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Game Maker's Notebook

Game Maker's Notebook

Academy of Interactive Arts & Sciences 261 Episodes Oct 12, 2026

Game Maker's Notebook is a podcast about video game development. Produced by the Academy of Interactive Arts & Sciences, it features in-depth conversations between game makers. The discussions explore both the business and craft of interactive entertainment.

Episodes

GMN Source Files - Composer Austin Wintory
GMN Source Files - Composer Austin Wintory Oct 12, 2026 13:06 Grammy and Bafta winning composer Austin Wintory stars in the premiere episode of Source Files, a new series in the Game Maker's Notebook podcast family where we ask developers what games were most influential in their own careers. Austin recounts which three games had a profound influence on his own work on titles such as Journey, The Banner Saga series, and the Grammy award winning Sword of the
How to Create an Immersive Climbing Game with Cairn
How to Create an Immersive Climbing Game with Cairn Oct 5, 2026 01:17:34 Chris Charla chats with The Game Bakers' Audrey Leprince and Emeric Thoa about their latest release, the climbing adventure Cairn. Together they discuss the history of their studio with titles like Furi and Haven; how they approach narrative by making players make big choices with no clear right or wrong answers; how Cairn recreates real world climbing; balancing difficulty and expanding player fr
MARVEL Tōkon: Fighting Souls with Sony Interactive Entertainment's Reed Baird and Marvel Games' Michael Francisco
MARVEL Tōkon: Fighting Souls with Sony Interactive Entertainment's Reed Baird and Marvel Games' Michael Francisco Sep 28, 2026 01:40:20 Jun Shen Chia chats with Michael Francisco, Senior Product Development Manager, Marvel Games and Reed Baird, Senior Producer, SIE PlayStation Studios XDEV. Together they discuss the development of MARVEL Tōkon: Fighting Souls including how the project was first envisioned and when they began working with Arc System Works; the process of designing a character and importance of representing their s
LEGO Batman: Legacy of the Dark Knight with TT Games' Jonathan Smith
LEGO Batman: Legacy of the Dark Knight with TT Games' Jonathan Smith Sep 14, 2026 57:40 Trent Kusters chats with Jonathan Smith, Vice President, Product at TT Games. Together they discuss his path from the LEGO Company to TT Games and helping define the pillars of a LEGO game; the importance of teamwork and consistency towards their continued success; working with DC to bring the entire Batman universe into a definitive experience with LEGO® Batman™: Legacy of The Dark Knight; and ho
How A Viral Animation Turned Into a Sword-Fighting Dinosaur Game with Jean Nguyen
How A Viral Animation Turned Into a Sword-Fighting Dinosaur Game with Jean Nguyen Aug 31, 2026 01:13:26 Adam Orth chats with Jean Nguyen, the creator behind the viral hit Dinoblade. Together they discuss his early work in games through animation; the story of his viral animation featuring a Spinosaurus with a sword; deciding to expand on the concept and make it a full game; learning game development through self-study thanks to online sources like YouTube; and how to create a believable sword-wieldi
Slay the Spire 2 and Building the Deckbuilder Genre with Mega Crit's Casey Yano
Slay the Spire 2 and Building the Deckbuilder Genre with Mega Crit's Casey Yano Aug 24, 2026 01:36:39 Karrie Shao chats with Mega Crit Games Co-Founder Casey Yano. Together they discuss developing the Slay the Spire series which helped kick off the deckbuilder genre; design pillars and an emphasis on clear information; how streamers picking it up lead to its meteoric rise; what they added to the formula in Slay the Spire II and how they implemented coop; how they parse feedback; and what happened
Actor Judy Alice Lee on Hades II's 12,000+ Lines of Dialogue
Actor Judy Alice Lee on Hades II's 12,000+ Lines of Dialogue Aug 10, 2026 01:11:39 Alexa Ray Corriea chats with actor Judy Alice Lee. Together they discuss how she began her career as a recording engineer before finding herself inside the acting booth; how game accents differ from real life; her fears on overexposure; landing the role of Melinoë in Hades II and its 12,000+ lines of dialogue; and her tips as a remote actor for the perfect home recording studio. This episode is su
Yacht Club Games' Sean Velasco on Mina the Hollower, Scope Creep, and What's Next
Yacht Club Games' Sean Velasco on Mina the Hollower, Scope Creep, and What's Next Jul 27, 2026 01:12:49 Trent Kusters chats with Yacht Club Games' Founder Sean Velasco. Together they discuss Yacht Club's follow up to the Shovel Knight series, Mina the Hollower including what they wanted to do differently from their previous titles; working within the Game Boy Color aesthetic and how that affects game design; the dangers of scope creep and importance of guiding principles; balancing combat complexity
How 007 First Light Adds to the James Bond Legacy with Hakan Abrak
How 007 First Light Adds to the James Bond Legacy with Hakan Abrak Jul 20, 2026 01:25:24 Trent Kusters chats with Hakan Abrak, CEO & Co-Owner of IO Interactive. Hakan is also the Game Director on IOI's take on the Bond legacy with 007 First Light. Together they discuss how IOI met with MGM and the Ian Fleming estate to first pitch the project; the responsibilities they felt to stay true to the Bond IP; balancing dialogue and humor and how that differs from film to games; the casting p
Following Up Disco Elysium with ZERO PARADES: For Dead Spies with Studio Head Allen Murray
Following Up Disco Elysium with ZERO PARADES: For Dead Spies with Studio Head Allen Murray Jul 13, 2026 01:28:47 Adam Orth chats Allen Murray, Studio Head of ZA/UM Studio and Head of Production on ZERO PARADES: For Dead Spies. Together they discuss the legacy of the studio and the pressure of following up a beloved debut in Disco Elysium; the deliberate choices they made around the setting and themes; how they implemented over 700,000 words of dialogue; making every decision and moment impactful to avoid lud
Subverting Expectations in Titanium Court with AP Thomson
Subverting Expectations in Titanium Court with AP Thomson Jul 6, 2026 01:44:37 Trent Kusters chats with AP Thomson, creator of the surreal strategy-puzzle game, Titanium Court. Together they discuss his path into games and meeting his long time collaborator Jenny Jiao Hsia; working together on the award winning Consume Me; the development of Titanium Court including creating modular systems for faster development; creating the narrative and his advice on becoming a better wr
How Replaced Explores the Relationship Between Technology and the Human Condition
How Replaced Explores the Relationship Between Technology and the Human Condition Jun 29, 2026 01:24:20 Adam Orth chats with Igor Gritsy and Yura Zhoanovich of Sad Cat Studios about their 2.5D cinematic action-platformer, Replaced. Together they discuss developing the story as an exploration between technology and it's relationship with the human condition; designing combat that fits a cinematic platformer; environment as a character; creating a soundtrack that is bleak yet hopeful; and the difficul

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