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Weird Things

Weird Things

Andrew Mayne 1006 Episodes Oct 11, 2026

Weird Things is a weekly podcast hosted by Andrew Mayne, Justin Robert Young, and Brian Brushwood. The show explores paranormal, supernatural, and fringe topics with a mix of curiosity and humor. Episodes tackle outlandish hypotheticals such as hand-to-hand combat with a Yeti, selling your soul for science, or preparing for a zombie apocalypse. The hosts probe challenging questions and unusual ideas with an entertaining, conversational approach.

Episodes

Starlink Expansion, Plague Fears, And AI’s Physical Future
Starlink Expansion, Plague Fears, And AI’s Physical Future Oct 11, 2026 Starlink’s latest moves lead into a bigger conversation about what cheap access to space actually enables, from direct-to-phone satellite service to more speculative ideas that sound better to Wall Street than they do to physics. Andrew, Justin, and Brian then pivot into reports of a possible plague incident connected to a Russian lab, using that as a jumping-off point to revisit COVID-era failure
A Thousand Episodes Of Weird Things, AI, And Space
A Thousand Episodes Of Weird Things, AI, And Space Oct 11, 2026 The hosts celebrate what is probably the thousandth episode of Weird Things by reflecting on how the show started as a pushback against mean-spirited debunking and grew into a long-running space for curious, skeptical conversation about the unknown. They revisit old Weird Things territory like goblin stories, Monkey Island, UFO conventions, and the abandoned dream of live investigations, then comp
AI Agents Escape the Sandbox and Hunt for Answers
AI Agents Escape the Sandbox and Hunt for Answers Oct 11, 2026 Andrew Mayne, Justin Robert Young, and Brian Brushwood look at what would most shock their past selves from 20 years ago, from modern iPhones and reusable rockets to today’s AI systems, while also noting how some expected breakthroughs like VR adoption still feel unfinished. They revisit old tech predictions, why 3D TV failed, and why AI now feels like the first genuinely fast-moving platform shif
AI Agents, Fly Brains, and the Future of Interfaces
AI Agents, Fly Brains, and the Future of Interfaces Oct 10, 2026 Andrew Mayne, Justin Robert Young, and Brian Brushwood explore how fast AI tools are changing creative work, from generating 3D game pieces and fixing models inside design software to using computer-use systems for audio production, presentations, and rapid prototyping. They argue that the real skill is shifting away from operating every tool by hand and toward knowing structure, taste, and what t
Astra, Foldables, And The Real AI Risk Debate
Astra, Foldables, And The Real AI Risk Debate Oct 10, 2026 Andrew Mayne, Justin Robert Young, and Brian Brushwood spend the episode on the practical and philosophical edges of current AI. They start by talking through Apple’s new foldable Duo and why a better form factor, remote computing, and voice-first workflows could matter more than raw on-device power, especially if phones become the main portal to server-side tools. From there they dive deep into O
Ghost Cities, Invisible Drones, and Wormholes
Ghost Cities, Invisible Drones, and Wormholes Aug 29, 2026 Andrew Mayne and Brian Brushwood range from economics to space weirdness, starting with Malaysia’s nearly empty Forest City and what a failed megadevelopment says about speculative housing, demographic pressure, and whether abandoned infrastructure can be repurposed for art, events, or other experiments. They then dig into scams and AI-driven impersonation, arguing that the real danger is persiste
AI Models, Apple Lawsuits, and Productivity Without Tedium
AI Models, Apple Lawsuits, and Productivity Without Tedium Jul 25, 2026 Andrew Mayne, Justin Robert Young, and Brian Brushwood cover the latest wave of AI releases by comparing OpenAI’s 5.6 model, Anthropic’s Fable, and the new Chinese Kimi model, arguing that the most interesting shift is not just raw capability but how differently these systems now behave in planning, initiative, and collaboration. They also spend a lot of time on what AI is already good for in real
AI Filmmaking Tools, Robot Liability, and GLP-1 Ripple Effects
AI Filmmaking Tools, Robot Liability, and GLP-1 Ripple Effects Jun 14, 2026 Andrew Mayne, Justin Robert Young, and Brian Brushwood explore how new AI video tools are changing filmmaking by making real footage more editable and steerable, letting creators keep human performances while using AI for sets, lighting, costumes, and polish. They compare that shift to earlier changes in digital editing and game engines, then turn to viral robot mishap clips to separate remote-con
Aliens, Boltzmann Brains, and Codex Automation
Aliens, Boltzmann Brains, and Codex Automation May 12, 2026 Andrew Mayne, Justin Robert Young, and Brian Brushwood dig into the latest UFO-file buzz and explain why alien discourse so often feels like an endless build with no bass drop. They talk through why so much recent evidence comes down to misunderstood thermal imaging, camera artifacts, cropped data, and human storytelling instincts, while also criticizing skeptics who dismiss possibilities too quic
Artemis Returns, AI Compute Wars, and Codex Control
Artemis Returns, AI Compute Wars, and Codex Control Apr 21, 2026 Artemis gets a victory lap as the crew celebrates the mission’s safe splashdown and talks about how a future moon landing would dominate the internet in a way Apollo never could. From there the conversation turns into an extended AI state-of-the-industry check-in, focusing on Anthropic’s reported compute bottlenecks, Claude reliability complaints, and the restricted Mythos model that appears power
AI Compute Crunch, Vibe Coding, And Pocket Game Hardware
AI Compute Crunch, Vibe Coding, And Pocket Game Hardware Apr 2, 2026 OpenAI’s shutdown of the Sora app kicks off a broader discussion about how AI companies are being shaped less by hype cycles than by raw compute limits, with Disney deal fallout, Anthropic’s work-hour throttling, and rumors of even bigger next-generation models all pointing to infrastructure being the real bottleneck. From there, the conversation shifts into what these tools look like in practice:
Real-Time AI Speeds, Code Models, Bio Hacking, And Movie Picks
Real-Time AI Speeds, Code Models, Bio Hacking, And Movie Picks Mar 24, 2026 The episode surveys an accelerating AI landscape where new hardware like Cerebras and Groq enables near real?time model responses, making voice and agent interactions feel instantly conversational. The conversation covers the rise of code models (Codex, Claude Code), practical tips for using multiple models to check each other, the tug-of-war between frontier labs and big incumbents (OpenAI, Anthr

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