Home Podcasts Agents of the Inquisition: A Warhammer 40K RPG
Agents of the Inquisition: A Warhammer 40K RPG

Agents of the Inquisition: A Warhammer 40K RPG

Dumb-Dumbs & Dice 57 episodes Latest Jun 4, 2026

Interrogator Morgan Rhalls is pulled from prison to lead a secret mission for Roboute Guilliman. She assembles a team of operatives to serve the Inquisition in the Warhammer 40K universe. The podcast follows their struggle against Chaos and their duty to the Imperium.

Episodes

2.22 - Unintentional Mistakes Jun 11, 2026 3074 The agents fought off the last of their Tau ambushers. Solomon had a troubling sense of a desecration within the cave, and upon investigating, they discovered the bodies of Gue’vesa, Kroot, and a few Tau, all of which had been there since around the establishment of Fontus. Spartacus then arrived, and after explaining what had happened, all evidence pointed to the theory that the people who had go
2.21 - A Troubling Desecration Jun 4, 2026 3119 The agents found themselves isolated in the woods, ambushed by Tau in stealth battle suits. Solomon quickly discovered that the weapons that had been provided to them by the Tau had been sabotaged, Morgan tried to drag Stevius to safety but couldn’t entirely avoid him being hit, and Damien drew on the warp to alter the flow of time around some of their enemies to delay their attack. They focused t
2.20 - Ambushed May 28, 2026 2919 The agents selected their weapons and boarded transport to the site of the Great Hunt, accompanied by Stevius, Romeo, and Whistler. They set down in a forest at some distance from the other teams and fanned out to search the area. As they approached a cave mouth in search of wargs in the area, they were suddenly set upon by gatling gun fire emanating from a stealth battle suit. Featuring players
2.19 - The Great Hunt May 21, 2026 3748 In the final rounds of the contests for the right to join the Great Hunt, Stevius miraculously beat Excella Rhodes at regicide and cleared his debt with her, and Damien handily won his contest of warp manipulation. Back at the Kroot camp, the agents were welcomed more fully into the clan. Solomon shared the teachings from his bible with the Kroot and had Damien transcribe additions from the Kroot
2.18 - The Chapter of the Kroot May 14, 2026 3336 Having created their own Gue’vesa gang with the Kroot and Stevius Funkhauser, the agents prepared for a contest to prove their worth and join the Great Hunt. Having dressed in the style of the Kroot, they met with the other gangs, and were instructed to choose their individual contests. Morgan won her sharpshooting contest handily, but Solomon’s unarmed combat went awry when his opponent was mista
2.17 - The SFU of the Kroot May 7, 2026 2987 After their meeting with Aun’O Artemis, Damien was reeling, but Morgan managed to bring him back to himself by invoking the unwavering cheerfulness of Valentyne. Outside the dome, Solomon was approached by a Tau, who informed him that he could ask any drone about the fall of mankind and the Emperor, but Solomon found the idea laughable and the others didn’t correct him. After failing to get access
2.16 - On the Fall of Humanity Apr 30, 2026 2852 Morgan and Damien received electoos to access to the entire hamlet of Fontus and recited the Tau Oath Allegiance, renouncing allegiance to the Emperor, while Solomon refused. After getting a primer on how to behave, Morgan and Damien gained an audience with the Ethereal, Aun’o Artemis, and came away with more information than they expected: the Tau appear to be capable of faster-than-light travel
2.15 - An Audience with the Ethereal Apr 23, 2026 2941 Though the agents panicked at the approaching red eyes, the Kroot child who came in with Morgan identified the animals not as wargs, but as Kroot hounds. She shooed them away, but the runt, “Whistler,” stayed behind and Solomon befriended it by feeding it scraps. They decided to get electoos in order to gain an audience with the Tau Ethereal, but Solomon declined when he realized he would have to
2.14 - Friends of the Kroot Apr 16, 2026 3208 The Inquisitorial band were led by Stevius to meet the Kroot. Solomon agreed to their leader, Spartacus’s, offer to share a meal with him. When the meal turned out to be a human torso, the band hesitated, but realized they had little choice in the matter, so they all ate and Spartacus agreed to sponsor their stay on the planet Vorix. Only when Morgan returned to meet Damien and Solomon as they tur
2.13 - The Heart of the Hunter Apr 9, 2026 3304 The Inquisitorial band, disguised as Ministorum priests, landed on the planet Vorix at a bustling hamlet. They were disturbed to see autonomous metal beings moving around, and Damien especially was overwhelmed by the xenos strangeness surrounding him, though Solomon managed to calm him down. Stevius led them through a security checkpoint, where the Tau were courteous and welcoming, and they were g
2.12 - Welcome to Fontus Apr 2, 2026 3172 Morgan escaped her pursuers from the bar, and the Inquisitorial band boarded Stevius’s ship on the way to the Tau-infested planet Vorix. On the way, they debated what else they could offer their smuggler other than the auramite Aquila pendant he was expecting as payment. Having come to no agreement, they took Stevius up on his offer to play regicide and turned their game into a wager. Damien won t
2.11 - Double or Nothing Mar 26, 2026 2899 The planet Vorix has been infested by Tau and the agents have been tasked with removing them. Morgan, Damien, and Solomon donned their disguises as Imperial preachers and boarded the Janus II space station to meet their contact, Stevius Funkhauser, and procure passage to Vorix. Hoping to pay him less than his asking price, they plied him with drinks first, but when Morgan realized the bar didn’t t

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