
Kiwi Talkz
Podcast with various Video Game developers as well as other people involved in entertainment such as TV/Film.
Episodes

#213 - Unleash The Avatar - India's First AAA Game | Developer Interview With Varun Mayya
Varun Mayya is an entrepreneur, content creator, author and now he is venturing into game development and working on India's most ambitious game ever. Unleash The Avatar #unleashtheavatar #indiangaming See the latest trailer gameplay footage here. https://www.youtube.com/watch?v=Y_zBp21BWI0 WEBSITE - https://www.unleashtheavatargame.com/TIMESTAMPS00:00 - Intro01:28 - Varun Loves The Mechanics

#212 - John Ricchio On GTA 5, GTA 6, Rockstar, RDR1, Leadership, AI, Crunch, Cut Content etc.
John Ricchio was a former producer at Rockstar on games such as GTA 5, RDR1 & Max Payne 3. In this interview he covers his time training people on QA, being a producer and a leader to teams at Rockstar, working on GTA, RDR, MP and more.. #gta #gta5 #rockstargamesTIMESTAMPS00:00 - Intro01:27 - The Importance Of QA/Training QA People04:30 - QA People At Rockstar/Advancing Your Career From QA08:

#211 - Andrew Kim On Naughty Dog, Uncharted, Marvel, Film, Concept Art, Sony Santa Monica
Andrew Kim is a freelance concept artist who has worked on video games, tv and film. Hes done numerous concepts for games in the MCU and he did concept art for Uncharted 2-4 #uncharted #uncharted4 #uncharted3 ANDREWS WEBSITE IS HERE https://www.andrewkimart.com/TIMESTAMPS00:00 - Intro00:34 - Differences Between Working In Video Games & Film/TV04:41 - Getting A Job at Naughty Dog07:20 - Work

#210 - Quentin Cobb Interview On Uncharted 4, The Last Of Us, Naughty Dog, Ironroot Games
Quentin Cobb is the CEO and Co-Founder of Ironroot Games, he was previously a designer at Naughty Dog on Uncharted 4 & The Last Of Us and did a 5 year stint at Zenimax before on a cancelled project he was laid off. #uncharted4 #uncharted #thelastofus SOCIALS TWITTER - @QTrainCobb INSTAGRAM @qtrain.cobb/ @IIronrootGames https://ironrootgames.com/TIMESTAMPS00:00 - Intro00:30 - Why Quent

#209 -Jake Kazdal Interview On Nintendo, Eiji Aonuma, Zelda, SEGA, Hirokazu Tanaka, Awaysis
Jake Kazdal is a japanese game developer who has worked on games such as Galak-Z and Skulls Of The Shogun, he has worked for Nintendo, SEGA and Square Enix and is releasing his new game Awaysis very soon. This is a rare pullback of the curtain on Japanese design. #nintendo #zelda #botw WEBSITE - http://awaysis.jp/ https://store.steampowered.com/app/3334760/Awaysis/TIMESTAMPS00:00 - Intro00:45 -

REVIEW - Super Mario Galaxy Movie With Former Nintendo Devs!!
I got together some of the old Retro Studios crew including Kynan Pearson (Metroid Prime 2,3 & DKCR), Jay Epperson (DKCR & Tropical Freeze), Eric Kozlowsky (DKC Tropical Freeze) and Brad Taylor (DKC Tropical Freeze), the latter has never appeared on the show before. Hope you enjoy this, cause we had a blast recording it. #supermariogalaxy #supermario #mariogalaxyTIMESTAMPS00:00 - Intro00:2

#207 - Heather Cerlan Interview On Naughty Dog, Bethesda, Last Of Us, Hawthorne, Creation Engine
Heather Cerlan a former artist at Naughty and Bethesda, in this interview she shares her journey from a passionate artist to a studio founder, discussing her experiences at Naughty Dog and Bethesda, her insights on game development, and her ambitious new project Hawthorne. Discover lessons on persistence, navigating industry challenges, and the future of game art and design. HAWTHORNE INFO https:/

#206 - Gabriel Betancourt Interview On Naughty Dog, Last Of Us, Neil Druckmann, Lighting, Nintendo
Gabriel Betancourt is a former lighting artist at Treyarch and of course Naughty Dog. We cover his career at Naughty Dog and various other topics on the game industry. #thelastofus #lastofus #lastofuspart2 WEBSITE - https://gabereel.com/ CALORIE GAME - https://www.caloriequest.app/TIMESTAMPS00:00 - Intro/Gabriel Watches Kiwi Talkz & Lists His Favourite Guests01:44 - It’s Hard To Find Info On L

#205 - Benson Russell Interview On Naughty Dog, The Last Of Us, Uncharted, Neil Druckmann, Scope..
Benson Russell was a former designer at Naughty Dog on The Uncharted Trilogy and The Last Of Us.He has now started his own consulting firm to help game developers navigate a lot of the pitfalls in game development. #uncharted #thelastofus #naughtydog WEBSITE FOR CONSULTING https://www.unhandledexceptions.io/ TIMESTAMPS00:00 - Intro00:32 - The Most Important Aspect Of Design/Player Fantasy02:50 - W

#204 - Rob Carr Interview On Rockstar Games, GTA 5, GTA 6, Audio Design, AI, Red Dead Redemption....
Rob Carr is an audio designer who is best known for his tenure at Rockstar Games on L.A. Noire, RDR1, GTA 5 and RDR2. He is currently living in Finland working on his game Nyrkkipöytä #rockstargames #gta #gta5 WEBSITE - https://audioexpat.wordpress.com/TIMESTAMPS00:00 - Intro00:30 - How Rob Went From Being A Music Teacher To Working At Rockstar Leeds07:51 - Moving From Handheld Games To Console Ga

