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Game Dev Podcast | Coffee with Butterscotch

Game Dev Podcast | Coffee with Butterscotch

Butterscotch Shenanigans 567 Episodes Jul 1, 2026

Coffee with Butterscotch is a weekly podcast by indie game studio Butterscotch Shenanigans, creators of Crashlands. Each episode covers game development, productivity, business strategies, and entrepreneurship. The hosts share insights on building a small company and solving problems creatively. Listeners can submit questions for the show.

Episodes

[Ep579] Xbox, PS5, Steam Machine, & GTA6 - are they charging too much? Jul 1, 2026 3809 In episode 579 of 'Coffee with Butterscotch,' the brothers dig into the pricing on Valve's new Steam Machine and how much of today's hardware costs comes down to components, inflation, and tariffs versus companies testing what the market will bear. From there, they turn to the cost of making a game like GTA6 and whether player expectations have kept pace with what it actually takes to bui
[Ep578] Has AI Ruined Steam Nextfest? Jun 24, 2026 4119 In episode 578 of 'Coffee with Butterscotch,' the brothers discuss whether Steam Next Fest is becoming a victim of its own success, as AI-generated slop and asset flips make it harder than ever for games to get noticed. They explore what Steam can realistically do about it, why the economics of publishing are shifting under everyone's feet, and what it actually takes to build the kind of
#[Ep577] Indie Devs React to Steam's New Personal Calendar Jun 17, 2026 3931 In episode 577 of 'Coffee with Butterscotch,' the brothers dig into Steam's new personalized calendar feature and what it means for how indie games get discovered, wishlisted, and surfaced to players. They break down the difference between following and wishlisting, why launch timing still matters so much, and how Steam keeps finding new ways to put indie games in front of the right peopl
[Ep576] How Many Dudes Beta Begins, and AI Just Got Dumber Jun 10, 2026 3907 In episode 576 of 'Coffee with Butterscotch,' the brothers kick off the closed beta for How Many Dudes and dig into what they're actually trying to learn from it. Then the conversation pivots hard into the AI hype cycle, unpacking why GitHub Copilot's switch to usage-based billing just handed a hundred-times-larger bill to the developers who went all in, and what that says about where thi
#[Ep575] Indie Devs Yell At Cloud Jun 3, 2026 4000 In episode 575 of 'Coffee with Butterscotch,' the brothers are 60 days from launching How Many Dudes and find themselves juggling the final stretch of dev alongside the tedious reality of cloud saving, achievements, and store integrations. They dig into why every platform manages to turn straightforward tasks into elaborate obstacle courses, and what that actually costs developers in time
[Ep574] Game Devs Discuss Far Far West May 27, 2026 2811 In episode 574 of 'Coffee with Butterscotch,' the brothers check in on the new How Many Dudes box art with some real click-through numbers, then dive into Far Far West, a co-op shooter where you're a robot cowboy fighting skeletons and it somehow all works. They dig into what makes it click, why the Joker system is smart, and whether it can stay fun as the min-maxers inevitably show up.Su
[Ep573] How does promo art help sell your game? May 20, 2026 3451 In episode 573 of 'Coffee with Butterscotch,' the brothers walk through the evolution of the How Many Dudes box art and what YouTube thumbnails taught them about what actually resonates with players. Turns out the answer wasn't to make something epic but to make something gloriously dumb. They close out with a look at trademarks, what they actually protect, and why registering one might m
[Ep572] Indie Devs Discuss Boss Fight Design May 13, 2026 2849 In episode 572 of 'Coffee with Butterscotch,' the brothers check in on their Steam tag experiments before diving into the tricky problem of designing boss fights. They get into why bosses are less about difficulty and more about spectacle, and what it actually takes to make a culmination moment feel earned.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dud
[Ep571] Is Steam propping up mobile? May 6, 2026 3072 In episode 571 of 'Coffee with Butterscotch,' the brothers dig into whether Steam has quietly become the discovery engine that keeps mobile gaming afloat and what that means for indie devs trying to build a cross-platform strategy. They walk through the realities of mobile pricing, broken app store algorithms, and why chasing discoverability on Google Play or the App Store often feels lik
[Ep570] The Parallel Problems of a Game Launch Apr 29, 2026 3518 In episode 570 of 'Coffee with Butterscotch,' the brothers get into the messy final stretch of shipping How Many Dudes, where winding down development and winding up publishing have to happen at the same time. They break down why localization turns a simple task like screenshots into a sprawling multi-platform nightmare, and what it actually takes to coordinate QA, store pages, and platfo
[Ep569] Game Devs Talk About Steam Tags For an Hour Apr 22, 2026 3791 In episode 569 of 'Coffee with Butterscotch,' the brothers dig into how Steam tags actually drive discoverability for indie games, and what tools like GameDiscover.co reveal about whether the right players are finding your game. The conversation turns on a deceptively simple question: not what your game is, but who it's actually for.Support How Many Dudes!Official Website: https://www.bsc
[Ep568] How Many Dudes Release Date Announced! Apr 15, 2026 3368 In episode 568 of 'Coffee with Butterscotch,' the brothers announce How Many Dudes Launch Date! They share their insights on game release strategies, balancing game mechanics, and upcoming features. They discuss the importance of timing, marketing, and player agency in creating a successful indie game launch.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-d

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