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Software Engineering Daily

Software Engineering Daily

Software Engineering Daily 100 Episodes Jul 21, 2026

Technical interviews about software topics.

Episodes

NanoClaw and the Rise of Personal AI Agents
NanoClaw and the Rise of Personal AI Agents Jul 21, 2026 1:03:35 AI agents have shown remarkable potential to function as persistent digital assistants that are capable of monitoring data, managing communications, and taking action autonomously over long periods. OpenClaw was one of the first serious attempts to fulfill that vision, connecting frontier coding agents to messaging platforms like Slack and WhatsApp and letting them run continuously in the backgrou
Agentic DevOps at AWS
Agentic DevOps at AWS Jul 16, 2026 51:56 AI agents have become capable of reasoning across large amounts of data, calling tools, and taking sequences of actions autonomously. These qualities make them well suited to some of the most persistent pain points in DevOps, including the on-call engineer woken at 3 AM to diagnose an incident, the build failure that takes hours to trace back to a root cause, and the operational toil of modern sof
AURA and Open-Source Agents for Production Operations
AURA and Open-Source Agents for Production Operations Jul 14, 2026 53:04 AI agents have transformed how software gets written, but the operational side of running software in production has not yet experienced a similar revolution. The same teams responsible for keeping systems healthy, investigating incidents, and managing reliability are still doing much of that work manually. Mezmo is a Production AI company that makes autonomous operations fast, efficient, and safe
Eric Ries on Why Good Companies Go Bad
Eric Ries on Why Good Companies Go Bad Jul 9, 2026 52:26 Eric Ries is the creator of the Lean Startup method and the author of the New York Times bestseller The Lean Startup, which transformed how a generation of founders and engineers think about building products. It introduced concepts like the MVP, the pivot, and build-measure-learn that are now so widely adopted they feel obvious. Over two decades of working with founders, CEOs, and investors, Eric
SED News: Restricted Models, IDE Wars, and the DeepMind Mafia
SED News: Restricted Models, IDE Wars, and the DeepMind Mafia Jul 7, 2026 54:06 SED News is a monthly podcast from Software Engineering Daily where hosts Gregor Vand and Sean Falconer break down the biggest stories shaping software engineering, Silicon Valley, and the broader tech industry. In this episode, Gregor and Sean dig into the growing tension around restricted AI models, including Anthropic‘s Fable being pulled from the Claude platform days after launch. They e
Grafana’s Approach to AI-Native Observability
Grafana’s Approach to AI-Native Observability Jul 2, 2026 50:34 Advanced software systems have long been more complex than any single engineer can fully understand. Observability is the established solution to this problem, but with AI agents now generating code, deploying changes, and operating autonomously, the challenge of understanding large software systems is entering a new dimension. Grafana is an open source observability platform, and one of the most
Building Software That People Love
Building Software That People Love Jun 30, 2026 48:09 Building great software always involves technical problem solving, but the best software goes beyond function. It feels fluid, coherent, and genuinely fun to use. This quality lives at the intersection of engineering and design, and very few teams know how to reliably produce it. Metalab is an engineering and design studio that has worked with some of the most successful companies in tech, includi
Mina the Hollower
Mina the Hollower Jun 25, 2026 45:50 Yacht Club Games is the studio behind the acclaimed Shovel Knight franchise. Their latest release is Mina the Hollower, which is a top-down action RPG inspired by classic Zelda and Castlevania titles. After many years in development, the game recently launched to widespread critical acclaim. David D’Angelo is a lead programmer at Yacht Club Games. In this episode, David joins Joe Nash to dis
Foundation Models for Structured Data
Foundation Models for Structured Data Jun 23, 2026 44:00 Predictive modeling is a core element in modern systems, and powers capabilities such as fraud detection, loan approvals, and recommendation systems. These systems typically operate on structured, relational data stored in enterprise databases, with rows, columns, and interlinked tables. While computer vision and natural language processing have undergone a neural network revolution, the tabular d
Biome and the Future of JavaScript Tooling
Biome and the Future of JavaScript Tooling Jun 18, 2026 1:02:56 Modern web development requires an ever-growing collection of tools including formatters, linters, bundlers, and plugins. Each tool typically has its own configuration, dependencies, and performance cost. As applications grow more complex, the overhead of maintaining this toolchain becomes a real burden. Biome is an open source toolchain for web projects that brings formatting and linting together
Preparing for Q-Day
Preparing for Q-Day Jun 16, 2026 46:18 Most of the cryptography securing the internet today rests on mathematical problems that classical computers cannot solve in any reasonable timeframe. That assumption is now being tested. Recent advances in quantum computing have dramatically compressed timelines, and many in the industry have set a target of full post-quantum security by 2029, meaning a complete migration to algorithms designed t
Developing Multiplayer Games in Godot
Developing Multiplayer Games in Godot Jun 11, 2026 47:21 Multiplayer games are among the hardest software systems to build, requiring developers to synchronize state across unreliable networks while maintaining fairness, performance, and a responsive player experience. Latency, cheating, server costs, and debugging distributed game logic all introduce complexity that single-player games never encounter. Dome Keeper is a minimalist tower defense game wit

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