and the challenges facing big-budget games, while reflecting on the future of game development and the rise of smaller, more agile teams.Connect with us:• 🖥
0362: Gaming Today with Studio GM Chris Stone
About this episode:hristopher Stone is a dynamic Studio General Manager who has played a key role in some of the industry's most notable AAA titles. Currently, he's leading work on Ready or Not, while his impressive portfolio also includes high-profile projects such as Callisto Protocol, Days Gone, Call of Duty, and Dead Space. In this episode, Christopher shares his journey through ground
0361: UFOs & Conspiracies with Leo Gonzalez
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About this episode:
Leo Gonzalez is the cofounder of GoDemics, a co development studio that partners with Riot Games, Gearbox, and 2K. He's a veteran of the industry with over 15 years of experience. This episode we dive into a special segment talking about UFOs and c
0360: Slay the Princess: The Pristine Cut with Tony & Abby Howard
About this episode:
Tony & Abby are independent game developers behind Black Tabby Games. Following up their first success, Scarlet Hollow, Slay the Princess is already a hit. I sat down with the team to learn about how the game came to be, and their advice doing this the second time.
Connect with us:
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0359: Roundtable News | Tencent is a Military Company?
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Tencent comes into question and is listed as a military company. Ray and I also talked about Ubisoft latest update, and how the industry is recovering.
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0358: Staying Strong in the Game with Jordan Smith
About this episode:
In this episode, I sit down with Jordan Smith (20 year game design veteran) to talk about what it takes to keep pushing forward as a game developer when the industry feels like it’s falling apart. We share stories about staying passionate, dealing with uncertainty, and finding strength in tough times—things I know we’ve all faced at some point in our careers.
(1) Jordan (Alt
0357: New Year Resolution & Kicking off 2025
About this episode:
Coming back after a hiatus, I talk about what conversations and topics I'll be tackling for 2025.
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0356: Escape From Hadrian's Wall with Jim Gray
About this episode:
Jim Gray is a seasoned video game professional with over two decades of experience, having led engineering and development teams at notable companies such as ILMxLAB, Sledgehammer Games, and Midnight Society. He has a strong background in gameplay programming and engineering management, contributing to titles like Call of Duty: Advanced Warfare and Ralph Breaks VR. Currently,
0355: Roundtable News | Ubisoft is Falling Hard
About this episode:
Ubisoft is making all types of bad headlines. This was recorded even before the rumor that the brothers are looking to sell to Tencent. Given more credence to our doomsday prediction that Ubisoft is on its last desperate legs.
Raymond Graham (@Wadarass) / X
Connect with us:
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0354: Tabletop Game Design ‘Your Turn’ with Scott Rogers
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About this episode:
Scott Rogers with over 25 years in the game industry and an accomplished author drops by on the show to discuss the latest in the game developme
0353: Roundtable News | Concord and AAA Games Failure to Launch
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About this episode:
From the horrific Sony exclusive Concord and bug-filled Star Wars: Outlaws, when people hear AAA most gamers groan and moan knowing that they ar
0352: Desktop Virtual Pet WEYRDLETS with Shawn Beck
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About this episode:
Shawn Beck is from an award-winning Malaysian game studio, Weyrdworks, introduced his studio's philosophy and shared insights into the Malaysi
0351: Remote Collaboration with Magma and Socializing Game Development Featuring Oli Strong
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About this episode:
We discussed the current challenges and future outlook for the game industry. Oli suggested that while the industry is experiencing a delayed effect
0350: Roundtable News | XBOX & Sony & Indie Games Future Plans
About this episode:
Ray and I discussed various challenges and trends in the game development industry, including funding issues, layoffs, and the impact of streaming services like Game Pass and Netflix. We also critiqued the current state of publishing and movie industries, and the trend of game publishers and developers moving towards subscription services. Lastly, we discussed the evolving PC
0349: Fantasy Horror Kidnapping Sim ‘Life Eater’ with Xalavier Nelson Jr.
