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Magic: The Gathering Drive to Work Podcast

Magic: The Gathering Drive to Work Podcast

Mark Rosewater 1346 Episodes Oct 9, 2026

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!

Episodes

#1388: Predefined Artifact Tokens
#1388: Predefined Artifact Tokens Oct 9, 2026 1977 There are a number of frequently used artifact tokens that have their rules attached to their definition in the rules. I talk about them in this episode.
#1387: Reality Fracture Limited with Ben Weitz
#1387: Reality Fracture Limited with Ben Weitz Oct 9, 2026 2387 In this episode, I sit down with Ben Weitz, lead play designer for Reality Fracture Limited, to talk about how we approached the set for Limited.
#1386: Unenfranchised Players
#1386: Unenfranchised Players Oct 2, 2026 2209 I talk a lot about our enfranchised players. This episode covers the other end of the spectrum.
#1385: Being Scary
#1385: Being Scary Oct 2, 2026 1841 Magic has had three different evergreen keywords to express that a creature is scary (fear, intimidate, and menace). In this episode, I walk through the history of all three.
#1384: Concurrency 2026
#1384: Concurrency 2026 Sep 25, 2026 1924 Four years ago, I recorded a podcast episode where I talked about all the things we were working on at the time. Everything I talked about has been released, so it's time for a new concurrency podcast where I talk about things we're working on right now.
#1383: Reality Fracture Creative with Meris Mullaley
#1383: Reality Fracture Creative with Meris Mullaley Sep 25, 2026 2391 In this podcast, I sit down with Meris Mullaley, the creative lead for Reality Fracture, to talk all about its creative elements.
#1382: What Went Wrong – March of the Machine: The Aftermath
#1382: What Went Wrong – March of the Machine: The Aftermath Sep 18, 2026 1962 This is the start of a new series I'll do from time to time called "What Went Wrong?" In it, I examine something we made that didn't work out. I'll explain why we made it and examine the problems it had. I begin by discussing March of the Machine: The Aftermath.
#1381: Reality Fracture Design with Yoni Skolnik
#1381: Reality Fracture Design with Yoni Skolnik Sep 18, 2026 1877 In this podcast, I sit down with Yoni Skolnik, the lead set designer for Reality Fracture, to talk about the set's design.
#1380: Atogs
#1380: Atogs Sep 11, 2026 1807 This podcast is the history of one of Magic's hungriest creature types, one I had a huge hand in designing.
#1379: Fresh Out of Design – Reality Fracture
#1379: Fresh Out of Design – Reality Fracture Sep 11, 2026 2837 Back in December of 2023, I handed off the vision design for Reality Fracture. I recorded this for you to hear my thoughts at the time of handoff.
#1378: Getting the Banned Together, Part 7
#1378: Getting the Banned Together, Part 7 Sep 4, 2026 1936 This is the final part of a seven-part series based on a talk I gave at MagicCon: Amsterdam where I talk about the design of all the cards I had a major hand in that would later get banned or restricted.
#1377: Innovation
#1377: Innovation Sep 4, 2026 1824 One of the important parts of doing Magic design is coming up with things players haven't seen before, but how much innovation is the right amount? In this podcast, I talk all about that issue.

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