
The Corner of Story and Game
The Corner of Story and Game is a podcast that explores the intersection of storytelling and gaming. Host Gerald Ford interviews worldbuilders, including game designers, writers, and comic book creators, about the narratives within board games, video games, novels, and comics. Each episode features conversations that delve into how stories are crafted and how games influence writing. The podcast aims to create a cozy space for listeners to discover new perspectives on creative worldbuilding.
Episodes
Willem Delventhal on The State of Indie Games: What We Take Into 2026
In this episode of The Corner of Story and Game, returning guest Willem Delventhal joins us for our year-end conversation, looking back on what 2025 taught us and looking ahead to what it will take to thrive in 2026 as indie creators.Quick note up front: this episode was recorded at the start of the new year, and it’s coming out later than planned. That one is on us. Life got loud, timelines got m
Batuhan Gözlüklü on Quest Design, Narrative Design, and Building an Indie Studio After AAA
In this episode of The Corner of Story and Game, I sit down with Batuhan Gözlüklü for a conversation about quest design, narrative ownership, and what it means to earn creative control one decision at a time. We talk about how missions and objectives become the backbone of player experience, how narrative can stay present at every layer of development, and why “healthy escapism” might be one of th
Kristi Eckert on Communication and Collaboration That Solve Narrative Problems in Game Development
In this episode of The Corner of Story and Game, we sit down with Kristi Eckert to talk about the thing that quietly solves (or breaks) narrative in development: communication. Kristi shares how story problems often start as people problems, and why collaboration, trust, and shared language across disciplines matter just as much as craft on the page.Together, we dig into what narrative designers c
Brady Sadler on Creative Identity, Worldbuilding, and Starting a Publishing Company
In this episode of The Corner of Story and Game, returning guest Brady Sadler joins us for a wide-ranging conversation about worldbuilding, creative identity, and what it looks like to grow into a maker who works across mediums. Brady has been on a prolific run with his novels, while also co-designing board games and helping launch a publishing company with his brother.Together, we explore how a s
From Fanfiction to Franchise: Ashley Poprik on Turning Passion Writing Into Game Narrative
In this episode of The Corner of Story and Game, returning guest Ashley Poprik joins us for a candid, craft-focused conversation about how fanfiction, forums, and community storytelling can become real training grounds for professional narrative work.We talk about how writing inside existing worlds teaches voice, structure, collaboration, and feedback loops, and how those skills translate directly
Creatures and Cocktails: David Gallaher on Immersive D&D and Live Storytelling Design
In this episode of The Corner of Story and Game, we sit down with David Gallaher to talk about Creatures and Cocktails, an immersive Dungeons and Dragons experience built to feel welcoming, premium, and deeply communal. David shares how his background across games and comics shaped the way he thinks about “ramp up,” onboarding, and reducing lore overload so new players can jump in without feeling
Building an Earthquake‑Proof Career: Chris Tran on Story, Change, and Creative Resilience
In this episode of The Corner of Story and Game, I'm joined by Chris Tran - a narrative designer, esports leader, educator, and creative strategist - for a rich conversation about building a resilient career grounded in values, adaptability, and community.Chris shares how his professional journey, from law school to esports management, and eventually narrative design, has been guided by empath
Prototype Everything! How Scott Rogers Uses Early Testing to Power Creative Success
In this episode of The Corner of Story and Game, returning guest Scott Rogers -- game designer, author, and educator -- joins us for a deep dive into the power of prototyping. From his roots in video games to his current focus on board game design, Scott shares how early testing and iteration drive creative clarity, strengthen pitches, and shape player experience.Together, we explore how functiona
Building Story in Open Worlds: Winter Mullenix & Tormod MacLean on Narrative Design in Sandbox MMOs
In this episode of The Corner of Story and Game, we sit down with Winter Mullenix and Tormod MacLean to explore what it really means to tell stories in open-world, player-driven spaces. Together, we dig into the challenges and opportunities of crafting narrative in sandbox MMOs, where story doesn’t come from scripted quests alone, but from the players themselves.Winter and Tormod share insights fr
