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Behind the Craft

Behind the Craft

Peter Yang 110 episodes Latest Jun 7, 2026

Behind the Craft features expert interviews and guides to help you level up as a product leader and creator fast.

Episodes

How This Ex-Meta L8 Engineer Ships 40 PRs a Day with AI Agents | Kun Chen Jun 7, 2026 00:56:18 Kun is an ex-L8 principal engineer at Meta and Microsoft who now ships 40 PRs a day without manually reviewing code. In our episode, he walked through the free tools he built to make that possible: Lavish for visual planning in HTML artifacts, Treehouse for parallel agents, and No Mistakes for catching AI coding errors before they make it to production.Kun and I talked about:(00:00) Why he doesn&#
The Exact AI Skills This Solo Founder Uses to Build 5 Apps at Once | Josh Pigford Jun 6, 2026 00:31:32 Josh sold his last startup for $4M and is now building 5 products solo with agents. He showed me his exact AI skills stack, including a 4-step /build skill, an /adversarial-code-review skill where he pits Opus against GPT, a /but-for-real skill that makes the AI catch its own mistakes, and a /learnings skill that improves AI’s output over time. Josh has been a solo builder for 25 years and it was
How This 5x Founder Runs His Startup Solo With AI Agents (OpenClaw, Codex, Devin) | Ryan Carson May 24, 2026 00:39:26 Ryan is a serial founder who’s building his latest startup solo with only AI agents. It was fascinating to watch him demo the exact skills and routines he uses to get OpenClaw, Codex, and Devin to manage his inbox and calendar, do sales outreach, and build features while he sleeps.Ryan and I talked about:(00:00) Agents are just cron jobs and text markdown files(02:25) Demo: How Ryan set up OpenCla
Inside Anthropic: How Claude Actually Gets Built | Alex Albert May 17, 2026 00:35:03 Alex is a research PM at Anthropic building the next Claude model. He gave me a rare inside look at how the research team operates — including how they turn user feedback into model training, how they decide which capabilities to prioritize, and how they improve Claude’s personality. If you’re wondering how frontier model development actually works, then this interview is a must watch.Alex and I t
Build a Claude Code Personal OS Step by Step in 40 Minutes | Moritz Kremb May 10, 2026 00:42:34 Moritz is an AI founder who built a personal OS in Claude Code to manage his emails, create content, and even buy groceries. In this episode, he walks through everything you need to set up your own: folder structure, tools, memory loops, skills, and routines. We also talked about the pros and cons of OpenClaw vs. Claude Code.Moritz and I talked about:(00:00) The honest tradeoffs: OpenClaw vs. Clau
Everything You Need to Know About Context Engineering in 40 Minutes | Ravi Mehta May 3, 2026 00:38:49 Ravi is a top AI instructor and former CPO of Tinder. In our episode, he did a live demo of using his 3-layer context engineering system (functional, visual, data) to build a beautiful music app instead of the usual AI slop. You’ll never build with AI the same way again after learning about Ravi’s approach.Ravi and I talked about:(00:00) Why most AI prototypes feel like slop(01:08) Context enginee
How This Solo AI Founder Bootstrapped 5 Products to 1M+ / Month | Tibo Louis-Lucas Apr 26, 2026 00:43:43 Tibo is a solo founder making $1M+ a month (!) after bootstrapping 5 AI products. I got him to walk through his exact playbook for validating ideas fast, acquiring users, and pricing AI products. If you want to bootstrap an AI business from scratch, this interview is a must watch.Tibo and I talked about:(00:00) The right mindset for solo AI founders(04:48) Tibo's 5-step playbook to reach $1M/m
How to Build for AI Agents and a Claude Code Second Brain in 25 Min | Ryan Wiggins Apr 22, 2026 00:26:12 Ryan is the VP of Product at Mercury, my favorite fintech product. We covered three things that’s on every AI builder’s mind — how to build a Claude Code second brain, how to make your product agent-ready with APIs and MCPs, and what Mercury’s data reveals about OpenAI and Anthropic’s race for the enterprise.Ryan and I talked about:(00:00) Why APIs and MCPs are the primary interface(04:40) How to
Figma CEO on How Anyone Can Get Good at Design in the AI Era | Dylan Field Apr 12, 2026 00:40:57 Dylan is the co-founder and CEO of Figma. I asked him some tough questions on whether AI can learn taste, how he plans to compete with AI startups, and whether design systems constrain creativity. Two thirds of Figma users are now non-designers and it was also super interesting to hear Dylan talk about where he’s taking Figma next.We talked about:(00:00) Taste, craft, and point of view: the 3 skil
How OpenAI's Codex Team Builds with Codex (43 Min) | Alex & Romain Apr 5, 2026 00:43:16 Alex is the product lead for Codex and Romain runs developer experience. They gave me a rare inside look at how the Codex team operates, including how they build products with Codex and how they ship without traditional specs and roadmaps. Alex also has some spicy takes on the future of PM and what actually matters when hiring.We talked about:(00:00) Live demo: Building a game in seconds with Code
Claude's Head of Design: Full Claude Cowork Tutorial in 40 Min | Jenny Wen Mar 29, 2026 00:40:29 Jenny is the head of design for Claude. She gave me a rare inside look at how Anthropic operates — including how she uses Cowork to design and build products and the real story behind how Cowork was built. Anthropic is shipping new features almost everyday and it was fascinating to see how they do it.Jenny and I talked about:(00:00) How design work has changed at Anthropic(04:30) "My secret i
Master Claude Code + Figma MCP for Design in 50 Min | Felix Lee Mar 22, 2026 00:50:15 Felix is an expert at using Claude Code and Figma MCP to design and build apps. Watch as he demos how you can build apps that look exactly like their Figma designs, build a game from a FigJam flow cart, and convert code back to Figma components that you can tweak.Felix and I talked about:(00:00) 3 products Felix designed and built in Claude Code(06:36) Building an animated world map from a screens

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