
The Game Business Show
Christopher Dring hosts interviews, in-depth analysis and special features on what's truly going on in the video games industry.
Episodes
Xbox divided over its future, and do people even buy physical PlayStation games?
In today’s The Game Business Show, we discuss how people at Xbox are feeling about these imminent cuts and changes. Plus, we analyse PlayStation’s decision to end disc production.And our guest is Midwest Games CEO Ben Kvalo, who has a vision for a more sustainable future for video game makers. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus epi
Seven things you probably didn’t know about Naughty Dog co-founder Jason Rubin
In this special edition of The Game Business Show, we tell the story of Jason Rubin, the man who co-founded Naughty Dog, tried to save THQ, and then attempted to establish virtual reality at Oculus and Meta. Not only did we speak with Jason, but also numerous other industry legends and friends. We think it’s a pretty special session, filled with fascinating stories and insight. We hope you enjoy i
Why did PlayStation buy Bungie in the first place? – The Game Business Micro
In this free version of The Game Business Micro (it's usually only for paid subscribers), we discuss how we ended up with this situation at Bungie, plus what to make of the Xbox price hike. More at www.thegamebusiness.com This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe
Retailer warns of GTA console stock shock. Plus, why is Russian propaganda still on Steam?
It’s a bumper edition of The Game Business today. We discuss the Steam Machine and whether there will be enough stock of game consoles this Christmas. Plus, we hear all about a new $50 million games fund aimed at ‘visionary creators.But our main chat is with George Osborn, who is the author of the new book Power Play: Video Games, Politics and the Battle for Global Influence. He joins us to discus
Fans were so angry about a Command & Conquer mobile game that it changed EA
In this episode, it's another recording from The Game Business Live. We speak to Laura Miele, the president of EA Entertainment, to discuss how a Command & Conquer mobile game changed the company, the story behind bringing Skate, Dead Space and EA College Football back, single-player games, The Sims movie and lots more.The interview was conducted ahead of EA's acquisition by the Saudi Arabia Publi
Why does Xbox need a brutal reset?
This week on The Game Business Show, we are joined by Lucy James talking about her newsletter lookingfor.game (which is a sister publication to TGB). We also share some new stats about Summer Game Fest 2026 and how it boosted the media. But of course, the big conversation is on the expected cuts at Xbox. Enjoy. This is a public episode. If you'd like to discuss this with other subscribers or get a
Can PlayStation’s Housemarque repeat the FromSoftware story?
We are joined by Housemarque studio head Ilari Kuittinen and brand director Mikael Haveri who discuss how to make their games appeal to more people, the experience of being part of PlayStation, and the transition from small indie to AAA team This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe
The Big Matthew Ball Interview: “The console market is not dying”
This edition of The Game Business Show is with Xbox Chief Strategy Officer Matthew Ball, recorded on stage at The Game Business Live.In this candid conversation with the Xbox leader, Ball shares the thinking and vision behind console exclusives, the frightening DRAM crisis, China, in-game advertising, streaming, working with Asha Sharma and the future of his famous industry reports. This is a pub
The new Paramount Games isn’t like the old Paramount Games
Today, we speak to the all-new Paramount Game Studios and its creative lead Shawn Kittelsen. In this fun conversation, we chat about the new Teenage Mutant Ninja Turtles: The Last Ronin game, its horror Star Trek adaptation Shadow Frontier, building original IP, AI scepticism, 'cost effective AAA', whether the impending Warner Bros deal will change things. Plus, we touch upon Avatar Legends and...
