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Dev Game Club

Dev Game Club

Brett Douville and Tim Longo 501 Episodes Jul 22, 2026

Join hosts and industry veterans Brett Douville and Tim Longo as they discuss older titles and the impact they had on the games industry, as well as any lessons that could be taken away even today. Play along!

Episodes

DGC Ep 479: Splinter Cell CT Bonus Interview with Clint Hocking
DGC Ep 479: Splinter Cell CT Bonus Interview with Clint Hocking Jul 22, 2026 01:14:57 Welcome to Dev Game Club, where this week we revisit our Splinter Cell conversation with a return interview with Clint Hocking. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 1:08 Interview 1:04:47 Break 1:05:11 Outro Issues covered: who is responsible for the MDA framework, moving to Montreal and working with New Y
Discord Game Club Ep. 17
Discord Game Club Ep. 17 Jul 15, 2026 01:50:26 It's summertime and that means scheduling challenges. Therefore, this week we are reaching into the Discord Game Club interview archive. This time around, BioStats and Calamity Nolan interview David Mauro of DIE SOFT, talking about the development of Little Nemo and the Guardians of Slumberland. We expect to return next week. Twitch: timlongojr and twinsunscorp  Discord  DevGameClub@gmail.com
DGC Ep 478: Psychonauts (part three)
DGC Ep 478: Psychonauts (part three) Jul 8, 2026 01:23:20 Welcome to Dev Game Club, where this week we continue our series on Psychonauts. We dive into (ha) the lungfish levels and the Milkman Conspiracy and talk about the tension between systems and individually scripted experiences, before turning to user questions. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: To Milkman
DGC Ep 477: Psychonauts (part two)
DGC Ep 477: Psychonauts (part two) Jul 1, 2026 01:13:43 Welcome to Dev Game Club, where this week we continue our series on Psychonauts. We unravel more about what this game even *is*, while at the same time looking at things like level design, abilities and powers, and other topics, before turning to listener mail. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Past Milla
DGC Ep 476: Psychonauts (part one)
DGC Ep 476: Psychonauts (part one) Jun 24, 2026 01:18:51 Welcome to Dev Game Club, where this week we start a new series on 2005's Psychonauts. We stay in the same year as our last game, and dive into a little of the prehistory of the game before diving into the game proper. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Coach Oleander's Brain Issues covered: making somethi
DGC Ep 475: Splinter Cell: Chaos Theory (part four)
DGC Ep 475: Splinter Cell: Chaos Theory (part four) Jun 17, 2026 01:30:23 Welcome to Dev Game Club, where this week we complete our series on Tom Clancy's Splinter Cell: Chaos Theory. We talk about some of the late levels before turning to our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through Battery (B) and Seoul (T) Issues covered: whether Tim is North Korea, Steam Deck su
Discord Game Club Ep. 16
Discord Game Club Ep. 16 Jun 10, 2026 01:40:24 Tim is traveling this week, so we are reaching into the Discord Game Club interview archive. This time around, BioStats and Calamity Nolan interview Michael Patton, Nathan Hiemenz, and Ian Clark, who talk primarily about the development of Clockwork Ambrosia, but hit on lots of other stuff. We expect to return next week. Twitch: timlongojr and twinsunscorp  Discord  DevGameClub@gmail.com
DGC Ep 474: Splinter Cell Chaos Theory (part three)
DGC Ep 474: Splinter Cell Chaos Theory (part three) Jun 3, 2026 01:23:05 Welcome to Dev Game Club, where this week we continue our series on Tom Clancy's Splinter Cell: Chaos Theory. We talk about the game's tone, the depth of mechanics and their uses, the spaces, and the use of fidelity. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up through Displace Issues covered: a wry tone, avoidin
DGC Ep 473: Splinter Cell: Chaos Theory (part two)
DGC Ep 473: Splinter Cell: Chaos Theory (part two) May 27, 2026 01:12:29 Welcome to Dev Game Club, where this week we continue our series on Tom Clancy's Splinter Cell: Chaos Theory. We cover lots of topics, delving into stealth and AI systems, objectives and their communication, and other thoughts. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Another mission Issues covered: whether it w
DGC Ep 472: Splinter Cell: Chaos Theory (part one)
DGC Ep 472: Splinter Cell: Chaos Theory (part one) May 20, 2026 01:05:56 Welcome to Dev Game Club, where this week we start a new series on 2005's Tom Clancy's Splinter Cell: Chaos Theory. We set it in its time, talk about the Clancy of it all, and then get into the play and presentation. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: The first level or two Issues covered: missing a week,
DGC Ep 471: Dungeon Keeper (part four)
DGC Ep 471: Dungeon Keeper (part four) May 6, 2026 01:13:33 Welcome to Dev Game Club, where this week we complete our series on Dungeon Keeper. We talk about the various strategies we used to overcome some levels, possession, and units as resources of different kinds before turning to our takeaways. Also: Happy Birthday, Peter Molyneux! Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections p
DGC Ep 470: Dungeon Keeper (part three)
DGC Ep 470: Dungeon Keeper (part three) Apr 29, 2026 01:11:51 Welcome to Dev Game Club, where this week we continue our series on Dungeon Keeper. We talk about the weird mix of genres this game presents, and the unique problems that presents to level design and for the player. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: To level 8 (B) and 10 (T) Issues covered: the genre mix,

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