No Cutscene, No Problem: Sagar Beroshi on Fear, Flexibility, and Narrative Grit
In this episode of The Corner of Story and Game, we sit down with Sagar Beroshi, Principal Narrative Designer at The Chinese Room. Together, we unpack what it really means to write horror when you're working without a blockbuster budget, and why narrative constraints can be an unexpected ally.Sagar shares the realities of writing in a system where your cutscene might get cut, your VO might van
Fragmented Realms: Worldbuilding Across Games, Comics, and Transmedia with Joshua Rubin
In this episode of The Corner of Story and Game, returning guest Joshua Rubin, veteran narrative designer (Destiny, Assassin’s Creed, The Walking Dead, Telltale), joins us to unpack the chaos, creativity, and continuity of transmedia worldbuilding.We dive into:🧩 Fractured storytelling across Discord, comics, and AAA games📚 Building lore from microfiction to macro-worlds✍️ His Dead Ghosts chapbook
Transmedia Narrative: Navigating Canon Between Games, Comics, & Other Media with Jesse Scoble
In a world of expansive IPs, player agency, and multi-format storytelling, how do you keep a narrative consistent without strangling its potential?This week on The Corner of Story and Game, we sit down with Jesse Scoble, a veteran narrative designer and worldbuilder whose career spans Assassin’s Creed, Hyper Scape, City of Heroes, and even TTRPGs and now comics!We explore the art and craft of narr
Bite-Sized Beginnings: How to Scope Narrative for Your First Indie Game with Willem Delventhal
This week on The Corner of Story and Game, I’m joined by Willem Delventhal, game designer, narrative advocate, and founder of The Indie Game Academy. Together we dive into the practical and philosophical challenges facing new studios as they plan and scope their first game ... with narrative fully in the picture.We explore:The dangers of building too big, too soon.When (and how) to bring narrative
Game Storytelling & Sound: How Music Shapes Player Experience with Nikita Malko
In this episode of The Corner of Story and Game, we explore how music moves the narrative needle.Composer Nikita Malko joins us to discuss the vital, often invisible role music plays in shaping the player’s emotional journey. From his early metal roots to scoring indie and AA video games like Volgarr the Viking II and Inn Keeper, Nikita shares how soundtracks are more than just background, they ar
Worldbuilding in Famous IPs: Turning Constraints into Storytelling Opportunities with Graham McNeill
In this episode of The Corner of Story and Game, acclaimed author and narrative designer Graham McNeill takes us inside the creative process of working within some of the most iconic IPs in games and fiction.From Warhammer 40K and StarCraft to Warhammer: Age of Sigmar and beyond, Graham shares how limitations from established worlds can spark unexpected creativity, and why “staying true” doesn’t m
Worldbuilding on the Fly: Improv, D&D, and The Dungeon Cocktail Experience with Jesse Theiler
What happens when you have to build an entire world on the spot? In this episode of The Corner of Story and Game, we sit down with Jesse Theiler, the creator behind The Dungeon Cocktail Experience, to explore the art of worldbuilding in real time.Jesse shares how his background in improv and D&D has shaped his approach to storytelling, including how he engages players in collaborative narrativ
The Invisible Game Mechanic: How Game Writing Shapes Player Experience with Richard Dansky
When you think of game writing, you might picture dialogue, cutscenes, and lore text. But what about the writing players never see? The systems, character briefs, and background details that shape how we feel and play without ever showing up on screen?In this episode of The Corner of Story and Game, narrative designer and returning guest Richard Dansky joins us to break down the “invisible” side o
How to Tell Stories Without Words: Environmental Narrative and Player Emotion - with Ian Lynch
🎙 In this episode of The Corner of Story and Game, narrative designer and indie developer Ian Lynch joins us to explore the power of environmental storytelling and quest design, and how these tools can create deeply personal player experiences.Drawing on his work in narrative design, systems thinking, and indie studio leadership, Ian guides us through the invisible art of storytelling, exploring w
Designing for Everyone: Inclusive Game Design and Indie Studio Strategy with Elaine Gómez
🎙 In this episode of The Corner of Story and Game, game designer, educator, and Latinx in Gaming co-founder Elaine Gómez joins us to explore a vital and evolving question in the industry: How do we build inclusion into the design of games - mechanically, narratively, and structurally?Drawing from her extensive work in both AAA and indie spaces, Elaine breaks down how inclusive game design goes bey
