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Tales & Tactics

Tales & Tactics

Neonlithic 119 episodes Nov 3, 2026

Tales & Tactics is a podcast about tabletop games. Each episode explores a different game, from well-known classics to obscure and unusual titles, examining its rules and history. The hosts approach each game with the enthusiasm of a book club, discussing stories and strategies. It is aimed at listeners interested in the design, culture, and play of tabletop games.

Episodes

BtB: Weapon or Warrior
BtB: Weapon or Warrior Nov 3, 2026 56:50 In this episode of Tales & Tactics Beyond the Book, we explore a question that sits at the core of tabletop design. Where should a designer place statistical prominence, in the warrior or in the weapon? We begin in wargaming, looking at how the scale of a battle shapes this decision. At the skirmish level, the individual soldier and their kit can be the focus, while at larger scales the traini
RaW: Fighting Formations: US 29th Infantry Division
RaW: Fighting Formations: US 29th Infantry Division Oct 27, 2026 01:00:59 In this episode of Tales & Tactics Rules as Written, we cover Fighting Formations: US 29th Infantry Division from GMT Games, designed by Chad Jensen and published in 2025 as a standalone entry in the long running Fighting Formations series. Operating at a scale of 75 metres per hex with turns representing approximately five minutes of real time, the game puts players in command of platoon, squ
BtB: Genre Bending & Breaking
BtB: Genre Bending & Breaking Oct 20, 2026 01:07:18 This week on Beyond the Book, we go looking for the difference between bending a genre and breaking it. We get into why some blends are overloaded, with rules that make the two halves cost each other something, and why others are just a coat of paint over a system that would run identically without them. Occasionally the collision produces something that could not have existed any other way, and n
RaW: Shadowrun 4th Edition
RaW: Shadowrun 4th Edition Oct 13, 2026 53:02 This week on Rules as Written, we crack open Shadowrun 4th edition and go looking into how it actually works. A game about people who sell off pieces of themselves to buy three seconds of being faster than everyone else. A setting that spent three decades insisting that magic, mega-corps and surgically wired reflexes all belong in the same rain slicked city, now in an edition that tried to make ev
BtB: Getting Into Something New
BtB: Getting Into Something New Sep 22, 2026 49:14 In this episode of Tales & Tactics: Beyond the Book, we dig into how to start a new time period, setting, or subject in tabletop gaming, especially within miniature wargaming. We get into choosing models you actually enjoy working with, matching rules and scope to the kind of stories you want to tell. Managing time, money, space commitments, and reusing collections across multiple systems, all
RaW: Close Quarter Battles: Waterloo
RaW: Close Quarter Battles: Waterloo Sep 15, 2026 51:00 In this week's episode of Rules as Written, we cover Close Quarters Battles: Waterloo from Lock 'n Load Publishing, a small-unit tactical wargame designed by Andrew Glenn that brings one of history's most investigated battles down to the ground level. Rather than placing players in the role of Wellington or Napoleon surveying the field from a command post, Close Quarters Battles zooms in on the de
BtB: The Nasty Bits
BtB: The Nasty Bits Sep 8, 2026 54:24 In this week's episode of Beyond the Book, we dig into the nasty bits: why a villain has to be genuinely vile before stopping them means anything, why a setting needs real shadows before it feels like a real place, how much ugliness a game can carry before the fun gives out, and why playing the monster at the table doesn't make you one away from it. Along the way we try to draw the line between da
RaW: Fairy Meat
RaW: Fairy Meat Sep 1, 2026 52:27 In this week's episode of Rules as Written, we dig into Fairy Meat. In 2000, the publishers of Knights of the Dinner Table put out a wargame about fairies, the cute, glittery, storybook kind, with one twist: they've all become cannibals. The miniatures are life size, the battlefield is your kitchen table, a forest preserve, or the food court at the mall, and every battle runs on an ordinary deck o
BtB: What Ages a Game?
BtB: What Ages a Game? Aug 25, 2026 48:44 In this episode of Tales & Tactics Beyond the Book, we tackle a question that sits at the heart of every hobbyist’s collection. What actually ages a game? We explore whether it is the mechanics themselves that date a design, as newer systems offer more refined or efficient solutions to the same problems, or whether a game’s age is better measured by the moment its developer withdraws support,
RaW: Crossfire
RaW: Crossfire Aug 18, 2026 52:43 In this episode of Tales & Tactics, our Rules as Written series covers Crossfire, the 1996 company level World War II miniatures game designed by Arty Conliffe. Born from a challenge issued at Historicon in 1995 to design a historical miniatures wargame without two features present in most rulesets (rulers and fixed game turns), Crossfire remains one of the most distinctive and quietly radical
BtB: Big In Japan
BtB: Big In Japan Aug 11, 2026 44:24 In this week's episode of Beyond the Book, we discuss the early introduction of the role playing hobby to Japan. With titles such as Traveller and Dungeons & Dragons being translated and even works of Tolkien being introduced in the 60's showcasing western fantasy to a new audience. The gamebook boom that taught a million readers how dice and stats work, the computer magazine commission that a
RaW: Sword World
RaW: Sword World Aug 4, 2026 57:57 In this week's episode of Rules as Written, we dig into Sword World 2.5's Power Table and its runaway criticals, its faction based combat, its firmly centralized GM authority, and party roles gated so tightly the rulebook explicitly closes the loopholes you might reach for. We also trace what survived from the 1989 original which turns out to be most of the arithmetic and almost none of the combat

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