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Game Dev Unchained

Game Dev Unchained

Game Dev Unchained 425 Episodes Mar 10, 2026

Game Dev Unchained breaks the mold of the video game industry's 'don't ask, don't tell' culture. Each week, host Brandon Pham interviews professional and indie developers, discussing jobs, studios, salaries, and crunch horror stories. The podcast provides an inside look at what it's really like to be a game developer.

Episodes

GDC 2026: Day 1 | It's not all up in Flames Mar 10, 2026 00:08:06 Day 1 summary on the floor, reporting on what the buzz is.
0370: Roundtable News | High Guard's Downfall, Marathon's Release, Xbox's Future Mar 3, 2026 01:22:05 Starting with Wildlight’s HighGuard, which drew heavy criticism for inconsistent art direction, weak gameplay choices, lack of public playtesting, poor performance, and rapidly shrinking player counts, leading to major layoffs and a much smaller remaining team. We argue modern live-service shooters face intense competition and need earlier public feedback, noting broader post-COVID overfunding has
0369: Roundtable News | EA Goes Private and Playstation State of Play Review Oct 7, 2025 00:52:18 In this episode, we discuss EA going private and potentially some major layoffs before end of Year. Before deep diving in the state of play from the PlayStation conference.Connect with us:• 🖥 ⁠⁠⁠⁠⁠⁠⁠⁠⁠http://gamedevunchained.com⁠⁠⁠⁠⁠⁠⁠⁠⁠• 🎞️ ⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.youtube.com/c/GameDevUnch...⁠⁠⁠⁠⁠⁠⁠⁠⁠• ✉️ info@gamedevunchained.com• 💰⁠⁠⁠ ⁠⁠⁠⁠⁠⁠https://anchor.fm/gamedevunchained/su...⁠⁠⁠⁠⁠⁠⁠⁠⁠•📸 ⁠⁠⁠⁠⁠
0368: Small Teams Turn Passion into Project Grail with Malte and Rufino Sep 30, 2025 01:20:18 https://www.project-grail.com/https://www.linkedin.com/in/iammalte/https://www.linkedin.com/in/ta-roy/Malte and Roy to discuss their journey developing "Project Grail," a retro-inspired first-person shooter. The conversation covers their backgrounds in AAA studios, the influence of classic games like Doom and Wolfenstein, the challenges of balancing side projects with full-time jobs, and the evolv
0367: Games Recap | Crunch Deaths, Mass Layoffs, Political Firings, and Global Shifts Sep 24, 2025 00:48:04 In this solo episode, I address three significant topics in the game development industry: backlash from social media posts following the assassination of conservative activist Charlie Kirk, the tragic death of Microsoft engineer Pratik Pandey linked to crunch culture, and the broader industry shakeout leading to significant job losses. The discussion covers the impacts of public comments by game
0366: Alien: Rogue Incursion | Bridging VR and Flat Screen Experience with Ross DeVito Sep 16, 2025 01:00:02 Alien: Rogue Incursion - Evolved Edition | Coming Soon to PS5, PS5 Pro, Steam, Xbox, and EpicRoss De Vito | LinkedInIn this episode we have Ross DeVito, a gameplay programmer at Survios, a VR studio. Ross shares his journey from studying mechanical engineering at Cal Poly San Luis Obispo to finding fulfillment in virtual reality game development. He discusses the development of 'Alien: Rogue Incur
0365: Roundtable News | AI, Remote Work and Industry Layoffs Sep 9, 2025 01:18:56 In this episode, we discuss the recent layoffs in the game industry and the economic challenges faced by game studios, focusing on the long development cycles and mismanagement in AAA studios like Cloud Chamber's BioShock project. We examine the role of AI in game development, highlighting its potential to assist with asset creation and coding while noting its current limitations. The conversation
0364: The Challenges of Finishing a Game with Drew Smith Sep 2, 2025 01:03:58 In this episode we sit down with longtime friend and industry veteran Drew Smith for a candid conversation about the evolving landscape of game development. Drew shares his journey from hustling his way into Take-Two, producing at 2K, and working on iconic titles like Bioshock and Destiny, to navigating the challenges of remote work, starting his own studio, and adapting to a rapidly changing indu
0363: Roundtable News | Marathon, Mayhem, and the State of AAA May 6, 2025 01:13:27 In this roundtable episode, the crew dives into Bungie’s upcoming "Marathon," dissecting its art style, gameplay, and what it signals about the state of AAA game development. We discuss industry layoffs, the decline of Western studios, and the challenges facing big-budget games, while reflecting on the future of game development and the rise of smaller, more agile teams.Connect with us:• 🖥 ⁠⁠⁠⁠⁠⁠⁠
0362: Gaming Today with Studio GM Chris Stone Feb 12, 2025 00:45:51 About this episode:hristopher Stone is a dynamic Studio General Manager who has played a key role in some of the industry's most notable AAA titles. Currently, he's leading work on Ready or Not, while his impressive portfolio also includes high-profile projects such as Callisto Protocol, Days Gone, Call of Duty, and Dead Space. In this episode, Christopher shares his journey through ground
0361: UFOs & Conspiracies with Leo Gonzalez Feb 3, 2025 01:23:21 https://magicmind.com/gduJan⁠ Get 45% off for mental wealth bundled with Magic Mind's new Sleep Elixir for better sleep. About this episode: Leo Gonzalez is the cofounder of GoDemics, a co development studio that partners with Riot Games, Gearbox, and 2K. He's a veteran of the industry with over 15 years of experience. This episode we dive into a special segment talking about UFOs and c
0360: Slay the Princess: The Pristine Cut with Tony & Abby Howard Jan 28, 2025 01:00:34 About this episode: Tony & Abby are independent game developers behind Black Tabby Games. Following up their first success, Scarlet Hollow, Slay the Princess is already a hit. I sat down with the team to learn about how the game came to be, and their advice doing this the second time. Connect with us: • 🖥 ⁠⁠⁠⁠⁠⁠http://gamedevunchained.com⁠⁠⁠⁠⁠⁠ • 🎞️ ⁠⁠⁠⁠⁠⁠https://www.youtube.com/c/GameDevUnc

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