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Critical Moves - Strategy Gaming

Critical Moves - Strategy Gaming

Critical Moves Podcast 92 Episodes Oct 9, 2026

Critical Moves is a strategy games podcast focusing on RTS, 4X, and tactics. Each week it covers real-time strategy, turn-based tactics, 4X empire builders, and indie games, also revisiting old classics. The podcast offers sharp criticism and honest discussion about game design, interviewing developers and industry figures. It's aimed at players who think about systems and mechanics. New episodes every Friday.

Episodes

Distant Worlds 2 and Shadows Rising with Elliot Gibbs (Ep.102)
Distant Worlds 2 and Shadows Rising with Elliot Gibbs (Ep.102) Oct 9, 2026 3906 Drexy is joined by Dastactic to talk to Elliot Gibbs of Code Force, the designer and programmer of Distant Worlds. They cover how the series began as a side project, the thinking behind its detailed resource and logistics simulation, and the rocky launch and long road of Distant Worlds 2. The conversation then turns to the Shadows Rising expansion, including shadow ports, Lone Pirate play, cockpit
Imperium: Reviving Ascendancy (Ep.101)
Imperium: Reviving Ascendancy (Ep.101) Oct 2, 2026 4050 Al and Drexy talk to Dan, solo developer of Imperium, a spiritual successor to the 1995 cult classic Ascendancy. They cover the game's modular ship design, hybrid real-time/turn-based combat, 21 alien species, a rebuilt diplomacy system, and an honest look at how AI tools made a six-and-a-half-month solo passion project possible.More from Critical Moves Podcast: Web: https://criticalmovespodcas
The Great Big AI Game Dev Debate Ft. BATTLEMODE (Ep.100)
The Great Big AI Game Dev Debate Ft. BATTLEMODE (Ep.100) Sep 25, 2026 5293 Critical Moves hits episode 100. To mark the milestone, Al is joined by regular co-hosts Drexy and Jack for a big debate on generative AI in game development, plus a special guest: Ben, known to many as Battlemode. The panel gets into whether AI is good or bad for the games industry, why developers at GDC are growing more worried about it every year, whether players actually notice or care if a g
Gamescom & BlizzCon Roundup, Humankind 2, Rainbow Six Tactics, Warcraft 3 Reforged & More (Ep.99)
Gamescom & BlizzCon Roundup, Humankind 2, Rainbow Six Tactics, Warcraft 3 Reforged & More (Ep.99) Sep 18, 2026 4055 Jack hosts this week with Drexy and Joe as they run through a stack of strategy adjacent announcements from Gamescom and BlizzCon. Topics include Lego Skylines, Paradox's new post apocalyptic title Afterworld, the surprise reveal of Humankind 2 and its civilization switching mechanic compared to Civilization VII's recent anniversary update, Tom Clancy's Rainbow Six Tactics (aka SixCom), Ubisoft's
The Last General Dev on Drones, Delays and Doing It All Alone (Ep.98)
The Last General Dev on Drones, Delays and Doing It All Alone (Ep.98) Sep 11, 2026 2771 Alejandro Nunez is building The Last General entirely alone: a massive scale RTS where you command thousands of troops with high level strategic orders, then jump into any tank, plane or drone in first or third person whenever you want. We sat down with him to talk about the game's rapid rise to 158,000 wishlists, the FPV and kamikaze drones inspired by the war in Ukraine, why early access has sli
Can RTS Be Saved? (Ep.97)
Can RTS Be Saved? (Ep.97) Sep 4, 2026 3223 RTS isn't the genre it once was. Al is joined by Jack and Nuno to work through why real-time strategy fell off the map - the shift from PC to console, the rise of FPS, mobile and MOBAs, and the loss of Westwood and Blizzard's hold on the genre - and whether the games on the horizon can bring it back. Along the way: the multiplayer-versus-single-player question, why so many well-funded RTS project
What Even is a Drexy? | The Death of 4X (Ep.96)
What Even is a Drexy? | The Death of 4X (Ep.96) Aug 28, 2026 3831 New face on the pod. Drexy joins us for the first proper sit-down — where he came from, how he got into strategy games, and why he reckons 4X is quietly dying on its feet. We get into what actually makes a 4X a 4X, whether genre-blending is the only way forward, Civ 7's troubles, the rise of the solo dev, AI in game development, and the mechanics the genre keeps getting wrong. Drexy's been playin
Virtual Economies in Strategy Games (Ep.95)
Virtual Economies in Strategy Games (Ep.95) Aug 21, 2026 3655 Jack and Adam dig into how strategy games model their economies — from Victoria 3's fully simulated supply and demand to Stellaris treating resources as a means to an end. Along the way they cover limited versus unlimited resources, why money can feel like a cheap way out of a tight spot, the wildly different scales games use for wealth, and whether they'd rather play scarce or swimming in surplus
Strategy Gaming on a Budget: Free and Cheap Ways to Play (Ep.94)
Strategy Gaming on a Budget: Free and Cheap Ways to Play (Ep.94) Aug 14, 2026 3148 Al is joined by Adam and Jack to work out how to build a strategy library on a budget, or for nothing at all. This one came straight from the Critical Moves Discord: community member Cooper asked us to revisit the cheaper alternatives after Episode 89, so here it is. We get into price tracking with GG.deals and whether the cheap key sites can be trusted, the best free games led by Beyond All Reas
Strategy Simulations and War Games: Where to Start (Ep.93)
Strategy Simulations and War Games: Where to Start (Ep.93) Aug 7, 2026 4381 Jack, Adam and Nuno get into strategy simulations and war games: what separates a war game from an RTS or a turn-based strategy title, why so many people love the idea of them but bounce off the reality, and how to find a stepping stone over the barrier to entry. They work through Ultimate General: Gettysburg, Combat Mission, Men of War and Call to Arms, the abstraction problem, and whether Stella
Strategy Board Games: Eclipse, Dune and the Tension Video Games Can't Match (Ep.92)
Strategy Board Games: Eclipse, Dune and the Tension Video Games Can't Match (Ep.92) Jul 31, 2026 2995 Tim and Adam step away from the screen this week to talk about strategy on the tabletop. It turns out board gaming and strategy gaming sit right next to each other, and the two get into what the medium does better than a PC ever could. They make the case for Eclipse: Second Dawn as the finest strategy board game ever made, argue over whether Twilight Imperium is worth an eight hour commitment, an
Sanctuary Shattered Sun: Kickstarter Live! T5 Titans, Shatter & Freeze (Ep.91)
Sanctuary Shattered Sun: Kickstarter Live! T5 Titans, Shatter & Freeze (Ep.91) Jul 24, 2026 5145 Jack and Drexy are joined by nine2 and FoneE from Enhearten Media, the team behind Sanctuary: Shattered Sun, on the day their Kickstarter and free demo finally go live. This is a proper deep dive: five years of development, the technical architecture that took most of that time to get right, and the three hero features that make this RTS stand out, a Dyson sphere battlefield you can physically sha

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