The console war returns – The Game Business Micro
It's The Game Business Micro, the Summer Game Fest special.The Micro is usually for paid subscribers, but for this week we're making it free for all. It is a quick run through of the big stories of the last week, complete with some exclusive data and analysis.Today, we chat Xbox's return to exclusivity, 007: First Light's impending profitability, the success of Summer Game Fest and more. This is a
Call of Duty ‘at risk’ from GTA 6, EA set for World Cup boost, and Switch 2 hits UK milestone
This week on The Game Business Show:- Amanda White and Jon Gibson of Iam8bit discuss the 'biggest yet' Summer Game Fest Play Days event, which starts on Saturday.- Samantha Lester of ICHI Worldwide tells us all about building trailers for events like SGF.- Our guest host is analyst Piers Harding-Rolls from Ampere, who is sharing with us a whole load of exclusive data around the impact of GTA 6 and
Embracer CEO: I hope trust in us is improving
In this edition, The Game Business Show speaks to Embracer CEO Phil Rogers. We discuss the formation of new Embracer spin-off Fellowship Entertainment and what it all means. We find out what Amazon's decision to pull out of games has meant for Tomb Raider. And we chat development costs, M&A, AI, and winning back the trust of the industry.Enjoy. This is a public episode. If you'd like to discuss t
Take-Two: GTA 6 review scores are important
Today’s edition of The Game Business Show sees us dive into Grand Theft Auto 6, featuring comments from Take-Two CEO Strauss Zelnick and data from the ESA. We’re joined by Dan Dawkins, who is content director at media giant Future, and also runs the GTA 6 O’Clock newsletter and podcast, to chat through what we might expect from the blockbuster launch in six months. This is a public episode. If you
We interview Remedy’s new CEO: “Alan Wake and Control should have sold more"
In this edition of The Game Business Show, we have the first ever interview with Remedy CEO Jean-Charles Gaudechon.Gaudechon discusses the anxious reaction from fans to his appointment, and why it’s a good thing. Plus, we talk Control Resonant launching in the GTA year, Remedy’s reluctance around AI, the Asia opportunity, turning Alan Wake and Control into big commercial hits and lessons from FBC:
How do you announce a live service game in 2026? Plus, Nex Playground's global expansion
We have had lots of news this week. Including the story we broke yesterday around Xbox’s new leadership hires (featuring TGB regular Matthew Ball). Meanwhile, Embracer is being split in two. Indigo Pearl is merging with Fortyseven Communications. Sony isn’t releasing all of its games on PC anymore. The US market keeps growing… It’s all going on.Joining us on the Show, we have three interviews for
Hasbro is spending $1bn making video games, and none of them are games-as-a-service
We are joined by Hasbro CEO Chris Cocks, who is overseeing a $1 billion investment into video games, including the development of major new D&D titles. In 2027, it will release ambitious sci-fi RPG Exodus and D&D action adventure Warlock. But it also has a successful licensing business, which in recent years has led to the likes of Baldur's Gate 3 and Monopoly Go.We speak to Cocks about its huge i
Could AI bring investors back to video games?
This week, we’re joined by two leading video game investors. First, we have David Gardner, one of the world’s most successful gaming VCs who backed Supercell, Unity and NaturalMotion. He speaks to us about the state of game investment, where it’s heading and what may cause it to come back.Then we welcome Hooded Horse and Griffin Gaming Partners’ Tim Bender, who shares details about a new $100m ind
PlayStation: “We have a responsibility to the whole industry”
Today on The Game Business Show, we speak to PlayStation's Christian Svensson, who oversees all third-party and second-party activity at the platform holder.We discuss getting games on PS5, how to get featured in State of Play and on PlayStation Plus, game funding, the rise of China and South Korea, new markets, and why the future for video games is actually very bright. This is a public episode.
‘GTA 6 players are in for a console price shock’
On this week’s The Game Business Show, Circana games boss Mat Piscatella returns to discuss the US games market, console price rises, Switch 2 sales, the role of exclusives, the Xbox Game Pass price cut and… Bluey. Plus, he reveals a change is coming for the US video game charts.In addition, Chris shares his views on the UK court case that could see PlayStation change its 30% commission fee it cha
We talk 007, Amazon, Switch 2, Hitman and MindsEye with IO Interactive boss Hakan Abrak
In this week's edition of The Game Business Show, we are joined by Hakan Abrak, the CEO of IO Interactive and game director on 007 First Light.In our chat, we discuss Bond, the relationship with Amazon, support for Nintendo Switch 2, lessons from publishing MindsEye, the state of Project Fantasy and the future of Hitman. Enjoy! This is a public episode. If you'd like to discuss this with other sub
Should PlayStation and Xbox change their plans on exclusive games?
