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Critical Moves - Strategy Gaming

Critical Moves - Strategy Gaming

Critical Moves Podcast 92 Episodes Jul 24, 2026

<p>Critical Moves is a <strong>strategy games podcast</strong> that takes RTS, 4X, and tactics seriously. Most gaming podcasts don’t even bother with strategy games. We do. Each week we cover real-time strategy, turn-based tactics, 4X empire builders and indie experiments, plus shining a new light on old classics.</p><p>These aren't quick reviews or recycled talking points. It’s sharp criticism and honest discussion about strategy game design. If a game is shallow or broken, we’ll say so. If it does something clever, we’ll explain why it works. We talk to developers and key industry figures, getting into the mechanics and design choices that shape the games we love.</p><p>We're an <strong>RTS podcast</strong>, a <strong>4X podcast</strong>, a place for smarter conversations about tactics and strategy gaming. Critical Moves is made for players who think about systems, mechanics, and design.</p><p>New episodes every Friday.</p><p><a target="_blank" rel="noopener noreferrer nofollow" href="https://criticalmovespodcast.com">https://criticalmovespodcast.com</a></p>

Episodes

Sanctuary Shattered Sun: Kickstarter Live! T5 Titans, Shatter & Freeze (Ep.91)
Sanctuary Shattered Sun: Kickstarter Live! T5 Titans, Shatter & Freeze (Ep.91) Jul 24, 2026 5145 Jack and Drexy are joined by nine2 and FoneE from Enhearten Media, the team behind Sanctuary: Shattered Sun, on the day their Kickstarter and free demo finally go live. This is a proper deep dive: five years of development, the technical architecture that took most of that time to get right, and the three hero features that make this RTS stand out, a Dyson sphere battlefield you can physically sha
The Strategy Games That Defined the 1990s (Ep.90)
The Strategy Games That Defined the 1990s (Ep.90) Jul 17, 2026 3335 Marking episode 90 with the only decade fitting for the number, Al is joined by Joe, Adam and Drexy to work through the strategy games of the 1990s and the genres they created. The conversation covers Sierra's city builders including Caesar 3 and Pharaoh, the birth of the RTS through Dune 2 and the Westwood versus Blizzard debate, the rise and eventual oversaturation of Command and Conquer clones,
The RAM Apocalypse: Why Gaming Got So Expensive (And What To Do About It) (Ep.89)
The RAM Apocalypse: Why Gaming Got So Expensive (And What To Do About It) (Ep.89) Jul 10, 2026 2959 Al, Drexy, and Joe tackle a question hitting every strategy gamer's wallet: is modern gaming too expensive? From the RAM price surge and the Steam Machine's launch price to Civ 7's $70 tag and Football Manager delisting its own back catalogue, the panel breaks down where the real cost pressure is coming from, and argues the case for mods, indie studios, and simply not buying on day one. Topics co
A Pile of Shame: Critical Moves Hosts Force Each Other's Backlog Games (Ep.88)
A Pile of Shame: Critical Moves Hosts Force Each Other's Backlog Games (Ep.88) Jul 3, 2026 3042 Drexy hosts this week, joined by Adam and an early-rising Joe (5am and counting). The trio raid each other's Steam libraries for a "Pile of Shame" challenge, picking games none of them have played and forcing each other to give them a proper go (2-5 hours minimum) before reporting back. Adam gets handed Warhammer 40K: Gladius – Relics of War by Drexy and Terra Invicta by Joe, complete with a rundo
Steam Summer Sale Must Buys (Ep.87)
Steam Summer Sale Must Buys (Ep.87) Jun 26, 2026 3055 It's Steam Summer Sale time, and the Critical Moves crew has recommendations. Al, Jack, and Drexy each bring one game they'd recommend to listeners and one they're taking the plunge on themselves this sale. From alien plant invasions to pirate city building, classic RTS nostalgia to gridless town builders, there's something here for every corner of the strategy gaming world. Also: a quick word on