From Rulebook to Respawn: Narrative Writing Lessons from TTRPGs and Leveling Systems
🎙 In this episode of The Corner of Story and Game, award-winning writer and game designer Matt Forbeck joins us once more. This time, to explore what levelling systems and rulebooks can teach us about narrative design, especially when it comes to onboarding players in video games.Matt draws from decades of experience writing novels, tabletop RPGs, and game scripts to unpack how mechanics and prose
How Storytellers Use Personal Stories to Craft Meaningful Narratives
🎙 In this episode of The Corner of Story and Game, award-winning author, storyteller, and TTRPG writer Marie Bilodeau joins us to explore a foundational but often overlooked question in narrative design: How do you take something deeply personal and shape it into a story that connects with a broader audience, especially in games?Marie shares lessons from her career writing speculative fiction, per
The Fire, the Scar, and the Lie: Designing Emotionally Honest Characters Across Media
In this episode of The Corner of Story and Game, writer, educator, and cross-media storyteller David Gallaher joins us to explore one of the most nuanced challenges in narrative design: how to create emotionally grounded characters that hold up, regardless of the medium.David draws from his work on comics like High Moon and The Only Living Boy, as well as his narrative leadership on games like Tom
Designing for Delight: Playtesting Games That Are Meant to Be Watched
In this episode of The Corner of Story and Game, we welcome back the endlessly creative Ryan Omega, who is a producer, performer, LARP designer, and now the mastermind behind Taskmaster LA. But this isn’t just a behind-the-scenes on a fan-made panel show. It’s a deep dive into what it means to design games for performance, and the unique role that playtesting for watchability plays in that process
Immersion, Imagination, and the Power of LARP: A Conversation with Aaron Vanek
In this episode of The Corner of Story and Game, we welcome LARP designer, writer, and educator Aaron Vanek to explore how live-action role-playing techniques can enrich traditional tabletop RPGs and narrative game design.Aaron walks us through the foundations of LARP, its philosophical pillars, and how these ideas translate into immersive storytelling experiences. From seance room horror sessions
Adaptive Storytelling: Writing New Truths Within Beloved Worlds - with Jim Zub
What does it take to add something meaningful to a world that millions already hold close to their hearts?In this episode of The Corner of Story and Game, host Gerald Ford welcomes back the always insightful Jim Zub. Jim is a comic writer, narrative designer, and longtime steward of iconic characters across franchises like Conan the Barbarian, Dungeons & Dragons, Avengers, and more.Together, t
Design First, Story Always: The Evolution of the Narrative Designer - with Ashley Poprik
What does it really mean to be a narrative designer in today’s game industry, and how is that role evolving to meet the moment?In this episode of The Corner of Story and Game, we are joined by game writer and narrative designer Ashley Poprik, whose work spans iconic titles like Marvel’s Spider-Man 2 and Call of Duty: Black Ops 6, and now continues at Bungie on Destiny 2.Together, we explore the sh
Designing with Purpose: A Conversation with Andy Ashcraft
What does it mean to design with intention,and how do you build games that are not just fun, but deeply resonant?In this episode of The Corner of Story and Game, I sit down with longtime game designer Andy Ashcraft to explore how experience, values, and player psychology shape the games we make. With decades in the industry and a passion for participatory design, Andy brings a rich perspective on
Branching Paths and Human Hearts: Designing Authenticity in Interactive Stories - with Emily Grace Buck
How do you keep a character feeling human when players can change everything?In this episode of The Corner of Story and Game, I am joined by veteran narrative designer Emily Grace Buck for a masterclass in crafting emotionally authentic character arcs within branching RPG narratives.With experience spanning Telltale Games, EA DICE, and a lifetime in storytelling, Emily shares the tools, psychology
Insights from Indie Studios and Idle Games - with Ayla Derrick
In this episode of The Corner of Story and Game, we dig into the gentle rhythm and thoughtful design of idle games with indie game developer Ayla Derrick. As the founder of Cave Bear Games, a studio built entirely by junior developers, Ayla brings a fresh and inclusive perspective to the gaming landscape.We explore Plantasia, Cave Bear’s debut title, a cozy solarpunk idle game that blends environm