In this edition, we dive into the data around exclusive games and discuss why PlayStation might be pulling back from PC releases… and whether Xbox should keep putting games on other consoles.Our big guest on the Show is Jake Kulkowski from Guillotine. Jake is a top influencer specialist who works with companies big and small, and he shares insight into how the world of influencer marketing is shif
Skybound cuts back indie publishing to focus on Invincible VS and The Walking Dead
This week we speak with Skybound, the entertainment company behind The Walking Dead and Invincible.The company is about to release an ambitious new fighting game called Invincible VS, and CEO David Alpert and co-chair Jon Goldman tell us all about it. The two also discuss the fighting game genre, why they have to accept bad The Walking Dead games, the reason it isn't publishing indie titles anymor
Flawed open world action game Samson comes to PS5 and Xbox in September, ahead of GTA 6
It's been a busy week for news. We’ve had Xbox price cuts, BAFTA winners (and losers), new game divisions, new title announcements, big sales numbers, more job cuts… a real mix. So, lots to go through.Our guest is Christofer Sundberg. He is the head of Liquid Swords, the developer of Samson. The GTA-like game had a tough journey to launch, and its release has been marred by bugs and flaws. Sundber
The Vampire Survivors developer is opening studios and making over 15 projects
IIn today’s edition of The Game Business Show, we speak with Poncle, the developer behind Vampire Survivors. The studio’s Chief Strategy Officer Matteo Sapio reveals that the developer is working on over 15 games, opening studios in other countries, and working with external brands.The interview was conducted on-stage at the Games Finance Market, which was part of London Games Festival. This is a
UK minister: It’s not a problem that Grand Theft Auto isn’t UK-owned
This week, our guest is UK government minister Ian Murray, who talks about supporting video game studios with new funds, and the impact of Grand Theft Auto on the British industry. We also dive into the future of Xbox Game Pass following reports that Microsoft is set to cut the price, having only raised it six months ago. Plus, we reveal our speakers for The Game Business Live in Los Angeles. This
The Blood of the Dawnwalker studio: Everyone we spoke to wanted to invest
We speak to Konrad Tomaszkiewicz, the CEO and creative lead at Rebel Wolves, who is best known for directing The Witcher 3 at CD Projekt Red. At his new studio, Tomaszkiewicz is creating the upcoming open world vampire RPG The Blood of the Dawnwalker. In this interview he shares the story of the game (and the studio) so far, and why he said goodbye to CD Projekt. This is a public episode. If you'd
One of the world’s biggest game makers reveals ‘the uncomfortable truth’ about AI
In this edition of The Game Business, we finally dive into AI properly with Jon Gibson, the head of transformation at Keywords Studios.Keywords works with numerous major game studios around the world and has a unique perspective on AI. And in our chat, Gibson talked about AI being in its ‘chaos’ phase, and how few studios have worked out how to use it within their pipelines. We also discuss the gr
Why aren’t more game developers using Kickstarter?
Video games are growing again on Kickstarter. But why aren't more developers doing it? And how should studios approach crowd-funding... if at all?In this episode of The Game Business Show, Chris speaks with Kickstarter games boss Asher McClennahan and Ico Partners' Thomas Bidaux (a well known Kickstarter expert) to find out what's going on in the world of video game crowd-funding. This is a public
Dispatch developer: We were told comedy games don’t sell
This week, we speak to the leaders of AdHoc Studio, the developer behind the smash hit superhero workplace comedy game Dispatch.In this edition, we discuss the team's 'hell' of trying to find a publisher, why the game was viewed as being high risk, and their experiences of self-publishing the title.Plus, we chat comedy games, their relationship with Critical Role, the episodic model, and what the
What’s the truth about Nintendo Switch 2?
