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Software Engineering Daily

Software Engineering Daily

Software Engineering Daily 100 Episodes Jul 2, 2026

Technical interviews about software topics.

Episodes

Grafana’s Approach to AI-Native Observability Jul 2, 2026 50:34 Advanced software systems have long been more complex than any single engineer can fully understand. Observability is the established solution to this problem, but with AI agents now generating code, deploying changes, and operating autonomously, the challenge of understanding large software systems is entering a new dimension. Grafana is an open source observability platform, and The post Grafana
Building Software That People Love Jun 30, 2026 48:09 Building great software always involves technical problem solving, but the best software goes beyond function. It feels fluid, coherent, and genuinely fun to use. This quality lives at the intersection of engineering and design, and very few teams know how to reliably produce it. Metalab is an engineering and design studio that has worked with The post Building Software That People Love appeared f
Mina the Hollower Jun 25, 2026 45:50 Yacht Club Games is the studio behind the acclaimed Shovel Knight franchise. Their latest release is Mina the Hollower, which is a top-down action RPG inspired by classic Zelda and Castlevania titles. After many years in development, the game recently launched to widespread critical acclaim. David D’Angelo is a lead programmer at Yacht Club Games. The post Mina the Hollower appeared first on Softw
Foundation Models for Structured Data Jun 23, 2026 44:00 Predictive modeling is a core element in modern systems, and powers capabilities such as fraud detection, loan approvals, and recommendation systems. These systems typically operate on structured, relational data stored in enterprise databases, with rows, columns, and interlinked tables. While computer vision and natural language processing have undergone a neural network revolution, the tabular d
Biome and the Future of JavaScript Tooling Jun 18, 2026 1:02:56 Modern web development requires an ever-growing collection of tools including formatters, linters, bundlers, and plugins. Each tool typically has its own configuration, dependencies, and performance cost. As applications grow more complex, the overhead of maintaining this toolchain becomes a real burden. Biome is an open source toolchain for web projects that brings formatting and linting The post
Preparing for Q-Day Jun 16, 2026 46:18 Most of the cryptography securing the internet today rests on mathematical problems that classical computers cannot solve in any reasonable timeframe. That assumption is now being tested. Recent advances in quantum computing have dramatically compressed timelines, and many in the industry have set a target of full post-quantum security by 2029, meaning a complete migration The post Preparing for Q
Developing Multiplayer Games in Godot Jun 11, 2026 47:21 Multiplayer games are among the hardest software systems to build, requiring developers to synchronize state across unreliable networks while maintaining fairness, performance, and a responsive player experience. Latency, cheating, server costs, and debugging distributed game logic all introduce complexity that single-player games never encounter. Dome Keeper is a minimalist tower defense game wit
SED News: Apple’s AI Problem, The Real Business Model of AI, and Token Cost Reckoning Jun 9, 2026 51:09 SED News is a monthly podcast from Software Engineering Daily where hosts Gregor Vand and Sean Falconer unpack the biggest stories shaping software engineering, Silicon Valley, and the broader tech industry. In this episode, they cover Apple‘s uncertain path beyond the iPhone. They also discuss Google‘s agentic pivot at Google I/O, a surge in DuckDuckGo The post SED News: Apple’s AI Problem, The R
Web Native Game Development Jun 4, 2026 54:08 The web has quietly become one of the most capable platforms for game development. Advances in WebAssembly, WebGL, and WebGPU have given developers tools that rival native desktop performance, while game engines like Unity and Godot have added robust web export pipelines. However, building games for the browser comes with its own set of constraints The post Web Native Game Development appeared fir
The Hardware Bottleneck AI Can’t Fix Jun 2, 2026 52:47 Software engineering has developed powerful tools for observability, data management, and continuous testing, but hardware engineering has largely not kept pace. The feedback loops, tooling, and infrastructure that software engineers take for granted simply do not exist in most hardware programs. Nominal is a data platform built to help hardware organizations move at the same The post The Hardware
Autonomous Drone Delivery at Scale May 28, 2026 50:30 Autonomous drone delivery has long been the stuff of science fiction, but ongoing advances have moved the space from experimental to operational. Zipline is one of the leading companies in this space, with drones that charge between missions and fly autonomously to deliver packages directly to customers. Kyle Madonia is the VP of Application Software The post Autonomous Drone Delivery at Scale app
The European Startup Scene May 26, 2026 48:57 Europe’s startup ecosystem is maturing rapidly, with companies like Revolut, Lovable, and Legora demonstrating that world-class technology businesses can be built and scaled on the continent. While the US remains the dominant force in venture-backed software as home to the largest markets, the deepest capital pools, and the most ambitious exit culture, a growing number The post The European Startu

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