Home Podcasts Magic: The Gathering Drive to Work Podcast
Magic: The Gathering Drive to Work Podcast

Magic: The Gathering Drive to Work Podcast

Mark Rosewater 1 346 episodes Nov 6, 2026

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!

Episodes

#1396: MagicCon Talks
#1396: MagicCon Talks Nov 6, 2026 31:47 Every MagicCon I attend, I give a talk about various design topics. In this podcast episode, I walk through all the talks I have done and explain how I put them together.
#1395: Star Trek with Gavin Verhey
#1395: Star Trek with Gavin Verhey Nov 6, 2026 34:56 In this episode, I sit down with Gavin Verhey, the lead designer of Magic: The Gathering® | Star Trek™, to talk all about the design of the set.
#1394: Books, Part 2
#1394: Books, Part 2 Oct 30, 2026 30:54 This is the second and final episode where I go through the design of every Book, a relatively new artifact subtype.
#1393: Books, Part 1
#1393: Books, Part 1 Oct 30, 2026 30:24 Earlier this year we introduced the Book subtype. As of recording this episode, there are currently 49 in Magic. I talk about them all (well, half of them).
#1392: New York Comic Con 2026
#1392: New York Comic Con 2026 Oct 23, 2026 33:19 In this episode, I talk all about my latest trip to New York Comic Con.
#1391: Mini Teams
#1391: Mini Teams Oct 23, 2026 31:03 In this episode, I talk about a special kind of design team that we call a mini team. What are they and how do we use them? I explain it all here.
#1390: Will Magic Run Out of Design Space?
#1390: Will Magic Run Out of Design Space? Oct 16, 2026 36:01 I'm often asked, "Will Magic run out of design space?" This episode seeks to answer that question.
#1389: Setting Up Downstream Teams
#1389: Setting Up Downstream Teams Oct 16, 2026 35:26 Exploratory design and vision design are the first steps in the design process. There are many teams that do work after we're done, and it's important that we set them up for success. This podcast episode talks about the many ways we do that.
#1388: Predefined Artifact Tokens
#1388: Predefined Artifact Tokens Oct 9, 2026 32:57 There are a number of frequently used artifact tokens that have their rules attached to their definition in the rules. I talk about them in this episode.
#1387: Reality Fracture Limited with Ben Weitz
#1387: Reality Fracture Limited with Ben Weitz Oct 9, 2026 39:47 In this episode, I sit down with Ben Weitz, lead play designer for Reality Fracture Limited, to talk about how we approached the set for Limited.
#1386: Unenfranchised Players
#1386: Unenfranchised Players Oct 2, 2026 36:49 I talk a lot about our enfranchised players. This episode covers the other end of the spectrum.
#1385: Being Scary
#1385: Being Scary Oct 2, 2026 30:41 Magic has had three different evergreen keywords to express that a creature is scary (fear, intimidate, and menace). In this episode, I walk through the history of all three.

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