The Game Business has been around for an entire year, and to mark the occasion, we have Game File reporter Stephen Totilo on today’s episode of the Show. Stephen was our very first guest back in March 2025.Today, Stephen and Chris discuss Nintendo’s current performance, Epic’s shock lay-offs, and the positive impact of Meta removing Horizon Worlds from the Quest Store. This is a public episode. If
Scopely Co-CEO: There’s less of a need for new games
In this edition, Scopely co-CEO Javier Ferreira discusses the state of the mobile video games market, what it's learning from Pokémon Go, the impact of Google's lower fees, making PC and console games, what it looks for when acquiring companies, and why it's obsessed with never being right. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episo
Can new age rating rules prevent a video game ban?
This week, we dive into the big conversation around the new European age rating rules, which mean games that feature loot boxes and mechanics that entice people to come back may be subjected to higher age ratings. On the Show, we are joined by Dirk Bosmans, the director general of the European ratings body PEGI, and Ian Rice, the director general of the Games Rating Authority, to discuss the topic
Take-Two CEO Interview: ‘The notion that AI can make GTA is laughable’
We speak to Take-Two CEO Strauss Zelnick about why investors shouldn't be concerned about video games being built with AI tools.We also chat about in-game advertising within PC and console games, the firm's global expansion plans, its ageing audience, the DRAM crisis, Roblox, and what it takes to be a good video games CEO. This is a public episode. If you'd like to discuss this with other subscrib
Whatever happened to Xbox Project Moorcroft?
This week it's our GDC 2026 special, featuring two big interviews. The first is with Guy Richards, the global director of ID@Xbox. He talks to us about how indies relate to Project Helix and the ‘return of Xbox’.We also had a great chat with Ben Porter of Newzoo about its latest PC and console report, which includes the reveal that PC will overtake console by 2028.Plus we chat GDC 2027, layoffs at
Peter Moore’s video game stories: “Maybe the console wars were my fault”
Last year, video game veteran Peter Moore visited London to promote his memoir: Game Changer. During his visit, we had the privilege of interviewing him live on stage to hear stories from his time at Sega, Xbox, EA and Liverpool Football Club. He discussed the Dreamcast era, the highs and lows of Xbox 360, EA becoming the worst company in America and the heartbreak of leaving his dream job. Check
Capcom delivered a marketing masterclass with Resident Evil Requiem
Today, we are joined be GameSpot writer, presenter and producer Lucy James to discuss how Capcom pulled off such a huge launch for Resident Evil Requiem. We also teamed up with Fancensus to look at what AI is recommending to gamers. Plus, we discuss those topics, plus PlayStation’s apparent PC pivot, The Sims 4’s new UGC approach, and the US Government’s investigation of Tencent. This is a public
Why the Mewgenics developers never even considered a publisher
Super Meat Boy and The Binding of Isaac's Edmund McMillen has done it again. Mewgenics has sold one million copies in just a week and is one of this year's breakout indie hits.In this interview with McMillen and Tyler Glaiel, we discuss the Mewgenics story, why it took so long to make, and why the duo avoid working with publishers at all costs. This is a public episode. If you'd like to discuss th
“I’m pretty frightened by the DRAM crisis” – Matthew Ball Part Two
This week, Chris touches on the noise around Xbox's leadership changes, the cuts at Eurogamer and shares some news about the return of The Game Business Live.But the big guest is once again Matthew Ball, who discusses layoffs, the DRAM crisis, PC handhelds, streaming, subscriptions and in-game advertising on PC and console. This is a public episode. If you'd like to discuss this with other subscri
How come Fuse Games gets to make a Star Wars racing game?