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About this episode:
In this episode, I welcome Xalavier Nelson Jr., founder of Strange Scaffold, discussing his game "Life Eater" tackling moral ambiguity and in
0348: 3D Generative AI with Atlas featuring Ben James
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About this episode:
In this episode, we dive into the transformative role of AI in the gaming industry. We explore how AI enhances creativity, streamlines game development, and empowers
0347: Reimagining Classics: James Montagna on 'Yar's Rising' and Game Development
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About this episode:
James Montagna discusses the challenges and creative processes behind reimagining classic games like 'Yar's Revenge' for modern audiences. He highlights th
0346: Games industry keeps getting worse with Damien Evans
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About this episode:
Damien Evans and I discussed the ongoing struggles in the video game industry, particularly the recent layoffs and their impact on employees. We expressed concerns about
0345: Roundtable News | The Impact of Team Size, Community, and Industry Trends on Game Development
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About this episode:
We discussed the challenges of the job market and game industry layoffs., the success of smaller teams and the importance of building a community around a game. We examined the
0344: Harmonizing Innovation: The 'Lullaby of Life' Journey with Francisco Lara Sikorski
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About this episode:
Read Article: https://wp.me/pcB0ew-1gR
Francisco discussed the development, funding, and challenges of their game 'Lullaby of Life', including the importance of mu
0343: Character Craft: Didimo's Journey in AI Artistry with Veronica Orvalho
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About this episode:
full article:
Character Craft: Didimo’s Journey in AI Artistry with Veronica Orvalho – Game Dev Unchained
Join us in this fascinating episode as Veronica shares her journey
0342: Roundtable News | Behind the GDC Booths: Unpacking Industry Challenges
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About this episode:
Ray and I had a comprehensive discussion about the current state of the industry, expressing concern about the unsustainable practices and lack of unionization. We also reflecte
0341: Making a Game in UEFN with Tav Shande
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About this episode:
In this episode, I discussed Tav Shande's recent work in his game on project UEFN and his long-standing career in game development. They also talked about the gaming indus
0340: JangaFX with Nick Seavert
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About this episode:
In this episode, I had a discussison with Nicholas Seavert (CEO of JangaFX) covering a range of topics about the game industry, including visual effects, software tools, corpora
0339:Roundtable News | Rough Start to 2024
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About this episode:
In this episode, Brandon and
0338: Roundtable News | Fortnite Lego, Game Awards, and GTA VI
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About this episode:
In this episode, I sit with Ray Graham about the latest news and trends that affects game developers. Fortnite is making a huge comeback, our breakdown of the Game Awards latest an
0337: Art Boost | Spark and Bibi with Igor Puskaric
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About this episode:
Igor Puskaric presents his spotlight for a sketchfab project that a team 6 completed during the pandemic. An amazing piece of work that is interactive and showcases a new form of a
0336: Navigating the Storms of Indie Publishing with Pete Bottomley
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About this episode:
Dive into the fascinating world of game development with a returning guest Pete Bottomley, co-founder of White Paper Games, unravel the intricacies of crafting narrative-driven tit
0335: Art Boost | Gambit with Lyndl Kempis
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About this episode:
Lyndl Kempis joins this week to share his latest personal art piece. Being an early adopter of Blender and share his process of rigging, posing, and presentation.
Lyndl40k (@3d.ron
0334: Roundtable News | Massive Layoffs
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About this episode:
In this episode of our podcast, we delve into three significant topics affecting the gaming industry: recent layoffs, the rise of User-Generated Content (UGC) and the UEFN, and the m
0333: Catching up with the Game Industry with Brian Canary
AU 2023 | November 13-15 in Las Vegas
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Paul Klee, Rich Harbour by Subsage (itch.io)
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About this episode:
Join me in an insightful conversation with Brian Canary, Lea
0332: Get Your Game Published with Jay Powell
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About this episode:
Dive into the intriguing tale of Eric Manahan, a former architect turned game developer, as he transitions from the structured world of building design to the fluid realm of 32-bit ga
0331: Making Lucid with Eric Manahan
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Back Lucid Kickstarter Now!
