Home Podcasts Critical Moves - Strategy Gaming
Critical Moves - Strategy Gaming

Critical Moves - Strategy Gaming

Critical Moves Podcast 92 Episodes Aug 21, 2026

Critical Moves is a strategy games podcast focusing on RTS, 4X, and tactics. Each week it covers real-time strategy, turn-based tactics, 4X empire builders, and indie games, also revisiting old classics. The podcast offers sharp criticism and honest discussion about game design, interviewing developers and industry figures. It's aimed at players who think about systems and mechanics. New episodes every Friday.

Episodes

Virtual Economies in Strategy Games (Ep.95)
Virtual Economies in Strategy Games (Ep.95) Aug 21, 2026 3655 Jack and Adam dig into how strategy games model their economies — from Victoria 3's fully simulated supply and demand to Stellaris treating resources as a means to an end. Along the way they cover limited versus unlimited resources, why money can feel like a cheap way out of a tight spot, the wildly different scales games use for wealth, and whether they'd rather play scarce or swimming in surplus
Strategy Gaming on a Budget: Free and Cheap Ways to Play (Ep.94)
Strategy Gaming on a Budget: Free and Cheap Ways to Play (Ep.94) Aug 14, 2026 3148 Al is joined by Adam and Jack to work out how to build a strategy library on a budget, or for nothing at all. This one came straight from the Critical Moves Discord: community member Cooper asked us to revisit the cheaper alternatives after Episode 89, so here it is. We get into price tracking with GG.deals and whether the cheap key sites can be trusted, the best free games led by Beyond All Reas
Strategy Simulations and War Games: Where to Start (Ep.93)
Strategy Simulations and War Games: Where to Start (Ep.93) Aug 7, 2026 4381 Jack, Adam and Nuno get into strategy simulations and war games: what separates a war game from an RTS or a turn-based strategy title, why so many people love the idea of them but bounce off the reality, and how to find a stepping stone over the barrier to entry. They work through Ultimate General: Gettysburg, Combat Mission, Men of War and Call to Arms, the abstraction problem, and whether Stella
Strategy Board Games: Eclipse, Dune and the Tension Video Games Can't Match (Ep.92)
Strategy Board Games: Eclipse, Dune and the Tension Video Games Can't Match (Ep.92) Jul 31, 2026 2995 Tim and Adam step away from the screen this week to talk about strategy on the tabletop. It turns out board gaming and strategy gaming sit right next to each other, and the two get into what the medium does better than a PC ever could. They make the case for Eclipse: Second Dawn as the finest strategy board game ever made, argue over whether Twilight Imperium is worth an eight hour commitment, an
Sanctuary Shattered Sun: Kickstarter Live! T5 Titans, Shatter & Freeze (Ep.91)
Sanctuary Shattered Sun: Kickstarter Live! T5 Titans, Shatter & Freeze (Ep.91) Jul 24, 2026 5145 Jack and Drexy are joined by nine2 and FoneE from Enhearten Media, the team behind Sanctuary: Shattered Sun, on the day their Kickstarter and free demo finally go live. This is a proper deep dive: five years of development, the technical architecture that took most of that time to get right, and the three hero features that make this RTS stand out, a Dyson sphere battlefield you can physically sha
The Strategy Games That Defined the 1990s (Ep.90)
The Strategy Games That Defined the 1990s (Ep.90) Jul 17, 2026 3335 Marking episode 90 with the only decade fitting for the number, Al is joined by Joe, Adam and Drexy to work through the strategy games of the 1990s and the genres they created. The conversation covers Sierra's city builders including Caesar 3 and Pharaoh, the birth of the RTS through Dune 2 and the Westwood versus Blizzard debate, the rise and eventual oversaturation of Command and Conquer clones,
The RAM Apocalypse: Why Gaming Got So Expensive (And What To Do About It) (Ep.89)
The RAM Apocalypse: Why Gaming Got So Expensive (And What To Do About It) (Ep.89) Jul 10, 2026 2959 Al, Drexy, and Joe tackle a question hitting every strategy gamer's wallet: is modern gaming too expensive? From the RAM price surge and the Steam Machine's launch price to Civ 7's $70 tag and Football Manager delisting its own back catalogue, the panel breaks down where the real cost pressure is coming from, and argues the case for mods, indie studios, and simply not buying on day one. Topics co
A Pile of Shame: Critical Moves Hosts Force Each Other's Backlog Games (Ep.88)
A Pile of Shame: Critical Moves Hosts Force Each Other's Backlog Games (Ep.88) Jul 3, 2026 3042 Drexy hosts this week, joined by Adam and an early-rising Joe (5am and counting). The trio raid each other's Steam libraries for a "Pile of Shame" challenge, picking games none of them have played and forcing each other to give them a proper go (2-5 hours minimum) before reporting back. Adam gets handed Warhammer 40K: Gladius – Relics of War by Drexy and Terra Invicta by Joe, complete with a rundo
Steam Summer Sale Must Buys (Ep.87)
Steam Summer Sale Must Buys (Ep.87) Jun 26, 2026 3055 It's Steam Summer Sale time, and the Critical Moves crew has recommendations. Al, Jack, and Drexy each bring one game they'd recommend to listeners and one they're taking the plunge on themselves this sale. From alien plant invasions to pirate city building, classic RTS nostalgia to gridless town builders, there's something here for every corner of the strategy gaming world. Also: a quick word on
Upcoming Strategy Games We're Watching in 2026 (Ep.86)
Upcoming Strategy Games We're Watching in 2026 (Ep.86) Jun 19, 2026 3325 Adam, Jack, and Drexy run through the strategy and tactics releases worth watching in 2026 — from Star Wars Zero Company to Stronghold 4, a pirate city builder from the Tropico team, two suspiciously similar space 4X games, and a medieval combat game that might finally give Mount & Blade some competition. Games covered: Stronghold 4, Star Wars Zero Company, Corsair Cove, Company of Heroes Ann
Total War: Warhammer 40,000 — New Engine, New Galaxy, New Concerns (Ep.85)
Total War: Warhammer 40,000 — New Engine, New Galaxy, New Concerns (Ep.85) Jun 12, 2026 3275 This week on the Critical Moves Podcast, Al, Joe, Nuno, and Drexy dig into everything revealed so far about Total War: Warhammer 40,000. Fresh from the PC Gaming Show 2026 gameplay reveal, the team covers the new Warcore engine, the solar system campaign map, faction design, the glaring absence of ship combat, and whether Creative Assembly can pull off something truly worthy of the 40k universe. C
Firaxis in Crisis: Is Civ 7 a Disaster, a Success, or Both? (Ep.84)
Firaxis in Crisis: Is Civ 7 a Disaster, a Success, or Both? (Ep.84) Jun 5, 2026 3966 This week on Critical Moves, we welcome back co-founder Nuno — and introduce brand new host Drexy — for a deep dive into one of strategy gaming's biggest stories: Civilization 7 and the state of Firaxis. Jack defends the game he genuinely loves, the rest of us are less convinced, and we dig into what the numbers actually say about Civ 7's launch, the Test of Time update, Take-Two's financial crisi

Recommended