We speak to new UK studio Fuse Games about its debut game Star Wars: Galactic Racer, the first new Star Wars racing game in over 20 years. We discuss working with Lucasfilm, how it secured such a big licence, the state of racing games, and just who exactly are Fuse Games This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegam
The state of video games with Matthew Ball – Part One
Industry analyst and advisor Matthew Ball has released his annual presentation, which this year asks (and answers) the question: if video games are at an all-time high, why are so many game companies still struggling?To mark its release, Matthew joins us for a bumper interview around all things video games. In part one of our interview, Ball discusses China and Roblox problem, the console challeng
"I am petrified" - Peter Molyneux and friends tell us how it feels to reunite for one final game
In this special edition of The Game Business Show, Chris visits 22Cans to meet with five video game legends: Mark Healy, Kareem Ettouney, Ian Wright, Russell Shaw and Peter Molyneux. The five are famous for Fable, Black & White and Dungeon Keeper, and have reunited to create one last game together: Masters of Albion.Chris uncovers their history, what drove them back together, and what to expect fr
Interview: How the Fallout TV show transformed Fallout 76
In this week's edition of The Game Business Show, Chris speaks with two of the leaders behind the Fallout 76 online game: Bill LaCoste and Jon Rush. The three specifically talk about the hit Fallout TV show on Amazon, and the impact that it has had on the RPG. We also learn more about the game's surprisingly friendly community. This is a public episode. If you'd like to discuss this with other su
The biggest video games of 2026 (not called Grand Theft Auto 6)
In this week's edition of The Game Business Show, we are joined by Circana boss Mat Piscatella, where we discuss the biggest video games coming out this year (that are not Grand Theft Auto). We also review the US games market. Plus, Chris gives his take on the Sony, Nintendo and Take-Two financials. This is a public episode. If you'd like to discuss this with other subscribers or get access to bon
Five things I learned from my World of Warcraft interview
In this week’s edition of The Game Business Show, we sit down with World of Warcraft leaders Holly Longdale (VP) Ion Hazzikostas (game director), where we discuss the game’s ageing audience, the impact of World of Warcraft Classic, working with Microsoft and the future of the Warcraft IP. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes
Is this make or break for GDC?
This week we have guests aplenty on the Show, including GDC organisers Mark DeLoura and Beth Elderkin, who discuss their latest State of the Industry report, and give us an update on how GDC 2026 is shaping up in the face of turbulent external challenges.We also welcome former GDC organiser and current AIAS boss Meggan Scavio, who joins us to announce this year’s edition of the Game Maker’s Sketch
The Highguard developers on dealing with the hostile reception to its ambitious shooter
In this edition of The Game Business Show, Chris sits down with the leaders of Wildlight, which is the studio behind the new online raid shooter Highguard. The new game launches after a hostile reception to its big The Game Awards reveal last month.The team discuss that reception, its decision to self-publish Highguard, and the lessons it's learned from working on Apex Legends. This is a public ep
Has Meta just killed virtual reality?
Today's edition of The Game Business Show is a VR special, where we react to the news that Meta is scaling back its investment in virtual reality.The VR sector has come to rely on Meta for much of its player base and revenue, so this news sounded existential. But is it?On the Show today, we welcome VR specialist and analyst Cassia Curran, and Owlchemy Labs (that’s the Job Simulator lot) boss Andre
Palworld maker: We’ll keep funding games even if our current projects crash and burn
In today's edition of The Game Business Show, Palworld developer Pocketpair looks back on its 'difficult and scary' move into publishing and funding other people's games. We speak to publishing and community boss John 'Bucky' Buckley to discuss the games he's signed so far, what he looks for from pitches, and what life is really like at the Palworld studio This is a public episode. If you'd like t
There is no such thing as a video game industry
In this edition of The Game Business Show, we explore the idea that there may not be a video game industry at all! And we are joined by industry veteran, consultant, investor and developer (plus co-owner of Spilt Milk Studios) Nicholas Lovell to discuss the subject.In addition, we look at the latest cuts at Ubisoft, Larian’s shifting position on AI, and the drop in Battlefield 6 players. Enjoy! Th
Split Fiction’s Josef Fares: “I would not be able to live without AAA titles”
We're joined by Hazelight boss Josef Fares, the creative mastermind behind A Way Out, It Takes Two and Split Fiction - games that have collectively sold more than 43 million copies. In our chat with Fares, we discuss the state of the industry, the impact Clair Obscur: Expedition 33 might have on publishers, their relationship with EA, AI, and unlocking the 'creative monster' in his staff. This is
Nintendo Switch 2 sales stumble over Christmas
In today's edition of The Game Business Show, Chris is joined by The Guardian's Keza MacDonald to discuss the Switch 2's first Christmas on the market. The two also talk about Nex Playground and its impending European launch, how the Fallout TV show boosted Fallout 4, and Keza's upcoming book 'Super Nintendo'. Finally, the Phasmaphobia team also join the Show to talk about its new publishing divis
We Interview Troy Baker. Could we see video game actors on Jimmy Fallon?