About this episode:
Dive into the intriguing tale of Eric Manahan, a former architect turned game developer, as he transitions from the structured world of building design to th
0330: Mastering Metaverse: John Krajewski’s Eco Adventure
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About this episode:
Dive into the captivating journey of John Krajewski, the mastermind behind the thriving virtual world of Eco. With a pedigree from industry giants like EA, John took a leap and has been stee
0329: Roundtable News | Gen Z Impact on the Workplace
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About this episode:
In this roundtable episode, we delve deep into the transformative influence of Gen Z as they make t
0328: The Evolution of UX from Human Factors to Gaming with Joe Schaeppi
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About this episode:
Join Joe Schaeppi, a renowned UX expert who started his illustrious career running a usability lab in Switzerland, as he dives deep into the captivating realm of User Experience (UX) in gaming
0327: XR for Game Developers with Tony Bevilacqua
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About this episode:
Dive into the future of game development with Tony Bevilacqua, the founder of Cognitive3D, in our latest podcast episode. Uncover the emerging potential of XR in revolutionizing gaming experienc
0326: UEFN & HaZ Dulull- A New Dawn for Creators
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About this episode:
Our guest, Haz Dullull, a founder of Hazanimation, takes us through his journey from video games to the movie industry and back, now leveraging gaming technology to produce animated films. Learn a
0325: The Story Behind Dynopunk with Andrew and Roman
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About this episode:
In this episode, we delve into the captivating journey of indie developers Andrew and Roman, the dynamic duo behind Double and Dynopunk. They share invaluable insights on their development process,
0324: The Story of Battlebit Remastered with Max Fink (theliquidhorse)
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About this episode:
Uncover the story behind indie sensation BattleBit Remastered in an exclusive chat with develope
0323: Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin
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About this episode:
In this riveting episode of Game Dev Unchained, our guest Alex Silkin delves deep into the transformation of the VR landscape over the past decade. From pioneering hardware software prototypes at USC, l
0322: SoapBox | Games are taking 4-6 Years to Make? Why that isn't a bad thing...
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About this episode:
In our latest episode, we delve into the controversy stirred up by Xbox executive Matt Booty's recent comments. Booty stated that AAA games now take 4-6 years to develop, and that the industry needs t
0321: Roundtable News | Apple Vision Pro: Rewriting Reality
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About this episode:
Journey with us as we delve into Apple's latest masterpiece, the Vision Pro, a groundbreaking augmented reality headset that's revolutionizing the VR/AR landscape. Immerse yourself in a world where
0320: Harnessing User Feedback- Refining Game Design with John Li
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About this episode:
Dive into the world of game development in our latest podcast episode featuring John Li, co-founder of Pick Fu. Discover how Pick Fu revolutionized user testing, offering rapid, targeted insights to opti
0319: Beyond Borders - Game Localization Insights from Allcorrect's Demid Tishin & Marina Turkina
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About this episode:
In this captivating episode, experts, Demid Tishin & Marina Turkina, in video game localization discuss the intricacies of their field. They highlight how the process often comes in at the end of the d
0318: Unraveling the Challenges of Building Successful Game Development Studios with Dino Patti & Tadej Gregorcic
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About this episode:
Dive into a captivating conversation with veteran game developers, Dino Patti & Tadej Gregorcic (Cofounders @ Coherence) as they share their rollercoaster experiences in the rapidly changing gaming indus
0317: Roundtable News | Behind the Veil: The Complexities of Game Development and Market Reception
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About this episode:
Redfall's post-release period has been turbulent, adding to an already challenging week at Microsoft. Arkane Studios, typically a favorite among critics and fans, has been met with widespread disappointm
0316: Indie Gaming's Last Stand: How Willem Delventhal Is Battling Corporate Dominance!
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About this episode:
As a digital ecosystem thrives and transforms at a rapid pace, a recent conversation with game designer and educator Willem Delventhal offered insights into the evolving realm of game development. From the nu
0315: How AI is Taking Over the Gaming Industry and What It Means for You with Adnan Chaumette
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About this episode:
In a recent episode of Game Dev Unchained, host Brandon Pham sat down with Adnan Chaumette, founder of Polygon Flow, to discuss the rapidly evolving role of artificial intelligence (AI) in the gaming and enterta
0314: Students Getting into the Industry with Ian McDonell
About this episode:
Recruitment have faltered for industry entry jobs this past year as more companies are embracing the hybrid/remote work. The main reason has been shifting towards more mature/disciplined candidates to offset the long onboarding process. This is obviously bad news for younger students who are looking to break into the industry near-term.
