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Kiwi Talkz

Kiwi Talkz

Kiwi 209 Episodes Sep 14, 2026

Podcast with various Video Game developers as well as other people involved in entertainment such as TV/Film.

Episodes

#217 - Andrew Willis Speaks On ID Software Layoffs, DOOM TDA, Gamepass, Xbox, ID Tech Engine etc..
#217 - Andrew Willis Speaks On ID Software Layoffs, DOOM TDA, Gamepass, Xbox, ID Tech Engine etc.. Sep 14, 2026 4144 Andrew Willis was a producer on DOOM TDA & Revelations and planned on staying at ID Software till retirement, till the dreaded Microsoft layoffs. In this episode he covers his time at ID Software and the terrible layoffs. #doom #doomthedarkages #idsoftwareTIMESTAMPS00:00 - Intro00:35 - Going From Manager At A Pizza Place To ID Software Producer 06:38 - Why ID Software Culture Was So Great09:
#216 - Shawn Layden  On Physical Discs, PS6 Handheld, Asha Sharma, Spreadsheets etc.
#216 - Shawn Layden On Physical Discs, PS6 Handheld, Asha Sharma, Spreadsheets etc. Sep 7, 2026 4017 The legendary Shawn Layden returns to provide wisdom on things surrounding the video game industry. As was the case last time, I tried to ask him a lot of stuff he hasn't been asked before. Enjoy!!TIMESTAMPS00:00 - Intro/Shawn Layden Made Kiwi Smarter01:49 - Differences Between Working At Sony’s Offices In Japan,UK & US05:45 - How The Japanese Felt When Sony HQ Moved From Tokyo To California0
#215 - Rico Flores On Uncharted 4, Naughty Dog's Engine, Crunch, Animation, Bruce Straley, DEFECT..
#215 - Rico Flores On Uncharted 4, Naughty Dog's Engine, Crunch, Animation, Bruce Straley, DEFECT.. Aug 24, 2026 3907 Rico Flores is an animator who is best known for his tenure on Uncharted 3 & 4, he is currently at emptyvessel working on their game DEFECT#uncharted4 #uncharted #uncharted3 TWITTER - @r1c00 WEBSITE - https://www.emptyvessel.io/TIMESTAMPS00:00 - Intro00:34 - Animating Doors Is Tedious/Naughty Dog Has A Door System03:12 - Being Chucked In The Deep End On Uncharted 3/How Rico Got Hired08:10 -
#214 - Kris Roberts On Midnight Club 5, RDR1, GTA 6, Rockstar, RAGE Engine, Houser Brothers etc.
#214 - Kris Roberts On Midnight Club 5, RDR1, GTA 6, Rockstar, RAGE Engine, Houser Brothers etc. Aug 17, 2026 4084 Kris Roberts was a former designer on Midnight Club 3, Los Angeles and Red Dead Redemption, in this episode he talks about his work at R*. WEBSITE - https://www.robertsmania.com/ TWITCH - https://www.twitch.tv/robertsmania YOUTUBE - @Robertsmania TWITTER - @Robertsmania #rockstargames #midnightclub #reddeadredemption TIMESTAMPS00:00 - Intro00:30 - How Kris Got Into Cars01:58 - Working On
#213 - Unleash The Avatar - India's First AAA Game | Developer Interview With Varun Mayya
#213 - Unleash The Avatar - India's First AAA Game | Developer Interview With Varun Mayya Jul 25, 2026 4884 Varun Mayya is an entrepreneur, content creator, author and now he is venturing into game development and working on India's most ambitious game ever. Unleash The Avatar #unleashtheavatar #indiangaming See the latest trailer gameplay footage here. https://www.youtube.com/watch?v=Y_zBp21BWI0 WEBSITE - https://www.unleashtheavatargame.com/TIMESTAMPS00:00 - Intro01:28 - Varun Loves The Mechanics
#212 - John Ricchio On GTA 5, GTA 6, Rockstar, RDR1, Leadership, AI, Crunch, Cut Content etc.
#212 - John Ricchio On GTA 5, GTA 6, Rockstar, RDR1, Leadership, AI, Crunch, Cut Content etc. Jul 11, 2026 4516 John Ricchio was a former producer at Rockstar on games such as GTA 5, RDR1 & Max Payne 3. In this interview he covers his time training people on QA, being a producer and a leader to teams at Rockstar, working on GTA, RDR, MP and more.. #gta #gta5 #rockstargamesTIMESTAMPS00:00 - Intro01:27 - The Importance Of QA/Training QA People04:30 - QA People At Rockstar/Advancing Your Career From QA08:
#211 - Andrew Kim On Naughty Dog, Uncharted, Marvel, Film, Concept Art, Sony Santa Monica
#211 - Andrew Kim On Naughty Dog, Uncharted, Marvel, Film, Concept Art, Sony Santa Monica Jun 20, 2026 3799 Andrew Kim is a freelance concept artist who has worked on video games, tv and film. Hes done numerous concepts for games in the MCU and he did concept art for Uncharted 2-4 #uncharted #uncharted4 #uncharted3 ANDREWS WEBSITE IS HERE https://www.andrewkimart.com/TIMESTAMPS00:00 - Intro00:34 - Differences Between Working In Video Games & Film/TV04:41 - Getting A Job at Naughty Dog07:20 - Work
#210 - Quentin Cobb Interview On Uncharted 4, The Last Of Us, Naughty Dog, Ironroot Games
#210 - Quentin Cobb Interview On Uncharted 4, The Last Of Us, Naughty Dog, Ironroot Games Jun 6, 2026 3886 Quentin Cobb is the CEO and Co-Founder of Ironroot Games, he was previously a designer at Naughty Dog on Uncharted 4 & The Last Of Us and did a 5 year stint at Zenimax before on a cancelled project he was laid off. #uncharted4 #uncharted #thelastofus SOCIALS TWITTER - @QTrainCobb INSTAGRAM @qtrain.cobb/ @IIronrootGames https://ironrootgames.com/TIMESTAMPS00:00 - Intro00:30 - Why Quent
#209 -Jake Kazdal Interview On Nintendo, Eiji Aonuma, Zelda, SEGA, Hirokazu Tanaka, Awaysis
#209 -Jake Kazdal Interview On Nintendo, Eiji Aonuma, Zelda, SEGA, Hirokazu Tanaka, Awaysis May 23, 2026 4011 Jake Kazdal is a japanese game developer who has worked on games such as Galak-Z and Skulls Of The Shogun, he has worked for Nintendo, SEGA and Square Enix and is releasing his new game Awaysis very soon. This is a rare pullback of the curtain on Japanese design. #nintendo #zelda #botw WEBSITE - http://awaysis.jp/ https://store.steampowered.com/app/3334760/Awaysis/TIMESTAMPS00:00 - Intro00:45 -
REVIEW - Super Mario Galaxy Movie With Former Nintendo Devs!!
REVIEW - Super Mario Galaxy Movie With Former Nintendo Devs!! May 9, 2026 3402 I got together some of the old Retro Studios crew including Kynan Pearson (Metroid Prime 2,3 & DKCR), Jay Epperson (DKCR & Tropical Freeze), Eric Kozlowsky (DKC Tropical Freeze) and Brad Taylor (DKC Tropical Freeze), the latter has never appeared on the show before. Hope you enjoy this, cause we had a blast recording it. #supermariogalaxy #supermario #mariogalaxyTIMESTAMPS00:00 - Intro00:2
#207 - Heather Cerlan Interview On Naughty Dog, Bethesda, Last Of Us,  Hawthorne, Creation Engine
#207 - Heather Cerlan Interview On Naughty Dog, Bethesda, Last Of Us, Hawthorne, Creation Engine Apr 25, 2026 4038 Heather Cerlan a former artist at Naughty and Bethesda, in this interview she shares her journey from a passionate artist to a studio founder, discussing her experiences at Naughty Dog and Bethesda, her insights on game development, and her ambitious new project Hawthorne. Discover lessons on persistence, navigating industry challenges, and the future of game art and design. HAWTHORNE INFO https:/
#206 - Gabriel Betancourt Interview On Naughty Dog, Last Of Us, Neil Druckmann, Lighting, Nintendo
#206 - Gabriel Betancourt Interview On Naughty Dog, Last Of Us, Neil Druckmann, Lighting, Nintendo Apr 18, 2026 5990 Gabriel Betancourt is a former lighting artist at Treyarch and of course Naughty Dog. We cover his career at Naughty Dog and various other topics on the game industry. #thelastofus #lastofus #lastofuspart2 WEBSITE - https://gabereel.com/ CALORIE GAME - https://www.caloriequest.app/TIMESTAMPS00:00 - Intro/Gabriel Watches Kiwi Talkz & Lists His Favourite Guests01:44 - It’s Hard To Find Info On L

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