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Game Dev Podcast | Coffee with Butterscotch

Game Dev Podcast | Coffee with Butterscotch

Butterscotch Shenanigans 567 Episodes Aug 19, 2026

Coffee with Butterscotch is a weekly podcast by indie game studio Butterscotch Shenanigans, creators of Crashlands. Each episode covers game development, productivity, business strategies, and entrepreneurship. The hosts share insights on building a small company and solving problems creatively. Listeners can submit questions for the show.

Episodes

[Ep586] How Should Indie Devs Think about Post-Launch Updates?
[Ep586] How Should Indie Devs Think about Post-Launch Updates? Aug 19, 2026 4245 In episode 586 of 'Coffee with Butterscotch,' the brothers discuss the current state of game sales, post-launch support strategies, and how community engagement and critical mass influence a game's longevity. They explore the strategic considerations behind post-launch game updates, including when to update, what kind of updates are effective, and how updates influence marketing and playe
[Ep585] How Should Indie Devs React to Negative Steam Reviews?
[Ep585] How Should Indie Devs React to Negative Steam Reviews? Aug 12, 2026 4260 In episode 585 of 'Coffee with Butterscotch,' the brothers dig into the post-launch data for How Many Dudes, unpacking what Steam review scores, wishlist ratios, playtime histograms, and demo numbers are actually telling them. From there they get into the harder question of what to do with negative reviews, how to tell the difference between feedback worth acting on and noise worth ignori
[Ep584] 100,000 Steam Sales in 2 Days - Our Biggest Indie Game Launch Ever
[Ep584] 100,000 Steam Sales in 2 Days - Our Biggest Indie Game Launch Ever Aug 5, 2026 4311 In episode 584 of 'Coffee with Butterscotch,' the brothers are fresh off the biggest launch in Butterscotch history, and they're breaking down exactly what happened. They dig into the numbers behind How Many Dudes hitting 100,000 sales in two days, what drove the momentum, how it compares to their previous launches, and what the long tail might look like from here. They also get into the
[Ep583] The Day Before Launch: Scenario Planning for Indie Game Devs
[Ep583] The Day Before Launch: Scenario Planning for Indie Game Devs Jul 29, 2026 4525 In episode 583 of 'Coffee with Butterscotch,' the brothers are one day out from the How Many Dudes launch and walking through everything still in motion, from wishlist momentum and embargo management to Steam Deck verification and what the algorithm might actually do. They share how they're thinking through best and worst case scenarios, what lessons from Crashlands 2 are shaping their ex
[Ep582] How to Design a Game That Markets Itself
[Ep582] How to Design a Game That Markets Itself Jul 22, 2026 4313 In episode 582 of 'Coffee with Butterscotch,' the brothers share what they've learned about designing games that are easy to talk about before they're even finished. With How Many Dudes days from launch, they dig into how scope, platform focus, and building around shared human experiences can set a game up to market itself.Support How Many Dudes!Official Website: https://www.bscotch.net/g
[Ep581] 1 Year of Indie Game Dev in 1 Hour
[Ep581] 1 Year of Indie Game Dev in 1 Hour Jul 15, 2026 3398 In episode 581 of 'Coffee with Butterscotch,' the brothers recap the full year-long journey of How Many Dudes. From a GMTK game jam entry to a bean burrito short that hit 900k views, blowing past 100k wishlists by January, and everything in between. They break down what actually moved the needle, what the numbers looked like along the way, and what the final push to July 30th looks like f
#[Ep580] Anatomy of a Steam Game Launch - Indie Devs Reveal Their Launch Strategy
#[Ep580] Anatomy of a Steam Game Launch - Indie Devs Reveal Their Launch Strategy Jul 8, 2026 3550 In episode 580 of 'Coffee with Butterscotch,' the brothers pull back the curtain on exactly how they're launching How Many Dudes, covering everything from timing, influencer outreach, trailer creation, to post-launch strategies. They discuss how they navigate the complexities of game marketing, with a reminder that most of what determines a launch's success was decided long before launch
[Ep579] Xbox, PS5, Steam Machine, & GTA6 - are they charging too much?
[Ep579] Xbox, PS5, Steam Machine, & GTA6 - are they charging too much? Jul 1, 2026 3809 In episode 579 of 'Coffee with Butterscotch,' the brothers dig into the pricing on Valve's new Steam Machine and how much of today's hardware costs comes down to components, inflation, and tariffs versus companies testing what the market will bear. From there, they turn to the cost of making a game like GTA6 and whether player expectations have kept pace with what it actually takes to bui
[Ep578] Has AI Ruined Steam Nextfest?
[Ep578] Has AI Ruined Steam Nextfest? Jun 24, 2026 4119 In episode 578 of 'Coffee with Butterscotch,' the brothers discuss whether Steam Next Fest is becoming a victim of its own success, as AI-generated slop and asset flips make it harder than ever for games to get noticed. They explore what Steam can realistically do about it, why the economics of publishing are shifting under everyone's feet, and what it actually takes to build the kind of
#[Ep577] Indie Devs React to Steam's New Personal Calendar
#[Ep577] Indie Devs React to Steam's New Personal Calendar Jun 17, 2026 3931 In episode 577 of 'Coffee with Butterscotch,' the brothers dig into Steam's new personalized calendar feature and what it means for how indie games get discovered, wishlisted, and surfaced to players. They break down the difference between following and wishlisting, why launch timing still matters so much, and how Steam keeps finding new ways to put indie games in front of the right peopl
[Ep576] How Many Dudes Beta Begins, and AI Just Got Dumber
[Ep576] How Many Dudes Beta Begins, and AI Just Got Dumber Jun 10, 2026 3907 In episode 576 of 'Coffee with Butterscotch,' the brothers kick off the closed beta for How Many Dudes and dig into what they're actually trying to learn from it. Then the conversation pivots hard into the AI hype cycle, unpacking why GitHub Copilot's switch to usage-based billing just handed a hundred-times-larger bill to the developers who went all in, and what that says about where thi
#[Ep575] Indie Devs Yell At Cloud
#[Ep575] Indie Devs Yell At Cloud Jun 3, 2026 4000 In episode 575 of 'Coffee with Butterscotch,' the brothers are 60 days from launching How Many Dudes and find themselves juggling the final stretch of dev alongside the tedious reality of cloud saving, achievements, and store integrations. They dig into why every platform manages to turn straightforward tasks into elaborate obstacle courses, and what that actually costs developers in time

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