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Game Dev Podcast | Coffee with Butterscotch

Game Dev Podcast | Coffee with Butterscotch

Butterscotch Shenanigans 567 Episodes Sep 16, 2026

Coffee with Butterscotch is a weekly podcast by indie game studio Butterscotch Shenanigans, creators of Crashlands. Each episode covers game development, productivity, business strategies, and entrepreneurship. The hosts share insights on building a small company and solving problems creatively. Listeners can submit questions for the show.

Episodes

[Ep590] Hackers, Piracy, and Clones - How Should Indie Game Devs React?
[Ep590] Hackers, Piracy, and Clones - How Should Indie Game Devs React? Sep 16, 2026 4322 In episode 590 of 'Coffee with Butterscotch,' the brothers work through every flavor of people messing with your game, from hackers and exploiters to pirates and outright clones. They dig into what's actually worth losing sleep over, how to think about customer support when players break things on purpose, and why piracy and knockoffs might not always be the disaster they feel like in the
[Ep589] The One Skill Holding Back Indie Game Devs
[Ep589] The One Skill Holding Back Indie Game Devs Sep 9, 2026 4024 In episode 589 of 'Coffee with Butterscotch,' the brothers make the case that understanding your own workflow might be the most underrated skill in game development. They dig into how invisible bottlenecks and unchecked error rates quietly drain productivity, why most studio problems trace back to work that nobody can see, and what it actually looks like to map, measure, and improve the w
[Ep588] Can One Screenshot Boost Your Steam Sales by 25%?
[Ep588] Can One Screenshot Boost Your Steam Sales by 25%? Sep 2, 2026 3926 In episode 588 of 'Coffee with Butterscotch,' the brothers get into the weeds on Steam store page optimization and what the data from How Many Dudes is suggesting. They break down what swapping screenshots and micro trailers appears to have done for visibility and conversion, where players are actually coming from, and why your visual hook might be doing more work than you think."How Many
[Ep587] Are we in an Indie Golden Age?
[Ep587] Are we in an Indie Golden Age? Aug 26, 2026 3891 In episode 587 of 'Coffee with Butterscotch,' the brothers point out that right now might actually be the best time to be an indie developer. They dig into why smaller, faster games are resonating with players, what the data from How Many Dudes tells them about market dynamics and visibility, and how studios can build sustainable businesses without burning themselves out in the process. "
[Ep586] How Should Indie Devs Think about Post-Launch Updates?
[Ep586] How Should Indie Devs Think about Post-Launch Updates? Aug 19, 2026 4245 In episode 586 of 'Coffee with Butterscotch,' the brothers discuss the current state of game sales, post-launch support strategies, and how community engagement and critical mass influence a game's longevity. They explore the strategic considerations behind post-launch game updates, including when to update, what kind of updates are effective, and how updates influence marketing and playe
[Ep585] How Should Indie Devs React to Negative Steam Reviews?
[Ep585] How Should Indie Devs React to Negative Steam Reviews? Aug 12, 2026 4260 In episode 585 of 'Coffee with Butterscotch,' the brothers dig into the post-launch data for How Many Dudes, unpacking what Steam review scores, wishlist ratios, playtime histograms, and demo numbers are actually telling them. From there they get into the harder question of what to do with negative reviews, how to tell the difference between feedback worth acting on and noise worth ignori
[Ep584] 100,000 Steam Sales in 2 Days - Our Biggest Indie Game Launch Ever
[Ep584] 100,000 Steam Sales in 2 Days - Our Biggest Indie Game Launch Ever Aug 5, 2026 4311 In episode 584 of 'Coffee with Butterscotch,' the brothers are fresh off the biggest launch in Butterscotch history, and they're breaking down exactly what happened. They dig into the numbers behind How Many Dudes hitting 100,000 sales in two days, what drove the momentum, how it compares to their previous launches, and what the long tail might look like from here. They also get into the
[Ep583] The Day Before Launch: Scenario Planning for Indie Game Devs
[Ep583] The Day Before Launch: Scenario Planning for Indie Game Devs Jul 29, 2026 4525 In episode 583 of 'Coffee with Butterscotch,' the brothers are one day out from the How Many Dudes launch and walking through everything still in motion, from wishlist momentum and embargo management to Steam Deck verification and what the algorithm might actually do. They share how they're thinking through best and worst case scenarios, what lessons from Crashlands 2 are shaping their ex
[Ep582] How to Design a Game That Markets Itself
[Ep582] How to Design a Game That Markets Itself Jul 22, 2026 4313 In episode 582 of 'Coffee with Butterscotch,' the brothers share what they've learned about designing games that are easy to talk about before they're even finished. With How Many Dudes days from launch, they dig into how scope, platform focus, and building around shared human experiences can set a game up to market itself.Support How Many Dudes!Official Website: https://www.bscotch.net/g
[Ep581] 1 Year of Indie Game Dev in 1 Hour
[Ep581] 1 Year of Indie Game Dev in 1 Hour Jul 15, 2026 3398 In episode 581 of 'Coffee with Butterscotch,' the brothers recap the full year-long journey of How Many Dudes. From a GMTK game jam entry to a bean burrito short that hit 900k views, blowing past 100k wishlists by January, and everything in between. They break down what actually moved the needle, what the numbers looked like along the way, and what the final push to July 30th looks like f
#[Ep580] Anatomy of a Steam Game Launch - Indie Devs Reveal Their Launch Strategy
#[Ep580] Anatomy of a Steam Game Launch - Indie Devs Reveal Their Launch Strategy Jul 8, 2026 3550 In episode 580 of 'Coffee with Butterscotch,' the brothers pull back the curtain on exactly how they're launching How Many Dudes, covering everything from timing, influencer outreach, trailer creation, to post-launch strategies. They discuss how they navigate the complexities of game marketing, with a reminder that most of what determines a launch's success was decided long before launch
[Ep579] Xbox, PS5, Steam Machine, & GTA6 - are they charging too much?
[Ep579] Xbox, PS5, Steam Machine, & GTA6 - are they charging too much? Jul 1, 2026 3809 In episode 579 of 'Coffee with Butterscotch,' the brothers dig into the pricing on Valve's new Steam Machine and how much of today's hardware costs comes down to components, inflation, and tariffs versus companies testing what the market will bear. From there, they turn to the cost of making a game like GTA6 and whether player expectations have kept pace with what it actually takes to bui

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