In our first edition of The Game Business Show of 2026, we speak with video game acting legend Troy Baker. Chris and Troy chat Indiana Jones, the importance of trust in creating art, the AI future, indie games, the role of game actors in marketing, Kill Bill Fortnite, and Troy's ambition to make his own video game. A nice fun (hopefully inspirational) one to kick off the year. Enjoy! This is a pub
Best of The Game Business Show 2025
To wrap up the year, we have gone back over our nearly 80 episodes and picked some of our favourite moments. Our first draft of this would have been at least five hours long. And we wouldn’t do that to you. So we’ve had to be brutal and select what we think were the more interesting or entertainment moments from the past nine months.Enjoy! This is a public episode. If you'd like to discuss this wi
Who really won The Game Awards? Plus, we review 2025
It is our last News and Analysis Show of 2025! This week, we dive into the big stories of the moment, we reveal who REALLY won The Game Awards 2025, and we look back at the year that was with Newzoo’s director of market intelligence Emmanuel Rosier.Plus, why the whole industry needs to be wary of Rockstar's on-going union row, and why Netflix and Warner Bros might be a good fit when it comes to vi
“We want a Nex Playground in every living room”
In a bleak month for video game consoles, a surprising new competitor emerged in the form of Nex Playground. The sold-out family game console is the spiritual successor to Wii, and the company behind it has huge ambitions. In this episode of The Game Business Show, Chris speaks to Nex CEO David Lee to find out the story behind the platform, and what comes next. This is a public episode. If you'd
Interview: How Todd Howard and Bethesda are capitalising on the Fallout TV show
In today's edition of The Game Business Show, Chris sits down with Bethesda's creative director and executive producer Todd Howard ahead of the release of the new TV show. Along with Samsung's head of gaming Kevin Beatty, the three discuss the ways in which Bethesda are looking to drive interest in the video games by capitalising on the TV show's immense popularity.They also discuss streaming, the
Meet the developer behind The Game Awards’ most bonkers reveal
In today’s edition of The Game Business Show, we speak with Day 4 Night, the studio behind the upcoming Bradley The Badger, which received its debut at The Game Awards. The studio was formed by Davide Soliani (Mario + Rabbids) and Christian Cantamessa (Red Dead Redemption), and was one of the most distinctive games on show. It’s also a game that has received big investment from the likes of 1Up Ve
Interview: Geoff Keighley on the impossible balancing act of running The Game Awards
Hello!This week is our The Game Awards special, featuring TGA host, executive producer and CEO Geoff Keighley (who, yes, also happens to be the co-founder of The Game Business).In this edition, Geoff discusses what goes into building the Awards, reaching an even wider audience, the changing way games are announced, and much more.Enjoy! This is a public episode. If you'd like to discuss this with o
GoldenEye and TimeSplitters developers reunite to find out if they can still make a hit game
On this week’s The Game Business Show, Chris is joined by Andy Robinson, the founder and editor of Video Games Chronicle. Together, we chat about the latest industry stories, the growing popularity of old games, plus the latest data coming out of the Asia and MENA game markets.But best of all, they're joined by Dr David Doak and Steve Ellis, two of the masterminds behind GoldenEye, Perfect Dark an
The man who signed Arc Raiders: "The AAA industry is at its end"
In this edition of The Game Business Show, Chris speaks to Owen Mahoney, the former CEO of Nexon, to discuss what the industry can learn from Arc Raiders developer Embark, the studio he acquired during his ten years at the publisher.We also chat about how AI might triple the size of the video game market, the importance of balancing art and business, the structural problems facing AAA studios, the
Tekken’s Katsuhiro Harada: As a producer, maybe I’m a failure
In today's episode of The Game Business Show, we speak to the Tekken development team including executive game director Katsuhiro Harada, chief producer and game director Kouhei Ikelda and producer Michael Murray.The trio discuss rising video game budgets, the importance of live events, potential new revenue streams and what goes in to creating a new Tekken character. This is a public episode. If
