
13th Skull
An immersive first-person mystery-adventure podcast inspired by the game Mystery Case Files: 13th Skull. Told entirely from the perspective of an MCF investigator, each episode follows the investigation of a strange case involving locked rooms, hidden objects, puzzles, and suspicious characters. The narrative is presented as a cinematic audio journey, with every clue and discovery advancing the plot. Designed for both new listeners and fans of the original game, it offers an atmospheric retelling of the mystery.
Episodes

Mrs. Lawson and the Cleaning Lady
Mrs. Lawson and the Cleaning Lady begins with one urgent question: where is Sara’s missing husband, and what can the Lawson mansion reveal without turning uncertainty into proof? 🕯️ Enter a restrained first-person mystery built around observation, careful questions, and the emotional cost of asking for answers. Sara arrives at the mansion and meets Mrs. Lawson, the first contact in a house connect

Three Dirty Windows
Three Dirty Windows — A Mystery Case Files Drama In the second case file of the 13th Skull investigation, the MCF Investigator descends deeper into the Lawson family estate. Three deliberately dirtied windows conceal geometric patterns — sixteen squares, eighteen triangles, twenty diamonds — that together form the key to a centuries-old combination lock disguised as a grandfather clock. Behind the

The Music Room Key
A missing husband. A locked music room. A brass key that appeared on a kitchen counter in the middle of the night — and a piano that plays itself when it rains.A private investigator arrives at the Lawson mansion in St. Charles Parish to find a family holding its breath: Sara, who hasn't slept in twelve nights; nine-year-old Magnolia, who says a lady plays the piano and a ghost took her daddy; and

The Hollow Choir Beneath the Floorboards
The morning after the music room key, she climbs to the attic with a lantern and a notebook. Twelve skulls sit on the shelf under the eaves. Thirteen rings wait in the dust.This week: Lewis at the bottom of the stairs, the attic door that was never locked, the twelve skulls and what Delacroix left behind, the lantern on the floorboards, the count that comes out wrong, and the window over the groun











