Home Podcasts The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers

The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers

Thomas Watkins 27 Episodes Oct 12, 2026

The Design Psychologist explores the intersection of psychology and design, hosted by Thomas Watkins, a design psychologist who applies behavioral science to digital products. Each episode features conversations with experts who use psychology in various design fields, offering practical advice and theoretical insights. The podcast aims to help designers create intuitive, effective, and delightful experiences.

Episodes

“Easy to Use” Means Six Different Things (w/ Marty Gage) | S2 E4
“Easy to Use” Means Six Different Things (w/ Marty Gage) | S2 E4 Oct 12, 2026 3066 Send us Fan MailWhat makes a product feel not just usable, but desirable?In this episode of The Design Psychologist, Thomas Watkins talks with Marty Gage, co-author of User Experience Research: Discover What Customers Really Want, about how teams can move beyond guessing and uncover the experiences people actually desire.Marty shares a practical framework for connecting emotional needs to product
The Question You Should Ask Before 'How Many Users?' (w/ Laura Faulkner) | S2 E3
The Question You Should Ask Before 'How Many Users?' (w/ Laura Faulkner) | S2 E3 Oct 5, 2026 3575 Send us Fan MailHow many users do you actually need for a usability study?In this episode of The Design Psychologist, Thomas Watkins talks with Laura Faulkner about one of the most repeated ideas in UX research: that five users are enough. Laura explains why that rule of thumb can be useful in some situations, but dangerous when teams treat it like a law.They discuss sample size, research risk, st
Well-Tested, Easy to Use: How to Measure Any Product's Usability (w/ Philip Kortum) | S2 E2
Well-Tested, Easy to Use: How to Measure Any Product's Usability (w/ Philip Kortum) | S2 E2 Sep 28, 2026 4015 Send us Fan MailWhat does it actually mean to say a product is usable?In this episode of The Design Psychologist, Thomas Watkins talks with Phil Kortum about the System Usability Scale, or SUS: one of the most widely used tools for measuring usability. They discuss why this 10-item questionnaire has lasted for decades, what makes a usability metric trustworthy, and how researchers can use SUS scor
Season 2 Premiere: Should This Exist? UX Strategy in Uncertain Times (w/ Jaime Levy) S2 E1
Season 2 Premiere: Should This Exist? UX Strategy in Uncertain Times (w/ Jaime Levy) S2 E1 Sep 21, 2026 3500 Send us Fan MailHow do you know whether a product idea is worth building before you spend months designing and developing it?In this episode of The Design Psychologist, Thomas Watkins talks with Jaime Levy, author of UX Strategy, about how designers, researchers, founders, and product leaders can move beyond opinion and make a stronger evidence-based case for what to build.Jaime explains why strat
Season 2 Trailer: The Design Psychologist
Season 2 Trailer: The Design Psychologist Sep 14, 2026 130 Send us Fan MailSeason 2 of The Design Psychologist is here.After exploring the foundations of psychology across human factors, UX, instructional design, service design, game design, and more in Season 1, this season takes the conversation even further.We’re asking some honest—and sometimes difficult—questions about where design psychology is today, the challenges professionals are facing in their
Season 1 Finale: Design for a Better World (w/ Don Norman)
Season 1 Finale: Design for a Better World (w/ Don Norman) Jan 5, 2026 4101 Send us Fan Mail Go to thedesignpsychologist.substack.com to get episode summaries right in your inbox so you can easily reference, save, and apply what you learn. What happens when human-centered design is no longer enough?Designers are trained to make things easier to use—but what if ease and elegance are no longer the point? What if the systems we need to change go far beyond screens and interf
The Power of Social Proof (Part 2): 18 Methods Across 5 Psychological Drivers
The Power of Social Proof (Part 2): 18 Methods Across 5 Psychological Drivers Dec 1, 2025 1817 Send us Fan Mail Go to thedesignpsychologist.substack.com to get episode summaries right in your inbox so you can easily reference, save, and apply what you learn. Why does social proof work?And, what are some practical tips on how to use it to create better designs?In part one of these Social Proof episodes, we started with the foundations of social psychology. We looked at the history, key studi
The Power of Social Proof (Part 1)
The Power of Social Proof (Part 1) Nov 3, 2025 1561 Send us Fan MailGo to thedesignpsychologist.substack.com to get episode summaries right in your inbox so you can easily reference, save, and apply what you learn. Have you ever been in a crowd where no one clapped until one brave soul started the applause? Or walked past two restaurants—one bustling with a line out the door, the other nearly empty—and felt pulled toward the busy one?These small, e
Align Before Design: The Psychology of Strategic Alignment (with Tamara Adlin)
Align Before Design: The Psychology of Strategic Alignment (with Tamara Adlin) Oct 6, 2025 3726 Send us Fan MailGet episode summaries right in your inbox so you can easily reference, save, and apply what you learn:  thedesignpsychologist.substack.comWhy do so many user personas fail in practice, and what can we do about it?Have you ever worked on a team where everyone had a different idea of who the user was? Or watched a beautifully crafted persona become ignored or misused? You're not
Why Games Work: Emotional Arcs, Flow States, and Meaningful Play (with Jesse Schell)
Why Games Work: Emotional Arcs, Flow States, and Meaningful Play (with Jesse Schell) Sep 29, 2025 3539 Send us Fan MailWhy are games so deeply engaging? What psychological principles make game design such a powerful tool for shaping attention, emotion, and learning?Game design is not a niche skill. It's one of the most refined disciplines we have for designing attention, emotion, and motivation. If you're designing anything for people, game design can sharpen your craft. This episode reve
Advance Without Alienating: How MAYA Drives Adoption
Advance Without Alienating: How MAYA Drives Adoption Sep 22, 2025 992 Send us Fan MailWhat is the sweet spot between new and familiar, and how do you design for it?Create products that feel groundbreaking and instantly intuitive by applying the psychology of the MAYA Principle.By unpacking how humans respond to familiarity and novelty, you’ll gain practical guidance for designing experiences that spark excitement without overwhelming users.WHAT WE COVER IN THIS EPIS
Frontstage, Backstage: How Service Design Really Works (with Marc Stickdorn)
Frontstage, Backstage: How Service Design Really Works (with Marc Stickdorn) Sep 15, 2025 3548 Send us Fan MailWhat’s the real impact of service design on customer experiences?In this episode of The Design Psychologist, host Thomas talks with service design expert Marc Stickdorn, PhD, author of "This is Service Design Doing," about the evolution and holistic nature of service design. They discuss the importance of community involvement and collaboration in shaping effective strate

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