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Gaming the Mind Podcast

Gaming the Mind Podcast

Gaming the Mind 31 Episodes Apr 9, 2026

Doctors by day; gamers by night! Exploring interactions between mental health and gaming, and promoting wellbeing in the gaming community. In this podcast we discuss a wide range of stories regarding video games and mental health.

Episodes

Genshin Impact’s “loneliness syndrome”
Genshin Impact’s “loneliness syndrome” Apr 9, 2026 2898 Thelxie's Fantastic Adventures campaign from Genshin Impact, recorded in 2024, explores mental health by addressing "loneliness syndrome." The game details its causes, symptoms, and treatments while inviting players to assist a boy suffering from the condition. It also prompts discussion on fantasy as a therapeutic escape, including sensitive themes like suicide.
Exploring CBT in Vampire Therapist
Exploring CBT in Vampire Therapist Oct 31, 2024 2957 Vampire Therapist is a visual novel where players assume the role of Sam, a cowboy vampire offering cognitive behavioral therapy (CBT) to fellow vampires. The game integrates CBT concepts into its gameplay, allowing players to identify cognitive distortions. This podcast discusses how the game depicts and educates regarding CBT.
Is AI all it’s cracked up to be?
Is AI all it’s cracked up to be? Jul 11, 2024 5964 This podcast discussion delves into generative AI's potential applications, including in gaming, and raises ethical concerns about AI using others' work and replacing human workers. It questions whether we should attribute human qualities to AI and explores the concept of AI providing therapy without being recognized. Additionally, it ponders the meaning of AI "hallucinations" and suggests conside
Psychological Layers of ‘Everything, Everywhere, All At Once’
Psychological Layers of ‘Everything, Everywhere, All At Once’ Mar 6, 2024 2482 Recorded at MCM Comic-Con. Join us as we verse-jump through the multiverse of the deeply profound masterpiece, ‘Everything, Everywhere, All At Once’! Jason, Hammy and Sarah journey into directors the Daniels’ exploration of the beautiful mess of human existence, and how the film teaches us to be kinder to ourselves and each other. Weaving together […]
World of Horror and “sanity meters”
World of Horror and “sanity meters” Nov 29, 2023 2618 We take a look at World of Horror, which has now left Steam Early Access! This stark black-and-white horror RPG is inspired by Junji Ito and H.P. Lovecraft. Otherworldly horrors promise to test the sanity of Shiokawa, Japan. In the game, your character has a “Reason” meter, which measures their ability to mentally cope with […]
Suzume and grief following disasters
Suzume and grief following disasters Oct 3, 2023 4887 We have another “anime takeover” for our podcast, as we cover Makoto Shinkai’s latest film: Suzume! Though it’s an animation, Suzume covers traumatic disaster events that are very real and recent in history. We discuss what the film has to say about the outcome of disasters in terms of mental health. We also chat about […]
Resident Evil 4 Remake and PTSD
Resident Evil 4 Remake and PTSD Jun 11, 2023 3861 Capcom’s refreshed look at Resident Evil 4 adds a wealth of depth to characters such as Leon, Ashley, Luis and Ada. So what can we now understand about the mental health of these characters who are going through such a harrowing experience? How has Leon’s traumatic experience from Resi 2 affected him, and is he […]
Virtual suicide in games
Virtual suicide in games Apr 5, 2023 3329 (Content warning: this podcast describes suicidality and suicide in media, including non-detailed descriptions of suicide methods). We know there are guidelines around the depiction of suicide in media, but now there are games in which the player must make their character enact suicide, and with virtual reality this can be an immersive experience. Hammy, Don, […]
Live panel: “Soulsborne: Mythology and Mental Health”
Live panel: “Soulsborne: Mythology and Mental Health” Jan 29, 2023 2380 FromSoftware’s games have had profound effects on the lives of players, especially those going through their own real challenges. And the games, such as Dark Souls, Bloodborne, Sekiro, and Elden Ring, allude to mental health struggles within their story arcs. Want to know more? Grab your Sculptor’s Idol, light your bonfire and join us in the Hunter’s […]
Kirby and the healing power of cuteness!
Kirby and the healing power of cuteness! May 20, 2022 4010 What makes Kirby so cute, and why does he make us so happy? In this episode of the podcast, Hammy, Sachin and Marcus discuss Kirby (and other cute characters, besides), to discover the healing power of cuteness. We consider what makes something cute, and why we find things cute in the first place. What is […]
Elden Ring and impostor syndrome
Elden Ring and impostor syndrome Mar 30, 2022 5045 We’re discussing the game of the moment, and probably game of the year, Elden Ring, in our latest podcast. FromSoftware superfan Hammy is joined by Sachin, Donald, and Marcus as we talk about what makes Soulsbourne games so fun, and how difficult they really are. We consider whether Elden Ring needs proper difficulty options, and […]
Belle: coping with grief and anxiety in the online world
Belle: coping with grief and anxiety in the online world Feb 4, 2022 4772 In the latest episode of the podcast we are having an “anime takeover”, as we cover Mamoru Hosoda’s new film Belle! It’s a contemporary take on the tale-as-old-as-time: Beauty and the Beast, partly set in a vast online universe. We’re joined by TheGamer’s Lead Features Editor (and our good friend!) Jade King, who brings her […]

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