Finding the Voices: Crafting Strong, Consistent Character Voices in Video Games - with Kelly Bender
In this episode of The Corner of Story and Game, I welcome back narrative designer and comic book writer Kelly Bender for a deep-dive into one of the most crucial skills in storytelling: finding your voice, and your characters' voices! Kelly shares stories from his early days running creative programs for kids, to building dynamic characters in digital games and comics. Whether you’re a narrat
The Power of Myth: Exploring Identity and Personal Growth Through Game Narratives - with Whitney Beltrán
In this episode of The Corner of Story and Game, I sit down with Whitney Beltrán, a talented narrative designer and writer with deep expertise in myth-inspired storytelling. We dive into the fascinating intersection of mythology and games, exploring how mythic narratives resonate with players on a psychological level. Whitney shares insights on how myths serve as mirrors for self-discovery, person
The Lenses of Game Design | Balancing Imagination with Elegance - with J. Isaac Gadient
In this episode of The Corner of Story and Game, we return to our exploration of the Lenses of Game Design, looking at the balance between two critical perspectives - Imagination and Elegance.Joining me is J. Isaac Gadient, a talented game designer whose work bridges narrative design, gameplay mechanics, and immersive world-building. Together, we break down how Imagination fuels creativity and wor
Evolving Game Universes with Transmedia Storytelling - with Christie Golden
In this episode of The Corner of Story and Game, we’re joined by Christie Golden, a master of Transmedia Storytelling. Christie has penned some of the most beloved narratives in World of Warcraft, Star Wars, and Halo, and in this episode, she shares her expertise in crafting stories that span across games, books, and other forms of media.We explore how interconnected worlds can deepen fan engageme
Weaving Narrative with Environmental Storytelling – with Will Shen
In this episode of The Corner of Story and Game, we’re diving deep into environmental storytelling with game design veteran Will Shen. Will, a lead designer at Unknown Worlds Entertainment, shares his wealth of experience in open-world narrative design, from his time working on Starfield and Skyrim to his current role.We explore how the environment itself can tell a story, adding layers of depth a
The Emotional Impact of Narrative and Gameplay with Kelly Bender
How can games make us feel something real? In this episode of The Corner of Story and Game, we sit down with Kelly Bender, Lead Narrative Designer, to explore the powerful fusion of storytelling and gameplay mechanics. From high-stakes boss battles to subtle emotional beats, we break down how narrative and game design can work together to create unforgettable player experiences.Kelly shares insigh
Designing Player-Driven Narratives with Ryan Kaufman
How do you design a game where the player's choices truly shape the story? In this episode of The Corner of Story and Game, we sit down with Ryan Kaufman, veteran narrative designer behind The Walking Dead and The Wolf Among Us, to break down the mechanics of player-driven storytelling.
We discuss:🔥 The challenges of balancing player agency and narrative structure🧠 How theme and tone shape bra
How UI and UX Design Impacts Narrative with Kat Craig
We're back with Season Three!
In this season opener, we dive deep into the relationship between UI/UX design and storytelling with Kat Craig, a talented UI/UX designer who has contributed to some major titles in the gaming world. Kat walks us through her career journey—from graphic design to breaking into the gaming industry—and shares how the user interface and user experience impact player i
The Wizard and His Crystal Ball: Looking Ahead to 2025 with Willem Delventhal
🎙️ The Wizard and His Crystal Ball: Looking Ahead to 2025
In the season finale of The Corner of Story and Game, we welcome back Willem Delventhal, the energetic founder of the Indie Game Academy. With 2025 on the horizon, Willem unveils his crystal ball to explore emerging trends in the gaming world, including the rise of AAA-lite titles, the future of user-generated content (UGC), and the push fo
Launching a Live-Play Show: Joe Adams on Storytelling, Filmmaking, and Community
🎲 The Dice Decide 🎥
This week, Joseph Adams joins us to dive into the art of storytelling in tabletop role-playing games. As the creator of The Dice Decide, a cinematic D&D actual-play series, Joe shares his journey from cinematographer to Dungeon Master and community builder.
We explore:
How Joe combined his passion for filmmaking and TTRPGs.