Fallout Season 2 Review With Former Fallout Devs (Jonah Lobe, Bruce Nesmith etc.)
I got some of the old devs who worked on Fallout to help review Season 2 of the Fallout series. Bruce Nesmith got the time wrong so didnt join until the last 20 minutes. #fallout #falloutnewvegas #bethesdaTIMESTAMPS 00:00 - Fallout Is The Best Video Game Adaptation Of All Time 02:21 - Fallout S2 Thoughts Overrall 05:40 - Macauley Caulkins Acting 06:48 - Walton Goggins/The Ghoul 07:44 - Ella Purnel

#202 - Featurecast Interview On Terminator 2D No Fate, Composing, Brad Fiedel, Sound Design....
Featurecast is a DJ turned video game composer, he is most associated with @BitmapBureau and his most recent work was his stellar work on Terminator 2D No Fate. #terminator #terminator2 #terminator2dnofateTIMESTAMPS00:00 - Intro00:19 - How The Name Featurecast Came About04:05 - Working With Bitmap Bureau08:57 - Learning To Make SFX While Doing It10:50 - Getting Creative Freedom On Terminator 2D

#201 - Jay Epperson Interview On Retro Studios, Donkey Kong Country Tropical Freeze, Mario Kart 7, Concept Art.....
Jay Epperson is a concept artist who is probably most famous for his concept art on Donkey Kong Country Returns and especially on Tropical Freeze. #nintendo #donkeykong #donkeykongcountry Thanks to the Patreon Producers for making this happen Stipe, Borkey, Magic8TIMESTAMPS00:00 - Intro00:35 - How Jay Went From Being An Illustrator To Becoming A Concept Artist At Retro04:50 - Interview Process At

#200 - Denis Dyack Interview On Nintendo, Eternal Darkness, Deadhaus Sonata, AI, Epic Lawsuit......
Denis Dyack is a legend in the industry and one of the few devs who has been exposed to both the Japanese and Western way of designing games. He is the man behind Legacy Of Kain and Eternal Darkness. I spoke with him in 2023 and he returns to promote his new game Deadhaus Sonata #nintendo #legacyofkain #epicgames My first interview with him is here https://youtu.be/Txt85DT68rQ WEBSITE - https://de

#199 - Alpha 7 Interview On Witcher IV, Witcher III, Motion Capture, CD Projekt Red, Poland and more....
Alpha 7 is a professional mocap studio that was spun off from owner Maciej Kwiatkowski from working with CD Projekt RED( He played Geralt in the Witcher from 1 through to III.) Staff as follows Maciej Kwiatkowski, Madeline Page and Michal Derlicki #cdprojektred #witcher #cyberpunk2077SOCIAL MEDIA INSTAGRAM MACIEJ - @maciej_kaskader MADELINE - @madeline_maddie_page MICHAL - @derlickimichal WEBSITE

DK Bananza Review With Former Donkey Kong Country Devs!!!
I am joined by Kynan Pearson (Senior Designer on DKC Returns) and Ted Anderson (Environmental Artist on DKC Returns & Tropical Freeze) to review DKC Bananza#donkeykongbananza #donkeykong #donkeykongcountry TED ANDERSONS UPCOMING GAMES https://store.steampowered.com/app/3565460/Tahitian_Driftin/ https://store.steampowered.com/app/3968340/Foolish_Earthlings/ TED ANDERSONS GAME STUDIO PROMOTION I

REVIEW - Hollow Knight: Silksong (With Demon Souls Dev)
Joe Houston who worked on Demon Souls Remake joins me to review the GTA of indie games Hollow Knight:Silksong!! I did an interview with him a number of years ago, which you can find here. https://youtu.be/skAWid5zYfg #silksong #hollowknight #hollowknightsilksongTIMESTAMPS00:00 - Intro00:40 - Silksong Overview01:30 - Silksong’s Difficulty/The Purpose Of Difficulty In Games07:10 - Runbacks10:54 - Bo

#196 - Filip Coulianos Interview On It Takes Two, Josef Fares, FPS Cameras, Nintendo & Jump Space
In this engaging conversation, Filip Coulianos, co-founder of Keepsake Games, discusses his journey in game development, the influence of Half-Life 2 on his career, and the creative processes behind his latest project, Jump Space. He shares insights on addressing motion sickness in games, the importance of marketing for indie developers, and the evolving landscape of the gaming industry. The discu

#195 - Joshua Jay Interview On Fallout 4, 76, Starfield, Gears Of War, Todd Howard & Creation Engine
Joshua Jay was a former world artist at Bethesda who worked on Fallout 4, 76 & Starfield, prior to that he was a world artist on the Gears Of War trilogy. Josh built a living saloon set in the style of Fallout 76 here! Check it out https://www.youtube.com/watch?v=C7gBi3_lyag&t=167s #fallout #starfield #gearsofwar JOSHUAS ARTWORK CAN BE FOUND HERE https://www.joshuajayart.com/ https://www.a

#194 - GOG Interview On Game Preservation, DRM, Japanese Laws, Stop Killing Games.......
GOG is a digital distribution platform with a mission to preserve video games. I spoke with 3 employees Piotr(Senior PR), Marcin (Senior Business Developer) and Adam(Technical Producer). #gog #gamepreservation #pcgaming SOCIAL MEDIA WEBSITE - https://www.gog.com/en/ X - @GOGcom NOTE: Unfortunately the guys had some technical and internet issues, so we needed to use Google Meet to record this so th