Ian McDonell is an Associate Enviro
0313: Roundtable News | What is up with Meta?
About this episode:
There are a million things on how to run a tech company to the ground and that seems to be what Meta is all about lately. We talk about the best value for the buck as a gamer and also we catch up on the latest news affecting game developers.
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0312: AI Art Changing 2D Art and Concept Design Forever with Michael Shinde
About this episode:
AI Generation have jumped into the art scene faster and more furious than anyone has anticipated. Artists are at contention with each other on whether it's a technology that should be embraced or is entirely destructive to all creative industries. This week, I invited Michael Shinde, a Senior Concept Artist at Riot Games, to give an introductory look at what the big issues are
0311: Broken Roads with Drop Bear Bytes
About this episode:
Colin McComb (Fallout 2, Planescape:Torment and Wasteland 2) who is Creative Lead on Broken Roads. Craig Ritchie - Game Director and Drop Bear Bytes co-founder & Leanne C. Taylor-Giles, Narrative Director talks about what they're bringing to the table and how inclusivity in relation to Australia's history is playing a huge part in their design approach.
https://www.br
0310: Leaving the Game Industry for Tech with Ryan Bullock
About this episode:
Ryan Bullock have worked on the biggest games in the industry but in 2018 he was among a small group of developers that moved into Tech transferring the same skillset he has accumulated. This is a move that has become more prevalent in recent years, something that makes Ryan pretty much a pioneer in this space, relatively speaking. In this episode, he explains the differences h
0309: Roundtable News | Activision Blizzard and Meta Stopping Growth
About this episode:
Meta isn't happy with progress, Activision Blizzard has lower active monthly users, and everybody in the industry is on a wait and see approach for the next year. How does this all affect you?! Find out in this Roundtable News episode.
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0308: Onsen Master with Derrick Fields
About this episode:
Derrick Fields is an artist, professor, and game designer based in Chicago, Illinois where they advocate for increasing the visibility of BIPOC individuals involved in games and the provision of resources to young creators who are considering a path in the medium.
His recent game Onsen Master is partly a tribute to his appreciation of Japanese culture and his time living in Jap
0307: Roundtable News | Hiring Freezes and Summerfest Review
About this episode:
The tech industry are freezing hires, it feels like we are going into a recession, and overall everyone is taking less risk. What does this all mean for game devs? Find out in this month's Roundtable news!
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0306: Art Boost | Environment Art in Unreal 5 with Daniel Martinger
About this episode:
Environment art with Daniel Martinger. Breaking down his project for the Carpenter's Cellar.
https://www.artstation.com/blackoudan
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0305: Roundtable News | Will Hybrid/Remote Working Last?
About this episode:
Watch the live video here: https://www.youtube.com/watch?v=YPH7wwj0MaE
Unionization is becoming a fast reality. Tech companies are retracing from their pandemic growth to pre-Covid levels. Game Developers are all starting to move back into the office. Find out in this month's Roundtable News.
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http
0304: Art Boost | Making Weapons for Back 4 Blood with Brad Boyles
About this episode:
Check out the video version: https://youtu.be/Abod_U1a-Ig
Brad Boyles is a Senior Weapon Artist at Turtle Rock Studios and was responsible for half the weaponry used in Back 4 Blood.
https://www.artstation.com/bradboyles
https://www.linkedin.com/in/bradboyles/
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0303: The Making of Genesis Noir with Evan Anthony & Jeremy Abel
This episode is sponsored by Grand Beats:
audioxp.net
About this episode:
Check out the video version (https://youtu.be/iJ32gdKI6X8)
Evan Anthony & Jeremy Abel were college friends majoring in advertisement and are the creators behind Genesis Noir. In this episode, we walk through their inception, kickstarter, signing up with a publisher, shipping, and post release.
https://store.steampowered.com
0302: Art Boost | Making Environments for Last of Us 2 with Nestor Carpintero
About this episode:
Nestor is Sr. Environment Artist at Naughty Dog games. He walked through some of the best practices when making games for 1886, Spiderman, and Last of Us 2.
https://www.linkedin.com/in/nestorcarpintero/
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• 💰 https://anchor.fm/gamedevunchained/su...