Upcoming Strategy Games We're Watching in 2026 (Ep.86)
Upcoming Strategy Games We're Watching in 2026 (Ep.86) Jun 19, 2026 3325 Adam, Jack, and Drexy run through the strategy and tactics releases worth watching in 2026 — from Star Wars Zero Company to Stronghold 4, a pirate city builder from the Tropico team, two suspiciously similar space 4X games, and a medieval combat game that might finally give Mount &amp; Blade some competition. Games covered: Stronghold 4, Star Wars Zero Company, Corsair Cove, Company of Heroes Ann
Total War: Warhammer 40,000 — New Engine, New Galaxy, New Concerns (Ep.85)
Total War: Warhammer 40,000 — New Engine, New Galaxy, New Concerns (Ep.85) Jun 12, 2026 3275 This week on the Critical Moves Podcast, Al, Joe, Nuno, and Drexy dig into everything revealed so far about Total War: Warhammer 40,000. Fresh from the PC Gaming Show 2026 gameplay reveal, the team covers the new Warcore engine, the solar system campaign map, faction design, the glaring absence of ship combat, and whether Creative Assembly can pull off something truly worthy of the 40k universe. C
Firaxis in Crisis: Is Civ 7 a Disaster, a Success, or Both? (Ep.84)
Firaxis in Crisis: Is Civ 7 a Disaster, a Success, or Both? (Ep.84) Jun 5, 2026 3966 This week on Critical Moves, we welcome back co-founder Nuno — and introduce brand new host Drexy — for a deep dive into one of strategy gaming's biggest stories: Civilization 7 and the state of Firaxis. Jack defends the game he genuinely loves, the rest of us are less convinced, and we dig into what the numbers actually say about Civ 7's launch, the Test of Time update, Take-Two's financial crisi
Space Tales: The RTS You Didn't Know You Needed | Interview with Saigon Dragon Studios (Ep.83)
Space Tales: The RTS You Didn't Know You Needed | Interview with Saigon Dragon Studios (Ep.83) May 29, 2026 3885 This week Jack and Al sit down with Matt, Creative Director at Saigon Dragon Studios, to talk about Space Tales — an early access RTS inspired by StarCraft, built by a Vietnamese studio with 11 years of outsourcing experience and a whole lot of passion for the genre. They get into the game's retro-cartoonish art style versus its surprisingly dark Lovecraftian themes, the failed Kickstarter that b
Is Crusader Kings 3 Worth Playing in 2026? (Ep.82)
Is Crusader Kings 3 Worth Playing in 2026? (Ep.82) May 22, 2026 3288 Jack and Adam dive into Crusader Kings 3 — where it stands six years after release, what the DLCs have added, and whether it's worth picking up if you've never played a Paradox game before. Adam comes in as a CK2 veteran with zero CK3 experience, which makes for a genuinely useful breakdown of what's changed, what's new, and what's coming. They cover the adventurer mode, the stress and traits syst
No Borders, No Worlds | Stellaris Season 10 (Ep.81)
No Borders, No Worlds | Stellaris Season 10 (Ep.81) May 15, 2026 3311 Al, Jack, and Joe dig into the Stellaris Season 10 announcement: the Nomads expansion arriving 15 June, the Willpower ethics rework coming Q4, four new scenario packs introducing standalone game modes, and a rebrand of ascension perks to ambitions. They also weigh in on the Beyond All Reason commercialisation controversy, what it means for a game built by volunteers over two decades, and why the b
Questions From The Critical Moves Community (EP.80)
Questions From The Critical Moves Community (EP.80) May 8, 2026 4104 Episode 80 is a community-led episode. Al is joined by Adam, Jack and Tim to work through fifteen listener questions submitted via the Critical Moves Discord, covering biggest gaming disappointments, steep learning curves worth the investment, the perennial argument about what a 4X actually is, how strategy games generate emotional investment beyond cutscenes, the best Total War entry point for a

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