#193 - David O'Reilly Interview On GTA 6, GTA V, RDR2, Rockstar Games, Gameworld Art and AI.....
David O'Reilly is a former game developer who is best known for his work at Rockstar on GTA, RDR2 and GTA VI, yes you read that right he worked on GTA VI up until 2023 when he left the video game industry. He now has a Youtube channel where he reviews environmental art in games. David's Youtube Channel - https://www.youtube.com/@Game-World-Art #rockstargames #gta6 #rdr2TIMESTAMPS00:00 - Intro01:30

#192 - Kurt Kuhlmann Interview On Elder Scrolls Lore, TES:VI, Starfield's Design And Fallout......
Kurt Kuhlmann was a jack of all trades at Bethesda, he was one of the studios most proficient designers and writers, he's best known as the lore master of the Elder Scrolls #elderscrolls #starfield #falloutTIMESTAMPS00:00 - Intro01:06 - How Kurt Became The Lore Master Of The Elder Scrolls06:26 - Maintaining The Lore07:57 - Studying History At University/Why Kurt Went To Bethesda09:40 - Evolution O

#191 - Obbe Vermeij Interview On The GTA Trilogy, GTA VI, Rockstar And His Indie Game Plentiful.....
Obbe Vermeij, a former technical director at Rockstar Games during GTA III to GTA IV, is now working on his indie game Plentiful, and the demo is out now here.#grandtheftauto #gta #rockstargamesPlentiful Demo is here - https://store.steampowered.com/app/3044790/Plentiful/SOCIAL MEDIATWITTER - @ObbeVermeijBLUESKY - @obbevermeij.bsky.socialTIMESTAMPS00:00 - Intro00:46 - GTA IV Design Document01:20

The Elder Scrolls IV: Oblivion Remastered Review With Ex Bethesda Devs (Kurt Kuhlmann, Bruce Nesmith, Nate Purkeypile & Jeremy Bryant)
I got some of the old Bethesda crew back together (Jeremy Bryant, Nate Purkeypile, Bruce Nesmith & Kurt Kuhlmann) to review the remaster and talk about the old game and Bethesda as a whole. Enjoy! #bethesda #elderscrolls #oblivionremastered Nate Purkeypiles Games! Check them out! The Axis Unseen - https://store.steampowered.com/app/1807810/The_Axis_Unseen/ Deedlee Doo Carkour! - https://store.

#189 - Jeremy Huxley Interview (Senior Environmental Artist At Naughty Dog)
Jeremy Huxley is a former environmental artist at Naughty Dog who worked there for 11 years on the Uncharted & Last Of Us franchises. #uncharted #lastofus #lastofuspart2 TIMESTAMPS00:00 - Intro00:31 - Coming To Naughty Dog Partway Through Uncharted 302:30 - Art Test/Learning From The Veterans05:20 - Team Being Split Off After Uncharted 3/Working On Uncharted 4/PBR09:00 - The Jump For Art From

Nintendo Switch 2 Direct Review With Ex Retro Studios Dev Eric Kozlowsky
Former Retro Studios Dev Eric Kozlowsky (Donkey Kong Country: Tropical Freeze) and I review the direct and go way off on another tangent lol. You can watch my life reaction to the Switch 2 direct(with former retro studios devs in the chat) here https://www.youtube.com/live/ocm4oRD-aik Get all the info on Eric and Fuzzybot's game Lynked here http://playlynked.com/ www.landofkoz.com www.fuzzybot.com

#187 - Chris Detyna Interview (Composer On Terminator Resistance)
Chris Detyna is a video game composer who is best known for his brilliant score for Terminator Resistance. #terminator #terminatorresistance #theterminatorTIMESTAMPS00:00 - Intro01:00 - Meeting Teyon/How Chris Got The Job Composing Terminator Resistance04:19 - Including Electric Guitar In The Main Theme/Being Scared Of Making The Music05:52 - Adapting The Terminator 1 Theme/T1 Theme Weird Time Sig

DOOM Eternal - 5th Anniversary Interview With Animator Chris Cantero
HAPPY ANNIVERSARY TO DOOM ETERNAL!! To celebrate I spoke to former DOOM Eternal animator Chris Cantero, he left a few years to make his own indie game High Fructose, you can find here https://store.steampowered.com/app/2506550/High_Fructose/ #doom #doometernal #idsoftware SOCIAL MEDIA TWITTER - @canterochris BLUESKY - @canterochris.bsky.socialTIMESTAMPS00:00 - Intro00:28 - Glory Kills03:48 - Mocap

#185 - Jeremy Bryant Interview (Animator On Skyrim, Fallout 4, 76 & Starfield)
Jeremy Bryant was an animator at Bethesda for over 15 years from Skyrim to Starfield. This is his first interview! #starfield #fallout #skyrimTIMESTAMPS 00:00 - Intro 00:26 - Jeremy Commuted To Work By Plane 04:07 - Working With Dennis On The Werewolf 06:26 - How The Animation Tools Evolved From Skyrim To Starfield 08:43 - Mocap Use On Skyrim/Jeremy Used His Own Mocap On Skyrim DLC 10:35 - Animati

#184 - Shawn Layden Interview (Former CEO & Chairman of Playstation & SIEA)
Shawn Layden was former CEO of Playstation worldwide studios and former chairman of Sony Interactive Entertainment America. His career in Sony is legendary as a Japanese localizer that had a meteoric rise to be one of the head honchos of the whole company. #playstation #sony #ps5SOCIAL MEDIA TWITTER -@SHAWNLAYDEN BLUESKY - @shawnlayden.bsky.socialTIMESTAMPS00:00 - Intro01:02 - Why Playstation Used