The creative process behind crafting immersi
The Lenses of Game Design | Lauren Bond on The Lens of Expected Value & The Lens of Chance
Welcome back, to The Corner of Story and Game. In this episode we chat about game design philosophy with Lauren Bond, Senior Narrative Game Designer at Wizards of the Coast. We explore two fascinating lenses from Jesse Schell's The Art of Game Design: the Lens of Expected Value and the Lens of Chance.
Lauren shares how these lenses influence her approach to worldbuilding, how randomness can enhanc
The Power of Curiosity with Dan Felder
Welcome back to The Corner of Story and Game.
In this episode, we dive deep into the power of curiosity with Dan Felder, Game Design Director at Sky Castle Studios. With a rich career spanning Riot Games, Blizzard, and EA, Dan shares how curiosity serves as the cornerstone of effective game design and storytelling.
From exploring how curiosity keeps players engaged to mastering the balance between
Telling Your Game's Story: How Marketing Impacts Game Development with Galen Scorer
Welcome back to The Corner of Story and Game.
In this episode, we dive deep into the intersection of storytelling, game development, and marketing with the talented Galen Scorer, a seasoned expert in crafting compelling narratives that resonate with players.
Galen shares insights on why marketing should be integrated into the development process from the very beginning, how to connect with your au
Rewards and Punishments: Mastering Gameplay Loops with Alexander Brazie
Welcome back to The Corner of Story and Game.
In this episode, we dive deep into the complexities of rewards and punishments in gameplay design with Alexander Brazie. From the grand scale of progression loops to the nuanced moment-to-moment decision-making, Alex shares insights into how players’ intrinsic and extrinsic motivations drive their engagement and mastery in games.
We explore:
The anat
Tabletop Gaming and The Power of Live Play with Greg Tito
Welcome back to The Corner of Story and Game.
In this episode, we sit down with Greg Tito, an author, screenwriter, and producer who served as Communications Manager for Dungeons & Dragons and remains a key figure in live-streamed tabletop gaming. Greg has a unique perspective on blending live events, storytelling, and the gaming experience, making this conversation a must-listen for fans of b
Exploring History, Game Design, & Writing with Jason Kingsley
Welcome back to The Corner of Story and Game.
In this episode we sit down with Jason Kingsley, co-founder of Rebellion Developments and an accomplished storyteller with a deep passion for history. Jason’s unique approach to game design blends historical research with narrative creativity.
In this episode:
- How historical moments and details inspire compelling narratives.
- The balance between his
Is "Perfect" Actually Better Than "Done"? - with Richard Dansky
Welcome back to The Corner of Story and Game!
In this episode I welcome back Richard Dansky, a prolific storyteller whose career spans video game narrative design, tabletop RPGs, and fiction writing. With contributions to iconic franchises like The Division, Splinter Cell, and Rainbow Six, and as the mastermind behind the 20th-anniversary edition of Wraith: The Oblivion, Richard brings unparallele
Embracing the Future: Indigenous Futurism with Alina Pete
Welcome back to The Corner of Story and Game!
In this episode, we’re joined by the brilliant Alina Pete—Canadian author, illustrator, game designer, and storyteller.
Alina’s work masterfully blends Indigenous myths with modern narratives, creating a fresh perspective on storytelling that’s both rooted in tradition and forward-looking.
What We Discuss:
🌟 The concept of Indigenous Futurism: What it
Crafting Memorable NPCs with Cam Baity
Welcome back to The Corner of Story and Game!
In this episode, we dive into the art of creating unforgettable NPCs (Non-Player Characters) with two-time Emmy Award-winning writer Cam Baity. With a rich career spanning animation, television, and video games—including work on Team America, SpongeBob SquarePants, and Astroneer—Cam shares his insights into building characters that resonate deeply wit
How to Choose the Right Narrative Channel with Joe Morrissey
Welcome back to The Corner of Story and Game!
This time around, I get to sit down and chat with the legendary Joe Morrissey, a narrative design veteran with a career spanning iconic studios like Rockstar Games, Blizzard, and Sucker Punch. Known for his work on groundbreaking titles such as Diablo II, Infamous: Second Son, and Ghost of Tsushima, Joe dives deep into the art of crafting unforgettabl
Building a Resilient Career in Game Dev with John Ryan
Welcome back to The Corner of Story and Game!
