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Space-Biff! Space-Cast!

Space-Biff! Space-Cast!

The Space-Biff! Space-Cast! 82 Episodes Sep 22, 2026

A podcast dedicated to board games, offering reviews, impressions, and in-depth discussions of various tabletop titles. It is a companion to the Space-Biff! board game review site, allowing for more extended and conversational takes on games that interest the host. The show distinguishes itself by focusing on games rather than books, which are also covered on the site. Episodes typically explore specific games or themes with a passionate and casual tone.

Episodes

Space-Cast! #60. Baba Is Bluebeard
Space-Cast! #60. Baba Is Bluebeard Sep 22, 2026 5920 BABA IS YOU is one of the most mind-bending puzzle video games of recent memory. Now, thank to Peter C. Hayward, it's also a board game. On today's Space-Cast!, we discuss the peculiar adaptation of Arvi Teikari's video game, from its inception in That Time You Killed Me and sickbed time-wasting to its gradual development and Hayward's long-term plans to become a screenwriter.
Space-Cast! #59. Mostly Awake
Space-Cast! #59. Mostly Awake Aug 28, 2026 5977 For today's Space-Cast!, we're revisiting a review from five years ago, investigating some excellent indie games, and discussing the ups and downs (but mostly ups) of self-publishing. Our guide for this journey is none other than Connor Wake, creator of Umbra Via, Out of Sorts, That's the Spirit!, and many others. 
Space-Cast! #58. Postmarks
Space-Cast! #58. Postmarks Jul 30, 2026 4334 For over five years (but fewer than seven), Postmark Games has published high-quality, low-cost print-and-play games. Oh, you need examples? How about roll-and-move titles like Voyages, Aquamarine, and Waypoints? Or ditties like Battle Card, Scribbly Gum and Koala Rescue Club? Or even 52 Realms: Adventures? Now the company is working on their first coin-flip title, Master of Coin. For today's
Space-Cast! #57. Rebuilding Rebuilding
Space-Cast! #57. Rebuilding Rebuilding Jul 1, 2026 3471 Every so often, a game system not only gets a second try, but entirely wallops its original incarnation. That's the case with Quinn Brander's Rebuilding Chicago, which remakes Rebuilding Seattle with such aplomb that I called it "pretty much perfect." (I called it that to myself, right now, so I could quote it.) For today's Space-Cast!, we're joined by Quinn to discus
Space-Cast! #56. Keep Your Shirt Tucked In
Space-Cast! #56. Keep Your Shirt Tucked In May 20, 2026 4427 Ever wanted to play a game that would make you feel strange feelings about your childhood religion? Heyo, Greg Loring-Albright's Keep the Faith is the title for you! In this conversation, Greg joins us to discuss whether board games or role-playing games are better, our respective religious traumas and hopes, and how a board game might prove illuminating of historical forces. You know, light
Space-Cast! #55. Burnt Poop
Space-Cast! #55. Burnt Poop Apr 15, 2026 4031  Poop! Spies! What do they have in common? Both are featured in board games designed by Jon Teixeira Moffat, naturally. On today's Space-Cast!, we're joined by Jon to discuss the long development of both Night Soil and Burned, the hidden cost of labor, and cinematic hidden movement games.
Space-Cast! #54. Shazain!
Space-Cast! #54. Shazain! Mar 17, 2026 3875 Governance and Liberty — in translation, those are the titles of Shasn and Azadi, Zain Memon's peculiar but timely board games about politics. Today, we're joined by Memon himself to discuss both titles, plus the function of play as our most ancient form of education, the value of cynicism and evil in games, and what else the auteur has been working on lately.
Space-Cast! #53. Scratch & Listen
Space-Cast! #53. Scratch & Listen Feb 4, 2026 7714 Most people know Zach Barth as the founder of Zachtronics, purveyor of digital playthings such as SpaceChem, Opus Magnum, and EXAPUNKS. But we are not most people. Instead, we're here to speak with Zach about his analog games: The Lucky Seven (and the Depot expansion), Chemistry Set, and the scratch-off puzzle pack Zach Attack! That's right. We've got the good stuff.
Space-Cast! #52. The Fellowship of the Trick
Space-Cast! #52. The Fellowship of the Trick Dec 22, 2025 4108 Transforming a work of literature into a trick-taking game is no mean feat, especially when that work is as influential as The Lord of the Rings. Today, we're joined by Bryan Bornmueller, creator of the trick-taking versions of both The Fellowship of the Ring and The Two Towers. Listen in as we discuss our background with both Tolkien and trick-taking, the difficulties of adaptation, and what
Space-Cast! #51. Mori, Zucchini, Napoleon
Space-Cast! #51. Mori, Zucchini, Napoleon Dec 3, 2025 3704 Ah, Napoleon. Old Boney. Roll'n'Bones. The Bone Zone. The guy's got a lot of nicknames, and even more board games! The latest, and one of the most intriguing, is Battlefields of the Napoleonic Wars, codesigned by Paolo Mori and Alessandro Zucchini. Today on the Space-Cast!, we dive into the creation of this approachable hex-and-counter title, including its creators' aversion to
Space-Cast! #50. City of Six Amabels
Space-Cast! #50. City of Six Amabels Oct 7, 2025 5534 Not many board games are as mysterious as City of Six Moons. Is it a puzzle? A working board game? A grift? To answer those questions and many more, today we're joined by Amabel Holland to discuss her oddest title yet, the joys and perils of translation, and her recent efforts to preserve board games that have fallen out of fashion.
Space-Cast! #49. A Vantage on Vantage
Space-Cast! #49. A Vantage on Vantage Aug 6, 2025 5899 By now you've likely heard of Vantage, the ambition first-person exploration game about surviving and thriving on an alien planet. For today's Space-Cast!, we're joined by Jamey Stegmaier to discuss the eight-year inception, development, and eventual appearance of this wonderful and strange artifact. Along the way, we discuss Vantage's inspirations, how design constraints can e

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