#182 - Dennis Mejillones Interview (Character Artist On Skyrim, Fallout 4, 76 & Starfield)
Dennis is an exceptional character artist who is best known for his tenure at Bethesda from Skyrim to Starfield. He has now retired from the video game industry. #starfield #fallout4 #skyrim SOCIAL MEDIA ARTSTATON - https://www.artstation.com/vsions INSTAGRAM - @vsions1 TWITTER - @Vsions YOUTUBE - @Vsions TIMESTAMPS00:00 - Intro00:30 - Rivalry With Jonah Lobe At Bethesda04:10 - Werewolf Was Alm

#181 - Will Shen Interview(Designer On Skyrim, Fallout 4, 76 & Starfield)
Will Shen was a designer at Bethesda for over 20+ years and his story is amazing as he started off as an intern on Fallout 3 and became lead designer on Starfield. #starfield #fallout4 #bethesdagamestudios SOCIAL MEDIA X - @WillShen101 BLUESKY - @willshen101.bsky.socialJoin this channel to get access to perks: https://www.youtube.com/channel/UC9jtZN92eGHA9Hxh-jYGqBw/joinTIMESTAMPS00:00 - Intro00:3

#180 - Nate Purkeypile Interview (Artist On Skyrim, Fallout 3/4 & 76)
Nate Purkeypile is a former world artist and art lead at Bethesda who worked there for over 14 years. He has now released his indie game The Axis Unseen that you can purchase here! https://store.steampowered.com/app/1807810/The_Axis_Unseen/ SOCIAL MEDIA FOR NATE WEBSITE - https://www.justpurkeygames.com/home BLUESKY - @npurkeypile.bsky.social TWITTER - @NPurkeypile YOUTUBE - @justpurkeygames #sky

#179 - Kenny Young Interview (Composer On Astro Bot)
Kenny Young is the composer on the Astro Bot series including the recently acclaimed new Astro Bot game. He has also worked on games such as Tethered, Little Big Planet, Tearaway and more.... #astrobot #littlebigplanet #ps5 KENNY YOUNG SOCIAL MEDIA TWITTER - @kcmyoung FACEBOOK - https://www.facebook.com/KennyYoungMusic/ BLUESKY - @kcmyoung Follow me KIWI TALKZ on Social Media TWITTER -https://tw

Metroid Prime 2 - 20th Anniversary Interview With Bryan Walker (Producer On Prime 2)
MP2 Designer Kynan Pearson returns to talk about all his work on Metroid Prime 2 to celebrate the 20th anniversary of Prime 2. You can check out our previous interview here https://youtu.be/4sWfE2x-ClM #metroid #nintendo #metroidprime Join this channel to get access to perks: https://www.youtube.com/channel/UC9jtZN92eGHA9Hxh-jYGqBw/joinTIMESTAMPS00:00 - EA Preparing Bryan To Work With Japanese Pro

Metroid Prime 2 - 20th Anniversary Interview With 2 Engineers! (Jack Mathews & Zoid Kirsch)
MP2 engineers Jack Mathews & Zoid Kirsch return to reminisce on the development of Metroid Prime 2 #metroidprime2 #nintendo #metroidTIMESTAMPS00:00 - Intro01:45 - Developing Multiplayer/Original Ideas08:15 - Biggest Engineering Challenges In Prime 214:42 - Sanctuary Fortress17:07 - Metroid Prime 2 Remastered Challenges/Prime 2 Constraints20:15 - Devs Didnt Recognise Prime 2’s Difficulty At The

Metroid Prime 2 - 20th Anniversary Interview With Kynan Pearson (Designer On Prime 2)
MP2 Designer Kynan Pearson returns to talk about all his work on Metroid Prime 2 to celebrate the 20th anniversary of Prime 2. You can check out his previous interview here https://youtu.be/y6YKebkPZNM you can follow Kynan on Twitter - @KynanPearson #metroid #nintendo #metroidprimeTIMESTAMPS00:00 - Intro00:50 - How Metroid Prime 2 Ended Up With Its Zelda Esque Design03:00 - Every Nintendo Game I

PAX AUS 2024 - Interview With Sonia Coronado (Music Designer at Playstation)
Here is the panel I did with Sonia Coronado at PAX AUS. Due to NDA's, we had to cover generic things involving her role for Playstation. All content is courtesy of PAX Australia, also thanks to the amazing crowd! Make sure you keep up to date with @PAXAustraliaOfficial #playstation #godofwarragnarok #ghostoftsushima TIMESTAMPS00:00 - Intro01:49 - How Sonia Got Into The Video Game Industry03:19 - W

PAX AUS 2024 - Valve Panel With Josh Weier (Developer On Half-Life 2 & Portal 2)
Here is the panel I did with Josh Weier at PAX AUS. I spent a year planning this with Josh and PAX AUS to make this happen. #portal2 #valve #halflife2 TIMESTAMPS 00:00 - Intro 02:21 - Why Valve Games Are Very High Quality 05:25 - Steam Originally Had Some Skepticism 09:07 - Importance Of The Source Engine On Valves Games 12:04 - Advanced Physics In Half-Life 2/Gravity Gun 15:20 - The Modular Natur

#173 - Jason Schreier Interview (Play Nice: The Rise, Fall & Future Of Blizzard Entertainment)
Jason Schreier the legendary video game journalist talks to me about his new book PLAY NICE that you can purchase here https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/ #blizzard #blizzardentertainment #bloomberg NOTE: Jason had to bail urgently which is why the podcast ended very abruptly.TIMESTAMPS00:00 - Intro01:23 - Researching & Preparing For Play Nice04:01