This time around, we are joined by John Ryan, an accomplished game writer and narrative designer. With extensive experience in the gaming industry, John brings invaluable insights into what it takes to build a successful writing career in game development. We'll explore the importance of strong writing foundations, the significance of curiosity in und
The Languages of Writing with Joshua Rubin
Welcome back to The Corner of Story and Game!
Today, I am thrilled to welcome Joshua Rubin back.
Joshua has an impressive two-decade-long career in film, television, video games, and XR, and he's here to share his insights on the craft of storytelling across various mediums.
We'll explore Joshua's love for classic comic books and his journey into writing comics, including the unique challenges an
The Lenses of Game Design | Yuri Mainka on The Lens of Imagination
In this exciting episode of The Corner of Story and Game, we welcome Yuri Guzon Mainka, a talented Narrative Designer at Inflexion Games. We delve into the fascinating topic of the "Lens of Imagination," a concept from The Art of Game Design by Jesse Schell that explores how storytelling and player engagement intersect in video games.
Yuri shares his journey from a young gamer in Brazil to a narra
Exploring the Journey from Novel to Tabletop with Gregory A. Wilson
Welcome back to The Corner of Story and Game!
Join me for an insightful conversation with Gregory A. Wilson, acclaimed author of the Gray Assassin Trilogy. We will delve into his journey from writing dark fantasy novels to developing them into an immersive tabletop role-playing game.
In this episode, we explore:
Gregory's Origin Story: Discover how his upbringing as the son of an English professor
The Lenses of Game Design | Willem Delventhal on The Lens Of Time
The Lenses of Game Design: Part 15
Welcome back to another exciting episode of The Corner of Story and Game! This week, I’m thrilled to have Willem Delventhal join us to discuss the intriguing topic of The Lens of Time from "The Art of Game Design."
Willem is a seasoned game designer and founder of the Indie Game Academy.
In this episode, we dive deep into how the concept of time can shape gamepl
"What The Hell is a Narrative Designer, Anyways?" with Susan O'Connor
Welcome back to The Corner of Story and Game!
In this episode, I’m thrilled to welcome back the incredible Susan O’Connor, a veteran game writer and narrative designer behind some of gaming's most iconic titles, including BioShock, Far Cry, and Tomb Raider.
Join us as we explore the evolution of narrative design, its core responsibilities, and the essential skills aspiring designers need to s
Navigating Learning Resources with Sam Cast
Welcome back to The Corner of Story and Game!
In this episode, we welcome Sam Cast, a passionate storyteller who loves game writing and narrative design. Sam, who is currently transitioning into this field, shares his journey from early gaming influences like Pokemon and Skyrim to taking the plunge into writing and game development.
This episode dives deep into:
Sam’s gaming origin story and ho
The Lenses of Game Design | Aoife Gleeson on The Lens Of Venue
The Lenses of Game Design: Part 14
Welcome back to The Corner of Story and Game!
After a summer break from our Lens series, we're excited to return with a deep dive into the Lens of the Venue from Jesse Schell’s The Art of Game Design.
No more cramming four lenses into one episode—we’re taking our time to explore the lenses in detail.
This week, I'm thrilled to welcome Aoife Gleeson, a renowned
Emergent Narrative in Digital Games with Andrea Saravia Peréz
Welcome back to The Corner of Story and Game! In this captivating episode, we’re thrilled to host Andrea Saravia Peréz, a multilingual narrative designer whose expertise in emergent narratives has shaped some of the most engaging experiences in video gaming.
Andrea shares her journey from a passion for storytelling to a career influencing game narratives and delves deep into the concept of emer
Maverick or Mandarin: Making Your Way Into The Industry with Ruty Rutenberg
Welcome back to The Corner of Story and Game! In this episode, we're joined by the brilliant Ruty Rutenberg, a game writer and producer with a rich history in AAA and tabletop projects. Ruty delves into his theory of Mavericks vs. Mandarins—two distinct paths creatives take in the industry.