Call of Duty under attack
On Today's episode, Chris is joined by YouTuber and media entrepreneur Ralph Panebianco (or Skill Up as he’s also known).The two chat about the Unity/Epic partnership, the on-going row between Rockstar and a UK workers union, the success of the ROG Xbox Ally X, the F1 franchise taking a year off (sort-of) and Ralph's new media website This Week In Videogames.And our big topic is about the shooter
Life beyond Elden Ring: What’s next for Bandai Namco Entertainment
In this week's edition of The Game Business Show, we secure a very rare interview with Bandai Namco Entertainment CEO and president Nao Udagawa. During the chat, We ask Udagawa-san about the firm's strong relationship with FromSoftware, the rise of Japanese-made games, the desire to grow its own IP, plus movies, merchandise, mobile and more. This is a public episode. If you'd like to discuss this
What’s going to stop the Steam Machine failing again?
Hello and welcome to this week’s News edition of The Game Business.On the Show today, we are joined by Shams Jorjani, the CEO of Helldivers 2 developer Arrowhead. Shams and I chat about the Helldivers 2 launch on Xbox, before diving into some big stories, including the delay to GTA 6, the layoffs at Square Enix, the NetEase-backed studio closures, and the debate triggered by a Eurogamer review, wh
We interview Reggie Fils-Aimé about Nintendo Switch 2, leadership and the console war
Today on The Game Business Show, Chris talks to industry legend and former Nintendo of America president Reggie Fils-Aime. The two discuss the Nintendo Switch 2, the state of the console industry, leadership, the future of games and a whole lot more. Check it out. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusine
‘We all should push back against the political manipulation of video games’
In today's episode of The Game Business Show, Chris is joined by video game political journalist George Osborn (Editor of Video Game Industry Memo), where they discuss the rise of global Governments utilising video games to influence the population. The duo also chat Nintendo financials, Amazon backing away from MMOs and the rise of remakes and remasters. This is a public episode. If you'd like to
Of course, working at Obsidian is like a real-world RPG
In this edition of The Game Business Show, we chat with Obsidian's Marcus Morgan and Justin Britch to discuss the studio's impressive output, its iterative, RPG-like approach to development and how it's managed to launch three games (Avowed, Grounded 2 and The Outer Worlds 2) in one year. We also find out how the studio hopes to keep staff happy so they stay for 20 years or more. This is a public
Arc Raiders: The game that dares to go up against Battlefield and Call of Duty
In this week's edition of The Game Business Show, we're joined by Embark CEO Patrick Soderlund. The former EA boss is launching a new shooter IP this week called Arc Raiders, and despite huge competition from Battlefield and Call of Duty, early signs are very, very positive that it's going to enjoy an impressive launch. In this chat, Soderlund talks about how Arc Raiders has managed to cut through
Skipping GDC sends message to developers that you don’t care, organiser warns
In today's bumper edition of The Game Business Show, we are joined by Circana game boss Mat Piscatella, who gives us his take on a better-than-expected year for video game sales in the US.Plus, we interview GDC chief Mark DeLoura, where we discussed some of the big changes taking place at the conference this year. We also spoke about the challenges of hosting the event in the US, and how he felt a
The PS5 generation has “brought something special”, insists Team Asobi
In today’s edition of The Game Business Show, Chris speaks to Nicolas Doucet, the studio head of Astro Bot developer Team Asobi. The studio is known for its close involvement in the creation of PlayStation consoles, so Chris asks Nicolas for his views on the role of consoles, and what makes PS5 different to what has come before.The two also chat about Team Asobi’s skill at making incredible games
Nintendo has generated nearly $2.2 billion from mobile games so far