#172 - Dredge Developer Interview With Joel Mason
Joel Mason was a developer on the indie game Dredge and works for @blacksaltgames #dredge #gaming SOCIAL MEDIA FACEBOOK - https://www.facebook.com/blacksaltgames/ INSTAGRAM - @blacksaltgames YOUTUBE - @blacksaltgames TWITTER - @blacksaltgames TWITTER JOEL MASON - @bsg_joel TIMESTAMPS00:00 - Intro00:37 - How The Concept Of Dredge Came About03:10 - The Artstyle Of Dredge04:56 - Most Difficu

#171 - Bruce Nesmith Interview (Designer On Skyrim, Fallout 3, Fallout 4 & Starfield)
Bruce Nesmith was a former designer at Bethesda and worked at the studio from Elder Scrolls II:Daggerfall before leaving and returning part way through Elder Scrolls IV: Oblivion up until Starfield. He is now a novel writer who just launched his newest novel Glory Seeker Book One: Feast Of Ghouls #skyrim #bethesda #starfield Purchase Bruce's new book here! https://www.amazon.com/Glory-Seeker-Ghoul

#170 - Shawn Green Interview(OG ID Software Programmer & Designer)
Shawn Green was a former developer at ID Software, ION and Escalation Studios. He was part of the original ID Software team and worked alongside legends such as John Romero and John Carmack #doom #idsoftware #johnromeroTIMESTAMPS00:00 - Intro00:36 - How Shawn Ended Up At ID Software/Commander Keen05:05 - Learning The DOOM Editor06:40 - Doing The Ports For DOOM10:55 - Designing Levels For Ultimate

#169 - Jonah Lobe Interview (Character Artist On Skyrim, Fallout 3 & Fallout 4)
Jonah Lobe is a former artist at Bethesda and did the art for a number of characters on Elder Scrolls V: Skyrim as well as Fallout 3 and Fallout 4. He is currently working on his Fantasy Novel: Quiet Level One that you can support here. https://www.kickstarter.com/projects/quietlevelone/quiet-level-one-by-jonah-lobe #bethesda #fallout #skyrim SOCIAL MEDIA YOUTUBE - @JonahLobeDraws TWITTER - @Jon

#168 - Stephen Hughes Interview (The Voice Of Quiet Robe)
Stephen Hughes is a renowned director, producer, voice actor and teacher. He is well known in Spain in the voice over industry. He helped to direct the voice actors on Metroid Dread including Nikki Garcia(The Voice Of Samus) and he voiced the character Quiet Robe. #metroid #metroiddread #nintendo TIMESTAMPS 00:00 - Intro 01:00 - How Stephen Ended Up In Madrid, Spain 05:05 - Ongoing Consulting Work

#167 - Omar Fernandes Interview(Lighting Artist On Grand Theft Auto V)
Omar's story is amazing, he got an architecture degree before moving into video game art and film/tv vfx. He has worked on films such as Star Wars: Rogue One and Avengers: Infinity War and Endgame, he also worked as a lighting artist on GTA V. #gtav #rockstargames #starwarsTIMESTAMPS00:00 - Intro01:01 - How A Degree In Architecture Helped Omar With VFX04:51 - How Omar Ended Up At Rockstar Games/Ch

#166 - Jonathan Gwyn Interview (Senior Environment Artist On Grand Theft Auto V)
Jonathan Gwyn is a veteran artist in the video game industry having been in the industry for over 25+ years. He has worked on prestigious franchises such as Grand Theft Auto, The Matrix, Resistance etc. #rockstargames #gta #gtavTIMESTAMPS00:00 - Intro01:01 - Jon’s Favourite Art To Work On Is Environment Art03:00 - Stylised Environmental Art04:20 - Restrictions Working On The Matrix Games06:40 - Re

#165 - Chandler Murch Interview (IT Infrastructure At Valve)
Chandler Murch worked at Valve for over 8 years in IT infrastructure; and oversaw a lot of esports Valve events specifically for Dota 2, he also did some work in the Dental AI space. #valve #steam #dota2TIMESTAMPS00:00 - Intro/Being Associated With F.R.I.E.N.D.S01:30 - How Chandler Ended Up At Valve04:10 - What His First Job At Valve Was/Customer Service06:59 - Valve’s IT Infrastructure When Chand

#164 - David Crislip Interview (Former Localizer At Capcom)
David Crislip has had quite the life! The man studied Japanese at Ohio University before moving to Japan to become an English Teacher there before ending up at Capcom Japan where he did localization for over 10+ years. #capcom #residentevil #streetfighter SOCIAL MEDIA TWITTER - @DavidCrislip INSTAGRAM - @davidcrislipTIMESTAMPS00:00 - Intro01:20 - What Prompted David Wanted To Learn Japanese02:50 -

Donkey Kong Country Tropical Freeze 10th Anniversary Interview With Former Retro Studios Devs
Happy 10th anniversary to DKC: Tropical Freeze!! Let's celebrate former artists on the game Eric Kozlowsky and Ted Anderson to go on a deep dive of working on it. TWITTER LINKS Eric Kozlowsky - @VoNKoZ Ted Anderson - @Pixel_Possum #donkeykong #donkeykongtropicalfreeze #retrostudiosTIMESTAMPS00:00 - Intro00:50 - DKC: Tropical Freeze Early Days/Wii U Hardware04:55 - Artists Experimented Very Early O

#162 - Ryan Kaufman Interview (Award Winning Video Game Writer/Narrative Designer)
Ryan Kaufman is an award-winning writer that came up working at Lucas Arts on games such as Revenge Of The Sith & Republic Commando before moving onto Telltale where he was one of the main writers. #telltalegames #thewalkingdead #starwars SOCIAL MEDIA TWITTER - @M1sterFox LINKTREE - https://linktr.ee/w.ryan.kaufmanTIMESTAMPS00:00 - Intro00:47 - Ryan’s Dream Game To Make Would Be About Titanic0

