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Game Maker's Notebook

Game Maker's Notebook

Academy of Interactive Arts & Sciences 261 Episodes Aug 10, 2026

Game Maker's Notebook is a podcast about video game development. Produced by the Academy of Interactive Arts & Sciences, it features in-depth conversations between game makers. The discussions explore both the business and craft of interactive entertainment.

Episodes

Actor Judy Alice Lee on Hades II's 12,000+ Lines of Dialogue
Actor Judy Alice Lee on Hades II's 12,000+ Lines of Dialogue Aug 10, 2026 01:11:39 Alexa Ray Corriea chats with actor Judy Alice Lee. Together they discuss how she began her career as a recording engineer before finding herself inside the acting booth; how game accents differ from real life; her fears on overexposure; landing the role of Melinoë in Hades II and its 12,000+ lines of dialogue; and her tips as a remote actor for the perfect home recording studio. This episode is su
Yacht Club Games' Sean Velasco on Mina the Hollower, Scope Creep, and What's Next
Yacht Club Games' Sean Velasco on Mina the Hollower, Scope Creep, and What's Next Jul 27, 2026 01:12:49 Trent Kusters chats with Yacht Club Games' Founder Sean Velasco. Together they discuss Yacht Club's follow up to the Shovel Knight series, Mina the Hollower including what they wanted to do differently from their previous titles; working within the Game Boy Color aesthetic and how that affects game design; the dangers of scope creep and importance of guiding principles; balancing combat complexity
How 007 First Light Adds to the James Bond Legacy with Hakan Abrak
How 007 First Light Adds to the James Bond Legacy with Hakan Abrak Jul 20, 2026 01:25:24 Trent Kusters chats with Hakan Abrak, CEO & Co-Owner of IO Interactive. Hakan is also the Game Director on IOI's take on the Bond legacy with 007 First Light. Together they discuss how IOI met with MGM and the Ian Fleming estate to first pitch the project; the responsibilities they felt to stay true to the Bond IP; balancing dialogue and humor and how that differs from film to games; the casting p
Following Up Disco Elysium with ZERO PARADES: For Dead Spies with Studio Head Allen Murray
Following Up Disco Elysium with ZERO PARADES: For Dead Spies with Studio Head Allen Murray Jul 13, 2026 01:28:47 Adam Orth chats Allen Murray, Studio Head of ZA/UM Studio and Head of Production on ZERO PARADES: For Dead Spies. Together they discuss the legacy of the studio and the pressure of following up a beloved debut in Disco Elysium; the deliberate choices they made around the setting and themes; how they implemented over 700,000 words of dialogue; making every decision and moment impactful to avoid lud
Subverting Expectations in Titanium Court with AP Thomson
Subverting Expectations in Titanium Court with AP Thomson Jul 6, 2026 01:44:37 Trent Kusters chats with AP Thomson, creator of the surreal strategy-puzzle game, Titanium Court. Together they discuss his path into games and meeting his long time collaborator Jenny Jiao Hsia; working together on the award winning Consume Me; the development of Titanium Court including creating modular systems for faster development; creating the narrative and his advice on becoming a better wr
How Replaced Explores the Relationship Between Technology and the Human Condition
How Replaced Explores the Relationship Between Technology and the Human Condition Jun 29, 2026 01:24:20 Adam Orth chats with Igor Gritsy and Yura Zhoanovich of Sad Cat Studios about their 2.5D cinematic action-platformer, Replaced. Together they discuss developing the story as an exploration between technology and it's relationship with the human condition; designing combat that fits a cinematic platformer; environment as a character; creating a soundtrack that is bleak yet hopeful; and the difficul
Jake Birkett on Forbidden Solitaire, Casual Games, and Surviving Gamedev for 11 Years Without a Hit
Jake Birkett on Forbidden Solitaire, Casual Games, and Surviving Gamedev for 11 Years Without a Hit Jun 22, 2026 01:41:22 Trent Kusters chats with Jake Birkett of Grey Alien Games. Together they discuss how he worked together with Night Signal Entertainment on their card-slashing "horror" collaboration, Forbidden Solitaire; the importance of managing scope with small teams; how to properly understand Steam user engagement; and his GDC talk How to Survive in Gamedev for Eleven Years Without a Hit through the scope of
Dosa Divas' Chandana Ekanayake Talks Food, Music, and Indie Development
Dosa Divas' Chandana Ekanayake Talks Food, Music, and Indie Development Jun 15, 2026 01:08:33 Alexa Ray Corriea chats with Chandana Ekanayake of Outerloop Games. Together they discuss developing his newest game Dosa Divas, including the origin of the narrative and using food as a storytelling device; weaving together story with combat; the importance of the introductory hour of gameplay; his views on risk and team size; and his thoughts on working in indie development.  This episode is sup
How People of Note Explores Heavy Subjects with Whimsy and Musical Theater
How People of Note Explores Heavy Subjects with Whimsy and Musical Theater Jun 8, 2026 01:22:50 Alexa Ray Corriea chats with Jason WIshnov, CEO of Iridium Studios, about their newest title, People of Note. Together they discuss where the initial design concepts originated from; the difficulty of finding a publisher before landing with Annapurna; friction between narrative and game design; writing from personal experience and balancing that with whimsy; and how they integrated music into the
Housemarque's Gregory Louden on Saros, Narrative and Game Design
Housemarque's Gregory Louden on Saros, Narrative and Game Design Jun 1, 2026 01:45:55 Trent Kusters chats with Gregory Louden, Creative Director behind Housemarque's latest dark sci-fi bullet-ballet, Saros. Together they discuss his early work in film with directors such as Alfonso Cuarón and Ridley Scott; transitioning into games and his path from VFX, to narrative, and ultimately direction; creating a spiritual successor to Returnal while developing a brand new IP; focusing on ch
Mewgenics: From Flash Games to Cat Armies with Edmund McMillen & Tyler Glaiel
Mewgenics: From Flash Games to Cat Armies with Edmund McMillen & Tyler Glaiel May 25, 2026 01:34:23 Trent Kusters chats with Edmund McMillen and Tyler Glaiel, creators of the hit cat-army tactical roguelite, Mewgenics. Together they discuss their history creating games during the boom of the flash and Xbox Live era including titles such as Aether, The Binding of Isaac, and The End is Nigh; writing from personal experiences; lessons learned from self-publishing; and the development of their newes
MOUSE: P.I. For Hire - Creating a Rubber Hose Noir Detective Story
MOUSE: P.I. For Hire - Creating a Rubber Hose Noir Detective Story May 18, 2026 01:15:16 Adam Orth chats with Mateusz Michalak (CEO & Co-Founder) & Mateusz Lechowski (Narrative Director) from Fumi Games about their studio debut title, Mouse: P.I. For Hire. Together they discuss the origins of the studio being based around animation with no game dev experience; the inspirations and development of Mouse: P.I. For Hire; developing the rubber-hose animation and it's importance to the sett

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