🔍 Highlights:
Ruty’s journey from a gaming enthusiast to a seasoned industry expert
Definitions and i
Jennifer Brozek on Writing Tie-In Fiction
The Art of Tie-In Fiction with Jennifer Brozek
Welcome back to another engaging episode of The Corner of Story and Game! This week, we’re thrilled to be joined by the exceptionally talented Jennifer Brozek, an award-winning author, editor, and media tie-in writer. Jennifer has made her mark with compelling narratives in both original fiction and tie-in worlds, including notable works like Never Le
Kat Richardson on Writing Across Genres
Welcome, fellow adventurers, to another enchanting episode of The Corner of Story and Game! Today, we’re thrilled to be joined by the incredibly talented Kat Richardson. Renowned for her captivating Greywalker series and the acclaimed sci-fi novel Blood Orbit (written under the name K. R. Richardson), Kat brings a wealth of experience and creativity to our conversation.
In this episode, we dive de
Jason Bulmahn on Designing Narratives in TTRPGs and Board Games
Welcome to another episode of "The Corner of Story and Game"! Join us as we embark on an insightful journey with Jason Bulmahn, the Director of Games at Paizo Inc. and a renowned game design consultant. With his extensive experience in both tabletop RPGs and board games, Jason offers a deep dive into the narrative strategies that define these different formats.
In this episode, we explor
Raven Oak on Writing, Designing, and Identity
Welcome, fellow adventurers, to another exciting episode of "The Corner of Story and Game." We’re thrilled to have Raven Oak joining us! Raven is an award-winning SF/F author and artist whose journey weaves through captivating narratives and vibrant gaming communities. From their acclaimed novels like Amaskan’s Blood to their upcoming memoir Voices Carry, Raven's work reflects their
Gen Con for Gamers with Mark Meer
Get ready for an exciting journey into the heart of GenCon with our latest episode featuring the incredibly talented Mark Meer! Known for his iconic roles in the Mass Effect series and his vibrant presence in the world of improv and live play, Mark joins us once again to discuss his upcoming adventures at this year’s convention.
In this special episode, recorded and edited last minute to catch the
Gen Con for Creators with Jim Zub
Gen Con is only a few days away now, and I was lucky enough to get at least one more guest in the studio to talk about the big convention. Today it's our old friend, Jim Zub!
Jim is best known for his work in the comic book industry, which he has been creating since he self-published Makeshift Miracle in 2001. Over the past 21 years, he has created a vast library of titles ranging from creato
Gen Con for Writers with Richard Dansky
Gen Con is racing towards us, and I have a couple more convention-related interviews in the can, so let's keep rolling! This time, Richard Dansky is returning to the mic.
Richard is a distinguished Franchise Narrative Director at Crytek, renowned for his exceptional contributions to game narrative and worldbuilding. We are going to explore his history and involvement with the big show.
So plea
Lucas Loredo on Messing With Narrative Structure
Welcome back, wanderer.
Ever wonder how to make a game's narrative keep working even after the players, or the writers, have completely screwed it up - like killing off a main character? Well, today's guest has some thoughts.
Meet Lucas Loredo, a writer and narrative designer currently working at WolfEye Studios as the narrative lead for the main storyline on Weird West! If anyone knows a
Gen Con 2024 Prep with Matt Forbeck
Welcome back, wanderer.
We're shaking things up a bit here! With Gen Con just around the corner, I've snagged some time with folks deeply involved in the event. First in line is Matt Forbeck!
Matt is an award-winning author and game designer renowned for his ongoing contributions to the Marvel Multiverse Role-Playing Game. With a rich history at Gen Con spanning many years, he's bri
The Lenses of Game Design | Alan Moore on the Lenses of the Interpersonal Circumplex, the Character Web, Status, and Character Transformation
The Lenses of Game Design: Part 13
Welcome back, wanderer.
Today, we delve deeper into the art of game design with our esteemed guest, Alan Moore. Alan is an Emmy Award-winning writer and narrative designer, celebrated for his work across over 250 games at Cartoon Network and beyond. His expertise spans from revitalizing established franchises to crafting innovative narratives for new IPs. Join u
Emily Leonick on the Resurgence of Text-Based Games
Welcome back, wanderer.
Today, we're joined by Emily Leonick. With seven years of experience in the gaming and tech industries, Emily is a seasoned Narrative Game Producer and Content Strategist known for her exceptional storytelling prowess and project management skills.
Join us as we explore 'The Resurgence of Text-Based Games and Visual Novels' and uncover the evolving landscape o
Brady Sadler on Music and Writing
Welcome back, wanderer.