#161 - Peer Schneider Interview(Co-founder Of IGN)
Peer Schneider is one of the co-founders of IGN and is currently IGN's EVP and Chief Content Officer. #ign #gaming #gamesSOCIAL MEDIATWITTER - @peerignINSTAGRAM - @peerignTIMESTAMPS00:00 - Intro01:20 - How Peer Fits In Gaming Time With His Busy Schedule04:50 - IGN’s Current Work Model/Remote & Office Work07:40 - Interview Process At IGN/Bad Interviewees10:05 - How IGN Knows When To Change Stra

#160 - Garrett Young Interview(General Manager On DOOM 2016)
Garrett Young has been in the video game industry for over 25 years and has worked on games such as DOOM 2016, Rage Forza and James Bond: Quantum Of Solace. #doom #doom2016 #forza SOCIAL MEDIA TWITTER - @garrettyTIMESTAMPS00:00 - Intro01:05 - Working On DOOM 201606:43 - Early Builds Of The Game/Garrett’s First Week On DOOM 201612:30 - Single Player Mode/Push Forward Combat/17:05 - Difficulty Story

#159 - Randy Linden Interview (THE MAN BEHIND DOOM SNES)
Randy Linden is a legendary programmer who is best known for doing what was thought to be impossible porting DOOM from the PC to the SNES, hes also responsible for porting Dragon's Lair to the Amiga and making Bleem an emulator for the Playstation. He is currently working for Limited Run Games. #doom #supernintendo #snes SOCIAL MEDIA TWITTER - @RandalLindenTIMESTAMPS00:00 - Intro00:40 - Being In T

PAX AUS 2023 - Mick Gordon Interview Panel
Here is the recorded panel I did at PAX 2023 with the one and only Mick Gordon. All video footage is owned by PAX Australia. FUN FACT: After the panel finished, 200+ people converged on Mick to ask him questions and get him to sign things. As a result he remained at the venue for 3 hours and he missed our dinner reservations #mickgordon #doom #killerinstinct PAX AUS TWITCH - https://www.twitch.tv/

#157 - Jeffrey Kung Interview (Lucas Arts, Psychology, Level Design, Republic Commando, DOOM etc.)
Jeffrey Kung is a game developer with over 27 years experience. He is best known for his tenure at Lucas Arts working on games such as Mysteries Of The Sith, Rogue Squadron and Republic Commando. He studied Psychology before dropping it to pursue game development. #starwars #lucasarts #republiccommando SOCIAL MEDIA WEBSITE - https://www.jeffreykung.com/ INSTAGRAM - @pinecone.jeffTIMESTAMPS00:00 -

#156 - Paul Topolos Interview(Star Wars, Lucas Arts, Lucas Film, Art, Rogue Leader, 9/11, American Flag etc.)
Paul Topolos is currently an artist at Pixar and worked on over 18+ Films but before this he worked in the video game industry on various games for Lucas Arts & Factor 5 most notably the Star Wars Rogue Squadron games and Episode 1 Racer #starwars #roguesquadron #lucasfilmTIMESTAMPS00:00 - Intro00:50 - Difference Between Lucas Arts & Lucas Film3:00 - Working On Episode 1 & Episode 25:0

#155 - Kevin Schmitt Interview (Rogue Squadron, Republic Commando, LucasArts, Halo, Leadership etc.)
Kevin Schmitt has been working in the video game industry for over 25 years and currently works for Epic Games, he previously worked at 343 on the Halo Series and Lucas Arts where we worked on many Star Wars properties such as Rogue Squadron, Republic Commando, Obi-Wan and Mysteries Of The Sith #starwars #roguesquadron #lucasarts TWITTER- @kevindschmittTIMESTAMPS00:00 - Intro00:50 - Kevin’s Time I

#154 - Steve Jude Interview (Project Management, Lego 2K Drive, Deus Ex, Tantalus etc.)
Steve Jude is a game developer and currently Senior Producer at Tantalus, he has worked on franchises such as Zelda, Borderlands, Lego, Star Wars and more.... #zelda #lego2kdrive #skywardsword TWITTER - @SteveJudestorm TIMESTAMPS 00:00 - Intro/Disclaimer Regarding The Legend Of Zelda:Skyward Sword HD 01:15 - Why Northlane Is Steve’s Favourite Band 03:05 - Steve Doesn’t Listen To Music While He Is

Zelda: Tears Of The Kingdom Review With Ex Retro Studios Developer(Eric Kozlowsky)
I review Zelda: Tears Of The Kingdom with former Environmental Artist from Retro Studios, Eric Kozlowsky #tearsofthekingdom #zelda #zeldatearsofthekingdom You can stay up to date with on Project Saturn here https://www.fuzzybot.com/ Eric's Twitter - @vonkozTIMESTAMPS00:00 - Intro00:33 - Eric’s Zelda Tattoo/Miyamoto Signing Zelda 1 For Eric02:30 - The Pain Of Tattoos04:30 - Creative Thinking Of TOT

#152 - Kursad Karatas Interview (Rogue Squadron, Star Wars, Art, Game Engines, A.I., Factor 5 etc.)
Kursad Karatas is an artist who is best known for his tenure at Factor 5 working on Rogue Leader and Rebel Strike. #starwars #roguesquadron #lucasarts00:00 - Intro00:30 - How Kursad Became An Artist/Ending Up At Factor 5/Star Wars04:30 - Reference Art For Rogue Squadron Games07:30 - Using Stills From The Movies For Direct References(Both, Death Star)09:25 - Building Models From Scratch/What Kursad