•📸 htt
0301: Roundtable News | Biggest Heist in History with NFT Game Axie Infinity
About this episode:
Watch the live video here: https://www.youtube.com/watch?v=hYn7nBWQfBA
$600 millions dollars have been stolen from the most popular NFT game, Axie Infinity. What happened? Additionally, are workers too empowered nowadays or should there be always a balance? Find out in this month's Roundtable News.
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https://twitter.com/wadarass
https://twitter.com/gamedevunchain
SPECIAL ANNOUNCEMENT: Larry is back!
About this episode:
Super excited to announce, that we have been able to work out our differences and am becoming a two host podcast again!
Connect with us:
• 🖥 http://gamedevunchained.com
• 🎞️ https://www.youtube.com/c/GameDevUnch...
• ✉️ info@gamedevunchained.com
• 💰 https://anchor.fm/gamedevunchained/su...
•📸 http://instagram.com/gamedevunchained
0300: Soapbox | How to get promoted
About this episode:
Check out the video version (https://youtu.be/cnDLl6o4sAU)
Soapbox is when I share personal experiences around a specific topic asked by listeners. This week, I concentrate how company structures are setup and ways to think about promotion and your career path.
Connect with us:
• 🖥 http://gamedevunchained.com
• 🎞️ https://www.youtube.com/c/GameDevUnch...
• ✉️ info@gamedev
0299: Art Boost | Making Concept Art in Valorant with Brian Yam
About this episode:
Brian Yam is the art lead at Riot Games for Valorant. He walked through some of the best practices for making multiiplayer maps.
https://twitter.com/gafferongames
https://www.networknext.com/
Connect with us:
• 🖥 http://gamedevunchained.com
• 🎞️ https://www.youtube.com/c/GameDevUnch...
• ✉️ info@gamedevunchained.com
• 💰 https://anchor.fm/gamedevunchained/su...
•📸 http://i
New AREA by Autodesk! Gives exposure to all artists everywhere
#AutodeskAd
AREA has been completely redesigned with 16 years of history. It is rebuilt not just for artists, but designed with the entire 3D community in mind, including students, artists, supervisors, producers, and studio heads. AREA has great potential for true collaboration across all industries. Check it out!
AREA link: https://area.autodesk.com/
Connect with us:
• 🖥 http://gamedevunchained.
0298: Multiplayer for Games with Glenn Fiedler
About this episode:
Check out the video version (https://www.youtube.com/watch?v=Do2Hk3jKokM)
Glenn Fiedler is the CEO of Network Next with past experiences at Respawn Entertainment & Playstation. Network Next is a group of game developers who decided to do something about game network performance.
https://twitter.com/gafferongames
https://www.networknext.com/
Connect with u
0297: Roundtable News | Steam Deck, Blockchain & NFTS
About this episode:
Watch the live video here: https://youtu.be/Wxg_D7Opv1U
Steam Deck is out in the wild and Blockchain & NFTs triggers people.
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https://twitter.com/gamedevunchaind
https://www.facebook.com/gamedevunchained
https://www.instagram.com/gamedevunchaind/
Kickstarter still viable? | Games ReCAP
About this episode:
Watch the video version here (https://www.youtube.com/watch?v=Cfzw8CCxdCM)
Platform sees $24 million raised across 441 titles, sees moderate decline in fundraisers with a target of over $500k
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https://www.facebook.com/gamedevunchained
https://www.instagram.com/gamedevunchaind/
Blockchain Tech at Dice 2022 | Games ReCAP
About this episode:
Watch the video version here (https://youtu.be/lSGZzCn2vK4)
Blockchain tech was the talk of the town at this year’s DICE conference
Connect with us:
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https://www.facebook.com/gamedevunchained
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Journey and Sky developer thatgamecompany nets $160 million | Games ReCAP
About this episode:
Watch the video version here (https://www.youtube.com/watch?v=y1qLBYaKrbc)
Things are getting better for ThatGameCompany and their future is looking bright with more innovative games.
Connect with us:
https://twitter.com/gamedevunchaind
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https://www.instagram.com/gamedevunchaind/
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