Today, we're once again joined by Brady Sadler, a prolific author, game writer, and designer whose creative journey has been profoundly shaped by the power of music.
From his immersive board games to the rich fantasy worlds of his novels like "The Withered Roots" and "Relic Myers and The Rhythms of Ruin," Brady intertwines melody and narrative to w
Madison Côté on Supporting Indie Devs and Smaller Studios
Welcome back, wanderer.
Today, we're diving into the world of video game development and advocacy for smaller studios. Joining us is Madison Côté, a seasoned professional in marketing, communications, and the gaming industry.
Madison wears multiple hats, from her role as Executive Director at Interactive Arts Alberta to her work as a Marketing and Business Development Consultant.
She's
Scott Rogers on Lessons Learned and Taught
Welcome back, wanderer.
In this episode I sit back down with Scott Rogers to discuss the hard-earned lessons he has learned working in games, and the even harder-earned lessons he has learned from teaching other designers!
With a rich background spanning video games, board games, VR, and even theme park experiences, Scott's insights will surely enlighten and inspire. He has been a Disney Ima
The Lenses of Game Design | Stephen Pero on the Lenses of Friendship, Expression, Community, and Griefing
The Lenses of Game Design: Part 12
Welcome back, wanderer.
Today, we're diving into the intricate world of game design lenses with our guest, Stephen Pero. Stephen wears many hats, serving as the Technical Narrative Lead at Small Loan Studio, as well as a Writer and Senior Editor at Industry Intelligence Inc. He's also an alumnus of both the Indie Game Academy's Level 3 Video Game Des
Emmett Furey on Participatory Storytelling and Narrative Correlationism
Welcome back, wanderer.
Today, we're joined by Emmett Furey, a seasoned writer, narrative designer, and transmedia producer. Emmett’s background includes impressive work such as Niantic's mobile game Ingress, writing for a live stream RPG series on Geek & Sundry Alpha, and serving as an instructor in the Screenwriting Department at the New York Film Academy.
This conversation focuses
Nessa Cannon on Pacing in Narrative Digital Games
Welcome back, wanderer.
Today, we explore the captivating realm of narrative digital games, exploring the intricate art and science of pacing. Our guest, Nessa Cannon, a seasoned game writer and narrative designer, shares her wealth of experience and insights.
From indie projects to collaborations with industry giants like Ubisoft, Nessa's expertise spans a broad spectrum, making her the perf
The Lenses of Game Design | Will Shen on the Lenses of Endogenous Value, Problem Solving, The Eight Filters, and Functional Space
The Lenses of Game Design: Part 11
Welcome back, wanderer.
Today, we embark on another insightful journey through game design. Joining us once again is Will Shen, Lead Content Designer at Something Wicked Games and former Design Director at Bethesda Game Studios. Will has contributed to iconic titles such as Starfield, The Elder Scrolls V: Skyrim, Fallout 4, and Fallout: 76. Today, we'll delv
Bill Roper on Environmental Storytelling in Survival Games
Welcome back, wanderer.
Join us on an exhilarating journey through the wild and immersive world of survival gaming as we delve into the depths of environmental storytelling with industry veteran Bill Roper. With a legendary career spanning decades, Bill has made his mark on gaming history with iconic titles such as Warcraft, Diablo, and Starcraft. Now, as the CEO of Lunacy Games, he leads the cha
The Lenses of Game Design | Crowe Whitney on the Lenses of Action, Goals, Rules, and Skill
The Lenses of Game Design: Part 10
Welcome back, wanderer.
It's been a couple weeks since our last peek into the lenses from The Art of Game Design, so let's jump into four more.
This time Crowe Whitney returns to sit down and examine the Lens of Action, the Lens of Goals, the Lens of Rules, and the Lens of Skill. These lenses can be used to examine the mechanics that shape various gamin
Chris Jackson on Crafting Setting in Nautical and Apocalyptic Fantasy
Welcome back, wanderer.
Today, we set sail on a journey through the realms of imagination with the esteemed Chris A. Jackson. A master of the written word, Chris has regaled us with tales of high seas and daring adventures in his acclaimed Pathfinder Tales novels and captivating readers with his vivid depictions of pirate lore and nautical escapades. But his literary prowess extends far beyond th
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