#151 - John Lowrie Interview (Accents, Valve, Search For The Sandwich, A.I., Team Fortress 2 etc.)
John Lowrie is a voice actor who is best known for voicing Sniper in Team Fortress 2 as well as many other Valve games. #valve #teamfortress2 #dota2 SOCIAL MEDIA TWITTER- https://twitter.com/johnpatricklowr YOUTUBE - @johnlowrie3070 TIMESTAMPS00:00 - Intro00:35 - Difference Between The Australian And NZ Accent01:14 - Learning Accents/Different British Accents/NZ & Australia Accents04:38 - Sou

#150 - Denis Dyack Interview (Eternal Darkness, Twin Snakes, Deadhaus Sonata, A.I., Narrative, Martial Arts etc.)
Denis Dyack was the director on games Eternal Darkness: Sanitys Requiem, Metal Gear Solid: Twin Snakes and Legacy Of Kain: Blood Omen. He is currently working on the free to play game Deadhaus Sonata #eternaldarkness #metalgearsolid #legacyofkain WEBSITE - https://deadhaussonata.com/TIMESTAMPS00:00 - Intro01:12 - Doing Taekwondo & Wrestling Before Video Games05:00 - How His Martial Arts Backgr

Metroid Prime Remastered Review With Ex Retro Studios Developer(Jack Mathews)
I review Metroid Prime Remastered with the former Lead Technical Engineer on the Original game Jack Mathews. #metroidprimeremastered #metroidprime #gamereview NOTE: Jack had some audio issues for the first minute, which disappeared after that.TIMESTAMPS00:00 - Intro01:14 - Metroid Prime Remastered Is How You Remember It03:01 - Updates To The Audio/Gameplay Holding Up04:15 - UI Fixes05:12 - Trilogy

#148 - Geoffrey Day Interview (Atomic Heart, Viscerafest, DOOM, AI, Leadership, Mick Gordon etc.)
Geoffrey Day is a video game composer that has become a youtube sensation for his DOOM/Argent Metal remixes of game music. He recently composed for Atomic Heart and Viscerafest. SOCIAL MEDIA TWITTER-@geoffplaysguit INSTAGRAM - @geoffreydaymusic YOUTUBE - @GeoffPlaysGuitar Patreon - https://www.patreon.com/geoffplaysguitar #atomicheart #viscerafest #doometernalTIMESTAMPS00:00 - Intro00:45 - Geoff

#146 - Tyvic Stallworth Interview (Last Of Us Part II, Call Of Duty:Warzone, QA, Mario, Naughty Dog)
Tyvic Stallworth is a game developer who has worked on games such as Last Of Us Part II and Call Of Duty: Warzone, he is currently a developer at Sucker Punch productions.You can check out his gaming channel here https://www.youtube.com/@UCQP8-hs7qhuV9PQpIjTcjng#lastofus #callofduty #naughtydogTIMESTAMPS00:00 - Intro00:39 - Tyvics Workout Regime/LA Traffic03:00 - Naughty Dog Staff Traffic Commute0

#145 - Jack Burrows Interview (Call Of Duty, Level Design, Activision, QA, Interns, Aven Colony, Metroid Prime etc. )
Jack Burrows a game level designer best known for his tenure at Treyarch as a Level Designer on Call Of Duty: Blacks Ops Cold War and Call Of Duty:Warzone Season 6. Before that he did QA on Black Ops 4 and World War II.
#callofduty #callofdutymobile #callofdutyblackops
TIMESTAMPS
00:00 - Intro
00: 40 - Jack’s First Day At Activision Was Brutal
03:10 - Relatability
04:18 - QA Is A Great Way To

#144 - Jack Mathews Interview - Metroid Prime 20th Anniversary (Crunch, A.I., Fetch Quests, Bosses, Speed Booster, Reflections, First Person )
To celebrate the 20th anniversary of Metroid Prime, Lead Technical Engineer on the Metroid Prime Trilogy, Jack Mathews returns to the show talk all about the behind the scenes development of the game.
#metroidprime #metroid #nintendo
You can watch our previous podcast here
https://youtu.be/_vkczsDyZp4
TIMESTAMPS
00:00 - Intro
00:47 - How Often Super Metroid Was Referred To During Development
0

#143 - Sean Chiplock Interview (Voice Acting, Revali, Noob Saibot, Zelda, Royalties, Nintendo etc.)
Sean Chiplock is a well known voice actor who has voiced many characters for film, anime and video games.
#zelda #mortalkombat #voiceover
SOCIAL MEDIA
YOUTUBE - @sonicmega
TWITTER - @sonicmega
TWITCH - @sonicmega
TIMESTAMPS
00:00 - Intro
00:34 - Sean’s Schedule/Having No Free Time
01:42 - Bayonetta 3 Voice Actor Controversy/Difficulty Of Being A Voice Actor
03:40 - Handling Rejection A

#142 - Matt T. Wood Interview (Half Life 2, Portal 2, CS:GO, Valve, Little Kitty Big City etc.)
Matt T. Wood is a video game developer who is best known for his tenure working at Valve on some of its most prestigious franchises, he is currently working on his own indie open-world title Little Kitty Big City.
#csgo #halflife #portal2
SOCIAL MEDIA
TWITTER - @matttwood
Timestamps
00:00 - Intro/Matt Being A Common Name
02:10 - Matt Doesnt Like Cellphones
04:40 - Choreography/Scripted Scenes In

#141 - Yannis Brown Interview (Legacy Of Goku II, DBZ, Translating, Sound Design, Handheld Chips etc. )
Yannis Brown is a composer, sound designer and programmer. He is best known for composing DBZ: Legacy Of Goku II and Buu's Fury.
WEBSITE - http://www.yannisbrown.com/
TIMESTAMPS
00:00 - Intro/SAE
01:30 - How Yannis Got Into Music/Sound Design
04:10 - Learning How To Compose For Handheld Chip Set
05:20 - How Yannis Got The Job To Compose For Legacy Of Goku II
07:17 - Bruce Faulconer/OST Took A M

