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Decision Space

Decision Space

Jacob Frydman, Brendan Hansen, Pete Wissinger, Paul Salomon 290 episodes Nov 4, 2026

Decision Space is a podcast about decision-making in board games and beyond. It examines tactics, strategy, and the subjective experience of choices players make during games. Each episode offers insights into specific games and how decisions shape play. The show aims to help listeners understand both the games covered and decision-making in general.

Episodes

What Makes Games Beautiful?  A Conversation with Frank Lantz
What Makes Games Beautiful? A Conversation with Frank Lantz Nov 4, 2026 1:19:17 Episode 290- The Beauty of Games with Frank Lantz Brendan chats in this episode with game designer and professor Frank Lantz.  They talk about his book The Beauty of Games and also dig into taste, expression, depth and donkey space. https://www.franklantz.net/ https://franklantz.substack.com/  Time Stamps 1:50- games as an aesthetic form 13:00- games as a search for truth 25:30- about taste 33:45-
Shinzawathon!  Ranking Every Game From the Master of Trick-Taking with Taylor Reiner
Shinzawathon! Ranking Every Game From the Master of Trick-Taking with Taylor Reiner Oct 28, 2026 1:53:17 Episode 289- Shinzawathon Pete and Paul create a tier list for every game designed by Taiki Shinzawa.  They are joined by trick-taking expert Taylor Reiner, which is good because one of these games has only one total rating on BGG and it is from Taylor himself.  That's how serious this guy is. Time Stamps 18:00- early games 20:15- Maskmen 26:30- Charms 34:30- Luz 40:15- 9 Lives 44:30- Players Play
Modern Art: A Classic That Continues to Appreciate in Value
Modern Art: A Classic That Continues to Appreciate in Value Oct 21, 2026 1:16:21 Episode 288- Modern Art An old school deep dive of an old school game! Pete and Brendan examine Knizia's classic auction game Modern Art and discuss what makes this game so thematic and thrilling over thirty years later.   Link to the 5 of a Kind kickstarter: https://www.kickstarter.com/projects/boardgametables/through-the-mountains-through-the-desert-deluxe-more Link to Pete's 5 of a Kind design
Medina and More: Fresh Hot Impressions of Dusty Old Games
Medina and More: Fresh Hot Impressions of Dusty Old Games Oct 14, 2026 1:31:04 Episode 287- Playing OGs Together All four hosts are together for a discussion of the Old School games they played together during Brendan's visit to St. Louis.  That Stefan Dorra... so hot right now...   Time Stamps 4:50- BattleCON: War of Indines 17:00- Hellas 30:00- Big Shot 48:15- Witch's Brew 1:03:00- Medina   Preplanners Next week is a deep dive of Modern Art and after that we'll be making a
Cole Wehrle on His Love of Economic Games and How They Inspired An Infamous Traffic
Cole Wehrle on His Love of Economic Games and How They Inspired An Infamous Traffic Oct 7, 2026 1:44:16 Episode 286- Cole Wehrle on Economic Games and An Infamous Traffic Pete chats with Cole Wehrle about his history with economic games like Container and how these nasty designs inspired An Infamous Traffic, which currently has a second edition in development for Wehrlegig Games.   An Infamous Traffic on Kickstarter: https://www.kickstarter.com/projects/colewehrle/an-infamous-traffic-second-edition
Our Designs in Development: Report from a Prototype Convention
Our Designs in Development: Report from a Prototype Convention Sep 30, 2026 1:24:32 Episode 285- Stonemaier Design Day 2026 All four hosts are together to share their experiences of hanging out together IN PERSON for Stonemaier Design Day.  Paul talks about games he's working on for GameHead and Pete, Jake, and Brendan discuss the games they brought to showcase at the event.   Time Stamps 6:00- GameHead playtesting 23:00- about Stonemaier Design Day 29:45- Franchise Wars (Pete an
Lane Battlers: How Schotten Totten Created a Genre
Lane Battlers: How Schotten Totten Created a Genre Sep 23, 2026 1:22:52 Episode 284- Schotten Totten and Lane Battlers Pete and Brendan explore the card game genre known as lane battlers and deep dive the 1999 Knizia Classic Schotten Totten that gave birth to these dueling games. Time Stamps 5:15- what is a lane battler? 10:00- Schotten Totten deep dive 44:30- other lane battlers   Games Mentioned Battle Line, Lost Cities, Hanamikoji, Radlands, Riftforce, Air Land and
Our Favorite Splotter?  Indonesia Roundtable Merge-a-Palooza
Our Favorite Splotter? Indonesia Roundtable Merge-a-Palooza Sep 16, 2026 1:32:56 Episode 283- Indonesia Pete is joined by Arnie, Jared and Luke to discuss Splotter's 2005 economic masterpiece Indonesia.  These 4 have played the game sixteen times together this year and have learned a lot.  Listen to their tales of business blunder and triumph! Arnie's Youtube Channel: https://www.youtube.com/@analog_arnie Luke's Podcast: https://rss.com/podcasts/off-board-podcast/ Jared has no
The Games of Gen Con 2026: Greylune, Jibber Jabble, Buttonville and More
The Games of Gen Con 2026: Greylune, Jibber Jabble, Buttonville and More Sep 9, 2026 1:27:25 Episode 282- Gen Con Impressions Pete and Paul recap their Gen Con experience and give quick impressions of games they picked up there! Time Stamps 13:15- Trick to the Future 16:15- Jibber Jabble 20:30- Jusayo 24:30- Stonk Market 29:00- The Glorious Guilds of Buttonville 35:30- Soundwave Length 39:00- Grandma I'm Hungry 44:15- Sushi Go Chef's Party 48:00- Brave and Bold Bag Building Combat Game 52
New Editions of Old Games and the Brilliance of Libertalia
New Editions of Old Games and the Brilliance of Libertalia Sep 2, 2026 1:12:30 Episode 281- Libertalia and Reimplementations Paul, Brendan, and Pete discuss the benefits and potential pitfalls of making new editions of old games.  Then they deep dive Paolo Mori's 2012 classic Libertalia and the excellent update from Stonemaier Games in 2022's Winds of Galecrest.   Time Stamps 2:40- second editions and reimplementations 22:00- Libertalia deep dive   Preplanners Pete and Paul
Design Disagreements, Dream Games, and Other Listener Questions
Design Disagreements, Dream Games, and Other Listener Questions Aug 26, 2026 1:21:35 Episode 280- Listener Questions We open the mail bag to answer a bunch of questions from the Decision Space community!   Time Stamps 2:15- who would win? 4:50- what is a YOU game? 9:00- design choice you disagree with 18:00- design choice you love 23:20- games for roommates 27:30- games you wish existed 34:30- bad games we like 40:00- who you want to play a game with 44:30- spoiler strategies 50:0
Sandbox Objectives and Frosted Blooms
Sandbox Objectives and Frosted Blooms Aug 19, 2026 1:12:32 Episode 279- Sandbox Objectives and Frosted Blooms This week Brendan tries to convince his co-hosts that "sandbox objectives" and "point salad" are not not the same thing.  Jake isn't convinced.  Also the gang deep dives the new polyomino game Frosted Blooms, designed by Bruno Cathala and Ludovic Maublanc. Time Stamps 3:20- sandbox objective systems 30:00- Frosted Blooms deep dive   Preplanners

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