In this episode, Chris Dring and MobileGamer.biz editor Neil Long look at Nintendo’s return to mobile games, with some exclusive data on how the company has performed in this space so far. The two also dive into the recent challenges at Build A Rocket Boy, Remedy’s profit warning and Supercell’s concerns about potential EU regulation. This is a public episode. If you'd like to discuss this with ot
"When we launched Resident Evil on GOG, the reception was absolutely phenomenal"
In today's The Game Business Show, we chat with the leaders of GOG (formerly Good Old Games) to discuss the retro games scene, the increasing competition, the problems it's faced with its Preservation Program, the ageing gaming audience and why players crave the OG versions of classic titles. Enjoy. This is a public episode. If you'd like to discuss this with other subscribers or get access to bon
"Some game companies continue to be afraid of the Chinese market"
In this week's edition of The Game Business Show, Chris is joined by two guest hosts: Lisa Cosmas Hanson (President and CEO of Niko Partners) and Daniel Ahmad (director of research and insights at Niko Partners), who both share an abundance of data and insights into what is really going on in the Chinese video game market. The three also chat about what former FTC Chair Lina Khan had to say about
'We went to dangerous places' – An oral history of how PS1 conquered Europe
In this week’s special edition of The Game Business Show, we speak to some of the leaders behind the launch of PlayStation 1 in Europe, including former bosses Chris Deering and Jim Ryan, developers Martin Alltimes and Juan Montes, PR and marketing veterans Glen O’Connell, Alan Welsman and Geoff Glendenning, and Namco’s Jackie Plumeridge. Listeners can receive extra content at www.thegamebusiness.
About that EA deal…
On this week’s The Game Business Show, Chris is joined by analyst, author and all-round nice guy Joost van Dreunen to discuss the shock acquisition of EA and what it means on a political level. They also discuss Xbox's decision to raise the price of Game Pass Ultimate by 50%. And we dive into the numbers to get a sense of who might win between Battlefield 6 and Call of Duty: Black Ops 7 This is a
Are video game companies getting their release dates wrong?
In this edition of The Game Business Show, we dive into video game release dates, featuring the latest stats from Newzoo. We also welcome the data firm’s director of market intelligence Emmanuel Rosier onto our Show.Rosier shares his views on where the industry may be going wrong when it comes to setting dates, and we also chat about Epic Games’ Fortnite monetisation U-turn, the Xbox price rises,
Jagex prepared to take financial hit to save RuneScape
In today's interview edition of The Game Business Show, we speak to new Jagex CEO Jon Bellamy where we discussed the firm's efforts to rescue its main RuneScape product. We also chatted about the incredible success of Old School RuneScape, the firm's surprise shadow drop for RuneScape Dragonwilds, the state of the game market, secret Jagex hit Scum and more! This is a public episode. If you'd like
Are video game consoles in trouble?
On today’s episode of The Game Business Show, we reunite with Stephen Totilo, the man who guest-hosted on our first ever episode. And this time, we discuss retro games, the latest Nintendo Direct and the future of video game consoles. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe
Life after Sega: Can newly independent Relic and Amplitude rejuvenate strategy games
In this episode of The Game Business Show, we speak to two former Sega studios: The real-time strategy experts Relic Entertainment, and the 4X strategy developer Amplitude. In both of our short charts with the two CEOs, we discuss their journey to independence, the challenges and opportunities in the strategy space, and their ambitions for the future. This is a public episode. If you'd like to di
Developers are holding back game features due to online safety laws
In this week’s edition of The Game Business, we tackle the legislation that is forcing developers to introduce age verification and other measures into its games, and how that is impacting studios. To help us understand all that, we’ve enlisted the help of media, tech and IP legal veteran Isabel Davies (currently plying her trade at Wiggin), who joins us as this week’s Guest Host.Davies and Chris
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