#140 - Mike Morasky Interview(Valve, Half Life:Alyx, LOTR, NZ, Gabe Newell, Composing etc.)
Mike Morasky is a composer at Valve who worked on franchises such as Left 4 Dead, Portal, Half Life, Team Fortress and more. Before his time at Valve he was VFX supervisor on the LOTR film trilogy and has also composed music for short films.
#valve #lotr #halflife
SOCIAL MEDIA
TWITTER- @MikeMorasky
TIMESTAMPS
00:00 - Intro
01:00 - Transferring VFX & Programming Skills To Composing Music
04:

#139 - Ellen McLain Interview (Portal 2, GLaDOS, Voice Acting, Improvising, Broadway, Valve etc.)
Ellen McLain is an accomplished singer and voice actress who is best known for voicing GLaDOS in Portal 1 and Portal 2.
#portal2 #valve #glados
SOCIAL MEDIA
TWITTER - @ellenmclain
TIMESTAMPS
00:00 - Intro/Kiwi Talkz Name
01:23 - Original Intention Of Robotic GLaDOS Voice
03:35 - How To Sound Like A Robot/Initial Recordings
06:07 - Candide Operetta/Broadway
08:05 - Throwing Out Ideas In The Stu

#138 - Paul Tozour Interview (Metroid Prime 2 & 3, Boss Design, A.I., Leadership, Four Swords etc.)
Paul Tozour is a former engineer and video game developer with over 25 years of experience. He is most well known for his work on Metroid Prime 2 & 3. He is currently in the process of finishing his book The Four Swords: A Parable of Leadership, Video Games, and Dead Dragons which is due for release at the end of 2022.
SOCIAL MEDIA
TWITTER - @fourswordsbook
TIMESTAMPS
00:00 - Intro
00:50 - What

#137 - Eric Kozlowsky Interview (Tropical Freeze, Retro Studios, Art, Metroid Dread, Graphics, Layoffs etc.)
Eric Kozlowsky is an artist who has worked at multiple game studios and is most well known for his short but important tenure at Retro Studios on Donkey Kong Country Tropical Freeze. He is currently Art Director at Fuzzybot.
SOCIAL MEDIA
TWITTER -@vonkoz
INSTAGRAM - @von_koz
ARTSTATION - https://www.artstation.com/vonkoz
WEBSITE - https://www.landofkoz.com/
#tropicalfreeze #nintendo #retros

#136 - Ted Anderson Interview (Donkey Kong, Mario Kart 7, Artistry, Nintendo, Texture Libraries etc.)
Ted Anderson is an artist who is most well known for his tenure at Retro Studios working on both Donkey Kong Country games and Mario Kart 7. He currently works for Pixel Pushers Union 512 and recently released the game Tonight We Riot.
SOCIAL MEDIA
Pixel Pushers - @ppu512
Twitter - @pixel_possum
Tonight We Riot - https://tonightweriot.com/
#donkeykong #mariokart #retrostudios
TIMESTAMPS
00:00

#135 - Chet Faliszek Interview (Valve, Left 4 Dead, Portal 2, Writing, Crunch, Anacrusis etc.)
Chet Faliszek who was a former writer at Valve for over 12 years. He is now Co-Founder and CEO of Stray Bombay and are currently working on Anacrusis.
SOCIAL MEDIA
TWITTER - @chetfaliszek
ANACRUSIS WEBSITE - https://www.theanacrusis.com/
Discord - https://discord.com/invite/straybombay
#valve #left4dead #anacrusis
TIMESTAMPS
00:00 - Intro/Anacrusis Correction & What It Means
01:41 - Big Di

#134 - Jim Wornell Interview (Graphic Design, Ocarina Of Time, Metroid Prime, Voice Acting, Nintendo etc.)
Jim Wornell was a former graphic designer at Nintendo who created the logos for franchises such as Metroid, Animal Crossing and Paper Mario. He also was a localiser, bug tester and manual editor on Ocarina Of Time.
#nintendo #ocarinaoftime #metroidprime
SOCIAL MEDIA
TWITTER - @jimbob_crachit
WEBSITE - https://www.jimwornell.net/
TIMESTAMPS
00:00 - Intro
01:07 - How Jim Ended Up Working At Ninten

#133 - Erik Wolpaw Interview (Half Life:Alyx, Portal 2, Portal 3, Valve, Writing, Dialogue etc.)
Erik Wolpaw is a writer at Valve and has worked on franchises such as Half Life and Portal. He recently worked on Half Life:Alyx and Aperture Desk Job
SOCIAL MEDIA TWITTER - @wolpaw
TIMESTAMPS
00:00 - Intro
00:25 - Being A Database Programmer Before Being A Writer
01:00 - Procrastination/Psychonauts
03:10 - Coming Up With Names Is Easy/Keeping Up Energy Is Hard/Jokes Being Cut
04:50 - Erik Doe

#132 - Andrew Hulshult Interview (DOOM Eternal, IDKFA, Mixing, Bobby Prince, Ear Fatigue etc.)
Andrew Hulshult is a video game composer and sound designer who composed music on the DOOM Eternal DLC The Ancient Gods, he is also well known for DOOM remix project IDKFA as well as his work on franchises such as Quake and Duke Nukem
#doometernal #anicentgods #idkfa
SOCIAL MEDIA
YOUTUBE - @Andrew Hulshult
TWITTER - @Andrew Hulshult
WEBSITE - https://www.hulshult.com/
TIMESTAMPS
00:00 -
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